Sjofn wrote...
Shin Kicker wrote...
But I don't get the comments in this and other threads that keep insisting that Meredith and Orsino were both terribly wrong. Meredith called for the killing of all the mages (which is actually more extreme than the annulment was made out to be in Origins, I believe). Exactly what was Orsino wrong about? Wanting to not die?
The Right of Annulment in Origins was also "kill every single damn mage in the place, even the kids."
That's not what happened in my play through where I went with the Templars in Origins. The First Enchanter lived, as did many mages. They just were taken off to be thoroghly interrogated and examined. They took apart the circle in structure only, and tell the player that a new circle would be built up right away and that not all the mages were dead.
Also, you only fight the mages with the children (including Wrynn) if you tell her the circle can't be saved when you first meet her. She also fights you if you tell Cullen that none of the mages can be spared. But despite this kind of language, when you actually tell the templar commander to do it, the annulment doesn't actually involve killing all the mages. In factu, it didn't sound like they actually killed any that you don't kill during the quest. There's just some kind of thorough interrogation and inspection of the survivors you rescue. Wrynn also stays in your party and lives throughout the game if you watch your language in the two dialogue points I mentioned.
Modifié par Shin Kicker, 18 mars 2011 - 05:23 .





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