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Damned Junk


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#26
Dominus

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Yes, Something simple enough to give the player a cue to what type of attribute the item is carrying. Although Those mighty boots sound mighty tempting...

#27
Scars Unseen

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fallingseraph wrote...

Why would anyone want to pick up torn pants, let alone buy them from me?


Compare the plight of the Ferelden refugees with that of the victims of the recent disaster in Japan.  I'm pretty sure they'd take whatever they can get.  Couple that with a city full of unscrupulous merchants who are more than willing to bleed the refugees dry for essential goods (talking about the Fereldens, not the Japanese) and you might see why a merchant would be willing to take "gently used" clothing from you at a minimal price.  They are likely selling the same item to a refugee for triple the price you were paid.

Just to throw a little RP justification into the mix.

#28
-Arlan-

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If you were constantly having full bags then you need to visit a vendor more often. I just hit loot all on every corpse and hit sell all junk any time I was at a vendor. I had a full bag and was forced to delete stuff a grand total of one time during my first play through.

Sounds like some of you are pack rats hoping for something labeled as junk to not be junk. If it's classified as junk, then that's what it is. No need to get sentimental about junk items, just vendor them and be done with it - problem solved!

#29
Matroska

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Shazzie wrote...
Oh, I don't require names as specific as that! Just, say...
Silver Opal Ring
Gold Opal Ring
Ornate Opal Ring
Ornate Gold Opal Ring
Extravagant Opal Ring
etc....
and repeat for other gemstones...
Heck, perhaps even make the types mean something. Perhaps Silver is +Attack,  Opals are +Regen...some system like that.
At least then you would be more easily able to find the precise ring in your bags, instead of mousing over 5 different Ornate Rings that each have different stats.

Ah, well that makes sense. I actually like the idea of being able to see the ring (or any other item) yourself and come to any conclusions about its quality that way. Maybe then be able to name it as "crap-smeared ring" if it's particularly unimpressive. Obviously, that doesn't solve the problem of having to check everything - quite the opposite - but if they made loot less common but more valuable (potentially) it'd add a lot of believability to things rather than most items being nothing more than a line in a list of descriptions.

Totally off-topic, but it's kind of like how I always thought it odd how easy it was to take a full suit of platemail off the dead body of the guy wearing it; it'd be interesting if you actually saw your character taking it off the body - again, that'd get tedious as hell if every other enemy was wearing it, but I like it more than the current WRPG idea of how enemies become little pots of goodies as soon as they die.

#30
TJSolo

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-Arlan- wrote...

If you were constantly having full bags then you need to visit a vendor more often. I just hit loot all on every corpse and hit sell all junk any time I was at a vendor. I had a full bag and was forced to delete stuff a grand total of one time during my first play through.

Sounds like some of you are pack rats hoping for something labeled as junk to not be junk. If it's classified as junk, then that's what it is. No need to get sentimental about junk items, just vendor them and be done with it - problem solved!


How about reading the thread in order to discuss the problem(s) people have mentioned, not  a problem you are imagining so that you can blindly hurl insults.

#31
Matroska

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I don't think he was being insulting, he's just saying he can understand why people may cling onto junk items but you just have to get used to selling them. He is wrong about the topic, though...

But yeah, I used to hold onto all sorts of crap in WRPGs. I think it was one of the Lands of Lore games where I carried all the rocks around with me, assuming they must have some use or they wouldn't be there. Oh for a junk tab back then...

Modifié par Teclo, 16 mars 2011 - 06:47 .


#32
The Minority

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By the end of the game I had at least 20 moth eaten scarfs.

Seriously.

#33
PirateT138

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Some of the junk items were worth a chuckle, like the rod of fire request form, but it did seem oddly handled, to say the least.

And the no item preview before looting was frustrating.

It's nice to know if what you picked up is going straight to junk or on a finger since it was impossible to tell based on the extraordinarily generic names for most of the items.

#34
Maria Caliban

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The crafting system in DA II is great. I don't want to add junk to things I need to craft.

The problem with making junk non-inventory is that you can stick anything into it. It would be like giving players infinite inventory.

#35
Matroska

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They should just make junk take up 0.1 space rather than 1. I think that would make it less of a commitment to carry around lots of half-eaten sandwiches and mud-filled top hats or whatever they put in next. Items placed into the junk tab obviously maintain their current weight and are ordered above the junk, not mingled in in alphabetical order or whatever the current scheme is.

#36
Aprudena Gist

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junk items are a giant waste of time there are like 5 or 6 junk items in total in the game that are worth the inventory slot they should have just done away with them and dropped copper instead

#37
Mark B

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Scars Unseen wrote...

fallingseraph wrote...

Why would anyone want to pick up torn pants, let alone buy them from me?


Compare the plight of the Ferelden refugees with that of the victims of the recent disaster in Japan.  I'm pretty sure they'd take whatever they can get.  Couple that with a city full of unscrupulous merchants who are more than willing to bleed the refugees dry for essential goods (talking about the Fereldens, not the Japanese) and you might see why a merchant would be willing to take "gently used" clothing from you at a minimal price.  They are likely selling the same item to a refugee for triple the price you were paid.

