Making me lose when I win- The unforgivable sin..and such.
#26
Posté 16 mars 2011 - 04:33
But yes, Orsino going all fleshy ball of death was... random...
#27
Posté 16 mars 2011 - 05:26
Dark Specie wrote...
errant_knight wrote...
The whole thing would have worked better if they'd all been less crazy and easier to sympathize with. It would have made choosing a side really hard. This was pretty easy. Meredith was clearly nuts and wanted to kill people who she knew had nothing to do with it. It I'd sympathized with her at all it would have been a different matter. Having blood mages/abominations everywhere and rapist templars, crazy ass leaders.... I just wanted to kill them all. No, I just wanted to leave. If there'd been an option for 'Say, King Alistair, can I please come back to Ferelden with you? I like Ferelden.' I would have taken it in a heartbeat.
Agreed. Pity indeed that there's no third choice involving cutting both sides down or the like
but all in all, I think Bioware tried too hard here to try and give us a "No side is truly good/justified/whatever here!" scenario, really. The Witcher handled that matter better IMO - no matter what you do, no side is truly pure and things DO go to hell regardless of our actions - but at least you get to kill the guy who instigated the whole conflict and are left with a feeling of accomplishment at the very least as you recover that which was stolen from your order. DAO 2 leaves us with nothing of that sort...
This!
The whole thing was really badly done. As the OP points out, perhaps there would have been some justification for this surprise move of Orsino's, IF the situation really would have been hopeless, but the battle had just been won.
The core of the problem lies in the fact, that they did not write different scenarios for different choices by the PC. So no matter what your Hawke did or did not do, Orsino had to turn into an abomination. Perhaps the time really was too short for actually creating a number of different endings.
Now, I am not bashing the game. I had great fun playing it. It is probably because I really did love the story up to that point, that this forced ending affected me so badly.
#28
Posté 17 mars 2011 - 08:55
But I don't get the comments in this and other threads that keep insisting that Meredith and Orsino were both terribly wrong. Meredith called for the killing of all the mages (which is actually more extreme than the annulment was made out to be in Origins, I believe). Exactly what was Orsino wrong about? Wanting to not die?
#29
Posté 17 mars 2011 - 09:09
I like Bioware games but I always hoped they would improve towards RPG, but with DA2 they made a step in the wrong direction.
Modifié par AlexXIV, 17 mars 2011 - 09:23 .
#30
Posté 17 mars 2011 - 09:17
#31
Posté 17 mars 2011 - 09:25
I'd understand if they had two possible end bosses depending on who you side with. That would have actually made sense. I guess they needed two boss battles to fill the space because the last quest was really short.
#32
Posté 17 mars 2011 - 09:28
Would it have been so hard to spawn an unending swarm of templar hunters and lieutenants, maybe even Meredith herself, and have his transform trigger when you hit 50% hp? Then he could faceroll the Templar and knock Meredith away while the remaining mages flee in a cutscene and be left with just you and your sad task of putting him down after his sacrifice.
#33
Posté 17 mars 2011 - 09:34
So they could make Orsino a boss fight only if you side with the templars, but then the mage supporters would miss out. I guess that's the reasoning. I think alot of people including me could have done without the Orsino bossfight. But oh well, what's done is done.
#34
Posté 17 mars 2011 - 09:39
Just verifies the linear plot and lack of thought unfortunately put into this game.
#35
Posté 17 mars 2011 - 09:41
I supported the mages every step of the way, we're sticking itt to the templars, and he turns on me??? WTF?
#36
Posté 17 mars 2011 - 10:01
#37
Posté 17 mars 2011 - 10:13
You were a witness to Anders' and Isabela's story - not Hawkes. That's what kills me most.
#38
Posté 17 mars 2011 - 10:31
Maelora wrote...
This was such an epic fail moment.
I supported the mages every step of the way, we're sticking itt to the templars, and he turns on me??? WTF?
I agree, that moment was truly an epic fail.
#39
Posté 17 mars 2011 - 10:34
#40
Posté 17 mars 2011 - 10:39
If you're going to use that idea, why not make it when he gets to Meredith instead as one of the above posters stated? Perhaps they have a brief confrontation, Orsino feels there is no other way / is overcome by the situation at hand, and he loses control and becomes the abomination.
Or the black/black morality issue... if the developers deem this to be necessary, that does not make it necessary for Orsino to embrace his inner Harvester, at least not in the way it was done. It would, in my opinion, have been more meaningful to use a post-game cutscene, for example, to depict his "darker side," especially the connection with Quentin, suggesting to the player that his principles, control, and reason were at least in part a facade.
#41
Posté 17 mars 2011 - 10:51
I wish there was a third or fourth choice as another poster mentioned: a "Sod you all, I'm outta here!" or a "That's it! I'm killing you both!"
#42
Posté 17 mars 2011 - 10:54
Taleroth wrote...
Both Orsino and Meredith were handled very sloppy at the end. I hate to make such a judgmental comment, but there it is. Meredith had better leadup, but it was still disappointing.
But meredith had that kewl sword, and "seh culd fli!"
#43
Posté 17 mars 2011 - 10:55
#44
Posté 17 mars 2011 - 11:20
The game forces you to fight both group leaders anyway, so how about this little retcon to provide a battle that almost works (from the perspective of taking either side in the final fight): He goes all Harvester right off the bat out of panic, losing his mind completely as the demon takes over, mind controls Meredith to co-opt her own natural fanatic bloodlust. Meredith does her thing until put down while Orsino watches from the background, maybe commenting on the battle as it progresses, then steps in himself afterward for the sheer demonic joy of watching things burn around him. Maybe he even gives you the option of avoiding the fight and joining him as he begins laying waste to the world before starting that final fight.
That, while still feeling a touch like a cop-out, would have been much better, imo. Instead we get what we get... Such is life.
#45
Posté 17 mars 2011 - 11:39
They needed to fit the Harvester into the game somewhere - otherwise there was absolutely purpose to GoA - and couldn't find a good place. So they threw it in here, as one more random boss. Senseless in terms of the story.
#46
Posté 17 mars 2011 - 11:48
#47
Posté 17 mars 2011 - 11:49
Shin Kicker wrote...
But I don't get the comments in this and other threads that keep insisting that Meredith and Orsino were both terribly wrong. Meredith called for the killing of all the mages (which is actually more extreme than the annulment was made out to be in Origins, I believe). Exactly what was Orsino wrong about? Wanting to not die?
The Right of Annulment in Origins was also "kill every single damn mage in the place, even the kids."
#48
Posté 17 mars 2011 - 11:51
lolKamarek wrote...
Although I completely agree with most of you in this thread your all missing the big picture...If we didn't fight Orsino I wouldn't have gotten his awesome looking staff.
That's the big picture?
#49
Posté 18 mars 2011 - 02:54
AlexXIV wrote...
lolKamarek wrote...
Although I completely agree with most of you in this thread your all missing the big picture...If we didn't fight Orsino I wouldn't have gotten his awesome looking staff.
That's the big picture?
Well duh, considering no other reason would make any sense in context.
#50
Posté 18 mars 2011 - 02:58





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