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Console Code or Savegame Edit to Give Lockpicking/Trap Disarming?


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#1
Cambios

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Has anyone found a console code or savegame edit to give a mage or warrior hawk the lockpicking and trap detection/disarming skills?

I hate the hassle of whenever I happen upon a locked chest I click it, my rogue says "let me handle that", but they don't actually come handle it... I have to select them, run to the chest, and try to open it again.

And for traps, its even worse. The trap detection range is so small, they RARELY detect one before I'm already way past it.

I'd love to give these skills to all my Hawkes.

Anyone know how yet?

#2
Cambios

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Anyone? I am sure lots of folks want this.

#3
translucentwolf

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- Corrected:

After enabling the developer console ( via the link properties in steam, if you're using steam )

runscript addtalent 200000. Adds 'rogue' class to your character, which includes the lockpicking.

Modifié par translucentwolf, 16 mars 2011 - 04:19 .


#4
Tosalen

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I can't get console to work no matter what I do. I've tried everything and nothing works. I've used the modified adding the -enabledeveloperconsole to the .exe command, I've gone in and edited the file etc, I've changed GRAVE to multiple different keys and no commands I enter seem to work. :(

#5
Striphe

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are you adding the -enabledeveloperconsole to the correct shortcut, not the launcher one, but a new shortcut dirctly to the Dragoneage2.exe file?

#6
KwanGong

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translucentwolf wrote...

runscript additem 300000. Adds 'rogue' class to your character, which includes the lockpicking.

Just clarifying, it's addtalent, not additem. Rogue class is also 200000, not 300000.

#7
kotli

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I got the console working here but the class code not working for me.

I know the console working as cheat and debug commands are working a long with addtalent 1 (adds a dummy attack talent).

Dunno why but on new try it worked LOL.

Modifié par kotli, 16 mars 2011 - 04:33 .


#8
Cambios

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Doing addtalent to add the rogue class has a number of other negative results, however. It affects the plot situation, which sibling you have, etc. If you are a mage and you do that, it will result in Bethany talking during cut scenes even when she is supposed to be dead.

We need a way to specifically add lockpicking / disarm / detect.

#9
JamesX

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 Adding Rogue class only seems to allow you to lock pick,  I have yet to see it work on traps.
And Lockpicking and Disarm Traps are part of the Rogue class.  There is no specific talent for it.  Here is the Raw Talent Dump

dragonage.wikia.com/wiki/Console_(Dragon_Age_II)/Talent_codes

Just in case you are wondering, 7 and 8 are test Talents, they don't do anything. 

#10
KwanGong

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I'd venture to say it isn't a skill so much a class check, something like
if(hasTALENT == 200000){
check cunning, etc.
}else{
You're SOL mate.
}

#11
Cambios

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KwanGong wrote...

I'd venture to say it isn't a skill so much a class check, something like
if(hasTALENT == 200000){
check cunning, etc.
}else{
You're SOL mate.
}


I am afraid you are right, and if so... that really stinks :).

Love the else loop ;p.

#12
Tosalen

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Striphe wrote...

are you adding the -enabledeveloperconsole to the correct shortcut, not the launcher one, but a new shortcut dirctly to the Dragoneage2.exe file?


Yeah at first that's what I was doing wrong but realized my mistake and fixed it.  And this is my string to open it in KeyBindings.ini:
OpenConsole_0=Keyboard::Button_`
OpenConsole_1=(UNASSIGNED)

Which is in:
C:\\Documents and Settings\\MyName\\My Documents\\BioWare\\Dragon Age 2\\Settings

#13
Cambios

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Anyone have any hope here? Or is this not possible yet?

#14
KwanGong

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Tosalen wrote...

Striphe wrote...

are you adding the -enabledeveloperconsole to the correct shortcut, not the launcher one, but a new shortcut dirctly to the Dragoneage2.exe file?


Yeah at first that's what I was doing wrong but realized my mistake and fixed it.  And this is my string to open it in KeyBindings.ini:
OpenConsole_0=Keyboard::Button_`
OpenConsole_1=(UNASSIGNED)

Which is in:
C:Documents and SettingsMyNameMy DocumentsBioWareDragon Age 2Settings

Are you the same person who asked this question on DANexus? You need to spell out the symbol, not just use the actual symbol. So in this case, it would be Button_Tilde.

#15
Cambios

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Anyone have any progress here?

If you are a warrior, and you add the rogue class, does that break anything?

I know if you are a mage and you add rogue, you mess storyline elements up a bunch because of the carver/bethany issue.

#16
Sunnie

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KwanGong wrote...

Tosalen wrote...

Striphe wrote...

are you adding the -enabledeveloperconsole to the correct shortcut, not the launcher one, but a new shortcut dirctly to the Dragoneage2.exe file?


Yeah at first that's what I was doing wrong but realized my mistake and fixed it.  And this is my string to open it in KeyBindings.ini:
OpenConsole_0=Keyboard::Button_`
OpenConsole_1=(UNASSIGNED)

Which is in:
C:Documents and SettingsMyNameMy DocumentsBioWareDragon Age 2Settings

Are you the same person who asked this question on DANexus? You need to spell out the symbol, not just use the actual symbol. So in this case, it would be Button_Tilde.

Actually it's  ::Button_Grave
DA2 keymapping for tilde is "Grave".