Just to throw a little RP justification into the mix.


RP Justification?
7 years have passed, I am the champion of Kirkwall, I own a mine.  Look there's a really nice statue of me over there.  Ooooooh, I've found some torn pants!

Just suggesting that during the flight from the blight it may make sense, but post act 1 these items should dissappear.

Modifié par Mark B, 16 mars 2011 - 11:25 .


#38
hawat333

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I would advise to either remove the junk system and provide more gold from enemies or to keep it but provide small descriptions for the items, as now they are ony item names.

#39
Cutlass Jack

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I couldn't decide what was worse...that I spent my time gathering Moth Eaten Scarves...or that someone thought they were worth putting in locked chests to begin with.

Seriously though I was surprised, given all the complaints about 'parchment' and such from the previous game, that they expanded on junk items, rather than remove them entirely. Without item descriptions they didn't even have flavor value. Should have just replaced them with coin. Would have been less work for all parties concerned.

Admittedly it wasn't as bad as it could have been since we didn't need to lug around crafting supplies anymore. But at least crafting supplies served a purpose.

Modifié par Cutlass Jack, 16 mars 2011 - 11:38 .


#40
emlit

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Cutlass Jack wrote...

I couldn't decide what was worse...that I spent my time gathering Moth Eaten Scarves...or that someone thought they were worth putting in locked chests to begin with.


Posted Image

#41
Swordfishtrombone

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Yes, the Dalish Tome being junk reward was a real :blink: moment. It should have some use.

The amount of really worthless junk is too much, but I like the fact that we have a Junk "folder" in our inventory, and that you can move items to it, and sell them all at the click of a button. Whoever thought of that, good job! :wizard:

#42
Hobbes83

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Junk destroyed most of the fun of looting enemies for me, now I just recollect everything and go to the closest merchant and sell all the stuff without even a look.

I understand why they did it, but killing a dragon and get 2 pieces of junk feels awful.

#43
Legbiter

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Some of the junk descriptions are pretty funny, once got an item that was "rat-nibbled"

#44
AkiKishi

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The Dalish reward made me Posted ImagePosted Image

Other than that I find junk just stuff to sell. I'm more bothered by things that I find which my companions can't use just because they have fixed armour. That's really annoying especially when their fixed armour is so much worse than mine.

#45
SteveGarbage

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Meh, it didn't bother me. It went to its own area and hell, it may not be worth a lot but it all adds up. To me, junk was just "Money with a better title." And that's fine by me. I'd actually prefer to pick up MORE junk because let's be honest - if there is a barrel sitting out in the middle of Darktown with 10 silvers in it, how could NONE of those desperately poor people find that and take it themselves? Or did I just rob some poor sap's life savings?

Going to a merchant every six or so quests and doing the hard work of hitting "Sell All Junk" was really just too much for me. /sarcasm.

#46
Yriss

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Teclo wrote...

They should just make junk take up 0.1 space rather than 1. I think that would make it less of a commitment to carry around lots of half-eaten sandwiches and mud-filled top hats or whatever they put in next. Items placed into the junk tab obviously maintain their current weight and are ordered above the junk, not mingled in in alphabetical order or whatever the current scheme is.


I would favour something like this, whether junk takes 0.1 or 0.5 space or whatever the value.

Also, if junk had the potential of becoming non-junk (as suggested in other posts), that would drive me nuts, as I would keep every torn pants I pry away from rotting corpses. That would clog up my inventory fast.

With that said, I never had problems with inventory space in DA2. In DAO, yes, I was a packrat that held onto everything, so I had to destroy items in mid-dungeon, but not in this game. Given that in DA2, you didn't need to hold onto crafting supplies and armour that you cannot use, I'm surprised that people are running into inventory space problems. Maybe that could be another discussion point?

And perhaps I'm just OCD-like and visit merchants (Black Emporium for easy access) after every second quest...

#47
Cutlass Jack

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SteveGarbage wrote...

Meh, it didn't bother me. It went to its own area and hell, it may not be worth a lot but it all adds up. To me, junk was just "Money with a better title." And that's fine by me. I'd actually prefer to pick up MORE junk because let's be honest - if there is a barrel sitting out in the middle of Darktown with 10 silvers in it, how could NONE of those desperately poor people find that and take it themselves? Or did I just rob some poor sap's life savings?

Going to a merchant every six or so quests and doing the hard work of hitting "Sell All Junk" was really just too much for me. /sarcasm.


Well with a name like Garbage, I'd be surprised if it bothered you. Posted Image

It wasn't the selling that bothered me, so much as it taking up limited bag space.

#48
Bachmors

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If the junk items occupy inventory-space, they should give more money. Right now the amount of money you get from selling junk is really, really low.

#49
Siven80

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I hate junk. It seems its only there to pretend to be loot, yet only seels for a few copper usually.

Add to the fact that those piles of treaure you find in certain places usually have just some silver an item or 2 then a another load of worthless junk...just made the encounters even more tedious.

Junk loot that could be worth a lot to sell = fine.
junk loot thats only there to fill a void and be worthless = terrible.

#50
Scottish TaZeR

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Bring but 'Select' button the amount of times I keep opening the map xD (Console)