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Is there a Fade-Be-Gone yet?


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23 réponses à ce sujet

#1
DASockDA

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Pretty simple question. Anyone working on a mod to allow us to skip the fade in the Circle Tower?

#2
Arkenor Oakshadow

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Folks tend to be working on mods that add content, rather than remove it, but perhaps if there is a demand someone will answer your need.

Modifié par Arkenor Oakshadow, 16 novembre 2009 - 11:19 .


#3
Ambaryerno

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Why would you want the fade removed? I wish I could have carried some of those powers you picked up back into the "real" world....

#4
MightySword

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^eh ... you do carry them back I believe.

#5
IronVanguard

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The powers as in forms, not the stat boosts. Which you do keep. I believe is what he meant.



But yeah, I liked it. Cool place, and such nice stat bonuses.

#6
The Angry One

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Everyone ignore the OP, his avatar looks like Keanu Reeves!

#7
DASockDA

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Whoa.

#8
Ambaryerno

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Correct, I was talking about the shape-shifts, not the stat boosts. The spirit form rocks.

#9
Curgyr

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The forms were cool (but slow as hell, I'm not patient) but WHY would you want to miss those stat bonuses? I counted about +3/+4 to every stat except magic and will, which were around a +2 or +3. Do you know how many level ups it would take to make all that, not to mention that you'd otherwise feel that you wasted stat points on "useless" stats? Believe it or not, every stat actually does something for every class, and all are USEFUL, just not enough to focus on.



But it IS long....

#10
Monstruo696

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If it's a mod to skip the fade, it shouldn't be too hard to automatically give said stat bonuses.



I would also like this mod. The fade part is the most annoying part in the game. Makes me want to tear my hair off and is usually the main reason I haven't played a third time.

#11
DLAN_Immortality

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Another + to someone making this mod! :-)

#12
The_Dougster

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I really did like the fade the first time that I played it, but it has become somewhat of a chore. I plowed through it in about an hour or so last night, but I found myself wishing that it could be completed in about half the time now that the novelty has worn off. Its pretty easy once you have a clue how it works, but there isn't a lot of really epic strategy going on there.

#13
indyracing

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Monstruo696 wrote...

If it's a mod to skip the fade, it shouldn't be too hard to automatically give said stat bonuses.

I would also like this mod. The fade part is the most annoying part in the game. Makes me want to tear my hair off and is usually the main reason I haven't played a third time.


I would love this mod, also.

I didn't particularly enjoy it the first time, and I've now been through it 3 times (and it's by far the most annoying section of the game - though I have NOT actually played the end-game - my furthest advanced toon has just had his night-before-the-big-battle talk with Morrigan and gone to Redcliffe, and my other 2 advanced toons have the Dwarves left on one and the Dalish left on the other).  If I do another play through, I would LOVE to skip the Fade section (but get the stat boosts).  It's just a time-sink after the first time you do it, IMO.

#14
Lucy Glitter

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It would be more fun if it wasn't so frustrating and long.

#15
DASockDA

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Exactly. in the Dungeon-Be-Gone mod for BG2, you got all the items, all the spells, and all the experience as if you HAD gone through the very first dungeon (Irenicus' dungeon), but it just ports you right to the end.



Hell, you even got to pick up Yoshimo if you wanted, and you could trigger the side quest with the dryads. It made subsequent play throughs of BG2 much easier to bear.

#16
Lucy Glitter

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DASockDA wrote...

Exactly. in the Dungeon-Be-Gone mod for BG2, you got all the items, all the spells, and all the experience as if you HAD gone through the very first dungeon (Irenicus' dungeon), but it just ports you right to the end.

Hell, you even got to pick up Yoshimo if you wanted, and you could trigger the side quest with the dryads. It made subsequent play throughs of BG2 much easier to bear.


Where could I find this? That blasted dungeon stopped me from re-playing it! :( It was like the tutorial/opening to Kotor. God I hated that place.

#17
Dreadthreat

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I would also like to get rid of the fade

#18
DASockDA

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Lucy_Glitter wrote...

DASockDA wrote...

Exactly. in the Dungeon-Be-Gone mod for BG2, you got all the items, all the spells, and all the experience as if you HAD gone through the very first dungeon (Irenicus' dungeon), but it just ports you right to the end.

Hell, you even got to pick up Yoshimo if you wanted, and you could trigger the side quest with the dryads. It made subsequent play throughs of BG2 much easier to bear.


Where could I find this? That blasted dungeon stopped me from re-playing it! :( It was like the tutorial/opening to Kotor. God I hated that place.


www.pocketplane.net/mambo/index.php

There. You can get a ton of mods for all parts of Baldur's Gate there. Most of them are really fantastic, too.

#19
StrongMelGibson

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Soo.. anyone know of such mod? I've been trying to find one but no luck. Sadly I have no skill whatsoever as modder and what is worse I can't even install the toolset.

#20
EJ42

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Make a few +1000 to all stats rings to give your party, blast through The Fade with them on, then destroy them on the way out.

#21
ITSSEXYTIME

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I love it: Bioware adds Origin stories so people don't make "Skip Taris/peragus" type mods and then people want to skip content in the middle of the game.



I'm sure once the original campaign content is released for editing this would be a fairly simply task, but I think doing it with the current resources would require some messy scripting and would likely be buggy.


#22
EJ42

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ITSSEXYTIME wrote...

I love it: Bioware adds Origin stories so people don't make "Skip Taris/peragus" type mods and then people want to skip content in the middle of the game.

I'm sure once the original campaign content is released for editing this would be a fairly simply task, but I think doing it with the current resources would require some messy scripting and would likely be buggy.

I still say just plow through it as a "level 500" behemoth.

#23
Jersey Devil

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goto options and set the difficulty to "easy", set "plot helpers in all areas" and use the map to tell you where to go, esc through the dialogue and plow through the outer ring until you get all 4 transformations (mouse, burning man etc) , then plow through the outer ring again, hit each individual dream and you're done in 1 to 2 hours max. There is a ton of permanent attribute buffs in there so I would not skip it personally.

#24
EJ42

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Jersey Devil wrote...

goto options and set the difficulty to "easy", set "plot helpers in all areas" and use the map to tell you where to go, esc through the dialogue and plow through the outer ring until you get all 4 transformations (mouse, burning man etc) , then plow through the outer ring again, hit each individual dream and you're done in 1 to 2 hours max. There is a ton of permanent attribute buffs in there so I would not skip it personally.

Ring with +1000 to all stats is just so much fun the third or fourth time through, though.  You can solo everything.  (I only made a couple with +100 to all stats, so 10x that would be all that much better)

The best thing about making OP rings is that you can easily just take them off for a challenge.