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Should Bioware fix Dragon Age II?


164 réponses à ce sujet

#126
Taleq

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Releasing an Enchaned Edition like CD Projeckt did (I love those guys because of that and I will follow any game they make) would be a great olive branch to the community. It would restore my faith in Bioware for them to make a large patch with new artwork, dungeons, item descriptions, etc. free of charge.

#127
Serpentine 78

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Answer to the topic is short and simple--Absolutely.

#128
BouncyFrag

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It would be great, but doubtful. I think if upcoming dlcs address DA2's many issues, that would be a good first step for Bioware to get back many of its dedicated fans, of which I'm one. I'd be fine with that.

#129
Shatterkiss

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I definitely think they should fix some things in DA2. Granted, most of the stuff I dislike would take more time and effort than they'd be willing to put in, but some things are possible. A couple new armor sets for each companion would be a good start. Too bad getting rid of that overly simplified and poorly implemented dialog wheel would take too much time.

#130
fchopin

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The game should definitely be fixed and the patch should be free. By fixed i mean the plot holes and story.

If i see DLC’s coming out before the game is fixed then i will know that Bioware is only after our money.

#131
Killer3000ad

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How can Bioware fix so many fundamental things without totally reissuing the game? The need an expansion pack is what i think.

#132
gotthammer

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Taleq wrote...

Releasing an Enchaned Edition like CD Projeckt did (I love those guys because of that and I will follow any game they make) would be a great olive branch to the community. It would restore my faith in Bioware for them to make a large patch with new artwork, dungeons, item descriptions, etc. free of charge.


THIS. 

Come on, BioWare: Free ENHANCED EDITION for Dragon Age 2, please.

#133
nhOmega

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Kendaric Varkellen wrote...
They could still add mod support for consoles. Sure, you wouldn't be able to mod yourself but that's the advantage of playing games on a PC. But a lot of mods could be made to work on the consoles as well, at least in theory (not all probably, but a large number). The lack of support for mods on consoles is as far as I know mostly an issue of the console manufacturers preventing that.

PC users lose out when it comes to gameplay mechanics, so I'd say that's a trade-off. Sorry, but using the "consoles can't use mods" argument against a toolset is bad and doesn't exactly help to further a better understanding between both communities.


Actually more like an implementation detail for the developers. Unreal Turnament 3 on the PS3 has support for mods and even supports a normal usb keyboard and mouse.

From wikipedia
The PS3 version supports mods that can be uploaded and downloaded to the PS3's HDD or external media, as well as mouse and keyboard inputs



#134
Besetment

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MWMike2011 wrote...

I'm only about probably halfway through the game, and I have yet to find fault with the storyline, to be honest.


No spoilers so the following is ok to read.

At this stage in the game you don't have a sense of purpose other than rising out of poverty. The Seeker gives you a teeny bit of information about the ultimate consequence of your actions but the Seeker interrogation and the unfolding story don't converge until the epilogue. The story doesn't get terrible until the beginning of Act III. You will become aware at this point that the setup for the two major conflicts in the latter half of the game are completely unrelated mcguffins and are very cheap ways of moving a narrative forward in the absense of logic.

The story quickly unravels into an absurd mess during Act III which itself is by far the shortest act. I cannot say how this occurs without spoiling the game for you but it really is mindblowingly awful and several of your companion's involvement in same is not only unjustifiable but truly abhorrent.

#135
Leon83

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dragon age 2 is unfixable, but it not too late for bioware to save the serie just hope the dont make the same mistake twice and puts a lot more work and passion in to the next game.

Modifié par Leon83, 12 avril 2011 - 01:18 .


#136
Dubya75

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Leon83 wrote...

dragon age 2 is unfixable, but it not too late for bioware to save the serie just hope the dont make the same mistake twice and puts a lot more work and passion in to the next game.


Of course DA2 is fixable! They built it, they can fix it! The question is not whether or not it is possible but whether they can be bothered.
It is my belief that re-releasing an "enhanced edition" in say 3 months time that addresses the major issues may well revive their sales and people's confidence in the franchise.

Modifié par Dubya75, 12 avril 2011 - 01:38 .


#137
Ieolus

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I am gratified to see that you acknowledge DA2 has issues Dubya75. Let's hope they see reason and want to fix the issues of the game.

#138
Saberchic

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The only "fixes" I want to see Bioware do are to fix the bugs. I don't want any plot or interface or whatever changes. Just get the bugs fixed and take what was learned from DA1 and DA2 and apply the good to DA3.

#139
trixyblueeyes

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It started to remind me of wow a bit and all the reasons i left that game, i keep going into the same places over and over, and the same thing is always at the end waiting to be killed.

I was expecting this to be better, but it was way to short, i sneezed and it was over, also unlike alot of the earlier quests at the end the finishing quest didnt give you a hint that this was it, i missed 4 other quests because i walked up some steps and was i was stuck in the last quest no way out. And if i never see the same piece of coastline ever again ill be pretty happy, some games have re-playability but cant say this really sparks the brain cells and want me to dive back into it.

I think the concept of an enhanced edition sounds like a great idea, i think dragon age is probably one of the better quality games out on the market today, especially with all the whining and complaining about games, the whole dumbing down and making generic pulp for the kiddy console market and everything has to be multiplayer, i think this shines through like mass effect, but this version really lacked what you expect, it seems to have gone backwards, they advertised an epic and we sort of got a little squeak toy, a bit to much hollywood hype and more of a b grade movie.

