1) Camera Angle - from the minute you issue your first right-click move command, it is evident there is a serious problem here. The camera moves upwards so you are only able to see the floor directly in front of you. Why is this? I want to see where I am going and I want to admire the background, not the floor... Where is the UI option to turn off the automatic adjustment of the camera viewing angle???
2) Waves of enemies - remove a large portion of strategy from the game. You can't really prepare for what is going to happen in a battle. A caster who is standing safely at the back can be surrounded and 1 shotted by some mobs that spawned out of thin air? Who thought that this would be a good idea??? My only tactic at the moment is to unload everything I have on the main boss, and hope he dies before the waves of mobs overcome my characters. Do any of the fights in this game require any more tactics than this???
3) Performance - I am running a 4GHz dual core (i3-540) and GTX460 1024MB (overclocked to 800/1600/2000). My performance in Direct X 11 mode is terrible. 15-20fps with AA off. My performance in Direct X 10 is a bit choppy in areas, even though the graphics card is not reaching 100% of memory usage. All my nVidia control panel settings are at the default values. My CPU is also only using about 70% of its maximum potential. I am currently forced to run in Direct X 9 mode with medium graphics settings in order to maintain a stable and fluid 60fps. I am aware that nVidia are working on some drivers to get the game running properly, but why the hell was the game allowed to be released when this issue was present??? How long am I going to have to wait before this problem is solved? At this rate, I will have completed the game before the new drivers come out, and I have had to experience the game on medium settings, which are not that visually impressive for a supposedly AAA title...
Why on earth was the game allowed to be released when these issues were present?
So much potential - so many let down fans.





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