How do I set up a tactic to cancel a sustainable mode when leaving combat?
#1
Posté 16 mars 2011 - 12:20
I have Merrill set up to deactive Blood of the First when she's too hurt, but that's the best I've figured out. I have Aveline set to deactive some defensive auras when she's not surrounded, but this won't work for my casters as they should not have any enemies around them during the heat of battle anyway.
I'm hoping to be able to stop manually switching to everyone and turning their stuff off after every fight so any help would be greatly appreciated.
#2
Posté 16 mars 2011 - 12:42
#3
Posté 16 mars 2011 - 12:46
#4
Posté 16 mars 2011 - 12:55
Personally, I just leave those abilities active all the time. And for Merill's blood magic, I use Mana <25% to activate it and Mana >=75% to deactivate it. That way she uses mana until it's nearly gone and then switches to blood magic, and then turns the blood magic off after battle when her mana refills.
#5
Posté 16 mars 2011 - 01:00
#6
Posté 16 mars 2011 - 08:35
Set the last 2 lines of merril's tactics like so:
Self: At least one enemy alive -> Skip Tactics
Self: Any -> Deactivate mode Blood of the First
If you use "Enemy: target of [main DPS] -> Attack" as your normal last condition (as I do), it must go above these
EDIT: btw there is no "0 enemies alive" condition, hence the above
Modifié par viverravid, 16 mars 2011 - 08:38 .
#7
Posté 16 mars 2011 - 11:08
#8
Posté 16 mars 2011 - 06:02
As stated, there isn't a "0 enemies alive" setting.
The "surrounded by 0 enemies" won't work as these are my casters who're usually not surrounded.
I played around with the "mana >= some level" but this wasn't effective because it's not "% of available mana left," but "% of total mana left." This means that if you have an aura that uses 50%, and you're out of battle, you don't have 100% mana, but you have 50%.
The "health >= 90%" won't work because it'll shut it off when I don't want it to (beginning of the fight, when they're not getting attacked, after a big heal, etc).
Viverravid, does that work for you? I'll try that when I get home. My fear is that it might miss it after the fight is over. I'd guess that if I have 15 tactics, and these are at the bottom, and there's 1 guy left, Merrill is using tactics 2 and 3 and the guy dies. After he dies, will it go through all tactics again and make it to the bottom and turn off the aura, or will it stop checking tactics as soon as the last guy dies? If it's the latter, then I'd think that it wouldn't make it down to tactic 15 to turn off the aura.
I came up with a cludge for Panacea that is only okay, but I guess it's better than having it always on (mainly since Anders can't cast offensive spells with it on). I did this:
(2 allies hurt) -> turn on aura
(2 allies hurt) -> group heal
(ally dead) -> turn on aura
(ally dead) -> rez
(self, any) -> turn off aura.
This allowed him to start the fight with it off and only turn it on when he needs it. He then turned it off after casting the group heal or rez. The problems are:
1. He turns it on, even if the rez or group heal are on cooldown and 2 people are hurt or someone's dead.
2. He can't have it on if I want the AOE regen (which seems pretty terrible so it's not a big deal to not have it on).
#9
Posté 16 mars 2011 - 06:52
Actually, this brings up a related point that I've been trying to figure out. I've got tactics set up for Anders to use Aid Allies and Regroup, but nothing to turn Panacea on. Yet he still uses the abilities in battle according to the conditions. Whenever I have the presence of mind to check on him after he uses one of them, Panacea is off and not in cooldown. It seems like he just cheats with tactics.jello171717 wrote...
I came up with a cludge for Panacea that is only okay, but I guess it's better than having it always on (mainly since Anders can't cast offensive spells with it on). I did this:
#10
Posté 16 mars 2011 - 07:30
for the OP: there doesn't seem to be a 'combat is over' tactic. given that combat is over, it shouldn't be too hard to flip through the characters to turn the sustains off.
Has anyone figured out how to activate a talent, for a DW rogue, based upon the chain being full? that's the most annoying one for me.
#11
Posté 16 mars 2011 - 08:42
I think some tactics conditions run outside combat? Self: Any > Active mode tactics seem to apply immediately, combat or no. You don't get the visual effects, but the UI shows they are engaged,
#12
Posté 18 mars 2011 - 07:47
viverravid wrote...
Here's how I did it:
Set the last 2 lines of merril's tactics like so:
Self: At least one enemy alive -> Skip Tactics
Self: Any -> Deactivate mode Blood of the First
If you use "Enemy: target of [main DPS] -> Attack" as your normal last condition (as I do), it must go above these
EDIT: btw there is no "0 enemies alive" condition, hence the above
This has worked like a charm for me. They do work out of combat too. If I have some active auras while I'm running around out of combat, and then I change tactics to those above, they'll turn off their auras after I've moved around for a few seconds.viverravid wrote...
So far Merril disables her Blood of the First after every fight using the method I listed above. Done about 15 hours using it.
I think some tactics conditions run outside combat? Self: Any > Active mode tactics seem to apply immediately, combat or no. You don't get the visual effects, but the UI shows they are engaged,
Thanx for the help Viverravid!
#13
Posté 18 mars 2011 - 08:12
self : mana/stamina <75% activate Arcane Shield
self : mana/stamina >75% deactivate Arcane Shield





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