They may have put work into the technical aspect, but they really let themselves down on the actually gameplay, it really lacked teeth, and im sure these guys can do alot better, but saying i hope that 3 will be better, make 2 what it was advertised to be, make it live up to the hype, honour your players by giving them a good quality game and be a leader, and produce something that people will always go back to in the future and say, now that is the standard of game we want that is how games were made, not well we were let down again its something we just come to expect.

#140
brightblueink

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Saberchic wrote...

The only "fixes" I want to see Bioware do are to fix the bugs. I don't want any plot or interface or whatever changes. Just get the bugs fixed and take what was learned from DA1 and DA2 and apply the good to DA3.


This is how I feel. I LIKE the plot, and I wouldn't want them to change it. I didn't think Act III was awful. It was different than the typical video game story, but that's part of the reason I liked it. I wouldn't mind DLC in the parts in-between the acts, but I don't think it's needed--the story stands up well on it's own, IMO.

There are gameplay elements that I think could be tweaked, but it's not bad enough to warrent a new game, IMO. Likely stuff I enjoyed about the game would be taken away because other people didn't like them, and if that was the case I would NOT pay for the "enhance edition", and I doubt it would be worthwhile for Bioware to release something like that for free.

Fix the bugs, learn from player feedback what did and didn't work in both DAO and DA2, and use that knowledge to help DA3. That's what Bioware needs to do, IMO.

#141
Alpr

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To fix something means it was broken, which is false.

#142
MorrigansLove

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Alpr wrote...

To fix something means it was broken, which is false.


Who needs rescuing quest from Act 3 says hello.

#143
nhOmega

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Frankly I like the game as is. And what's odd for me I'm already in actIII of the second playthrough. Setting a different origin story and behaving differently made quite a more interesting experience. I'll probably skip playing or the third time until a DLC is out...

#144
Persephone

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MorrigansLove wrote...

Alpr wrote...

To fix something means it was broken, which is false.


Who needs rescuing quest from Act 3 says hello.


Already fixed in Patch 1.02.

#145
Stanley Woo

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Patch 1.02 (aka Title update 1.01) info

#146
TheRaj

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For me, there too many fundamental problems in design choices that would require a complete rethink of the game's philosophy and direction. If it were up to me, they would move on and focus on DA3. I'll have Skyrim soon to keep me busy in the meantime.

Of course, its not up to me.

#147
SilentK

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DA2 had a couple of changes that were improvements in my book.

* Having a voice, wonderfull. Hope they will keep that in all their games
* Friendship/Rivalry. Before I tested it I had no idea how much fun I would have with this. It has made my Hawkes feel a bit more different, makes replay more fun, for me at least =)
* I'm enjoy the combat much more than before. In Origins I spent a lot of time in casual because I didn't have fun sometimes and wanted to go though it.
* Companion-interaction. I must have a very different feeling from a lot of other treads I've read but this system worked really well for me. I hope that we will continue to have scenes with our companions and that they will take part actively in quest.

Then I wish there had been a little more in the end. Just some sort of finishing scene with you LI and the group you fought with. Talking a bit before running away. Or a scene from Isabella's ship. Something. I love DA2 to bits but that something I miss very much. Hope some form of DLC will fix that =) For me I hope that they continue with Hawke and keep the changes that I love. Guess we just have to wait and see how it turns out.

#148
MorrigansLove

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Persephone wrote...

MorrigansLove wrote...

Alpr wrote...

To fix something means it was broken, which is false.


Who needs rescuing quest from Act 3 says hello.


Already fixed in Patch 1.02.


I play on consoles, so, yeah, the game's still broken for me.

#149
Besetment

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I think if you embark on any creative endevour, its important to know when to move on. There are many songs I wrote and produced 3+ years ago that I think have or had potential but revisiting them is not an easy thing. You have to go back to how you were thinking 3 years ago. Part of this is a regression in the sense that I have a much more structured workflow now, so figuring out how I built those old songs is quite difficult. At times I think its like another person wrote those songs, not me.

I think if you do something creative you will understand that process and that at some point, its just better to move on, start with a clean slate. Or do something completely different, with a fresh mindset.

I write off alot of my own work or abandon it part way through. Now granted, I'm not selling my unfinished, uncollected works so its a whole different story but I understand the need to go forwards, not backwards. Sure DA2 has alot of things wrong with it but at this point, its better for everyone involved in the creative process to bug fix and then move on + learn from the mistakes. Apply what you've learned for the next project and build on it.

I think it is possible to address many issues in DA2 if you commit development resources into doing so but I appreciate this is not financially viable. Furthermore, I always have to be careful with "tinkering" because I have tinkered many songs to death. Whatever spark or energy it once had is lost when you revisit old tunes and fiddle and fiddle until theres nothing left but a patchwork of fixes that break something elsewhere or make it not work so good. I dunno.

I don't begrudge people wanting to put mistakes behind them and move on. To invest your time and creativity in building something new, not tinkering with something you did a year or two years ago until its right because so often its not something you can make right retroactively. Its difficult to explain unless you have tried it yourself. Its much harder when you have to work with other people too, since everyone naturally just pushes and pulls in different directions and its hard to keep everyone focused on the bigger picture.

#150
Atakuma

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Patch the toolset and the let the modders have at it.