So I've been playing around some with unbalanced parties (not as in OP, but as in not rogue+tank+mage+whatever)... what do you guys think?
Example: 2H Warrior Hawke+Fenris+Avenile+Isabelle (3 warrriors+melee rogue), BM/SH Armored Mage Hawke+Merrill+Anders+Aveline (3 mages+tank), 4 rogues (if you have the sebastian DLC), etc...
For the 3 of 1 class and 1 of another, I set up all the NPCs to use cross-class combos (Enemy Status: STAGGERED, etc)... have them auto-use their de-aggro and potions, etc... works pretty well...
I'm going to run 3+1s a few times with different parties on NM and i'll post what happens.
Thoughts?
Unbalanced Parties?
Débuté par
sharkball
, mars 16 2011 10:23
#1
Posté 16 mars 2011 - 10:23
#2
Posté 16 mars 2011 - 12:42
yeah I'm really getting into this party build. two mages a rogue and dps warrior. So 1 person up close 3 back. I didn't think that would work, but I was pleasantly surprised.
#3
Posté 16 mars 2011 - 03:26
On my first playthrough I did a 2 Mage, 2 Rogue party that ended up making all the fights way too easy. One mage doing constant stunning, with the other three doing DPS. I've got one going now with 3 mages and Varic. Thus far it's been even easier than the previous due to overlapping massive AOE's.
#4
Posté 16 mars 2011 - 04:32
actually, 4 dps seems to work well in this game as long as your good at kiting... turns a bit different on nightmare, but anything before that... the more damage the better
#5
Posté 16 mars 2011 - 05:16
I've not played into DAII too far yet but so right now I'm loving just building my characters for straight damage and passively picking up some disables and debuffs along the way. In Origins I felt that I was made a slave to the Tank (Warden), Rogue, double Mage setup. Both the heals and the AoE stuns + freezes seemed absolutely mandatory. Not to mention that I die a little inside every time I have to skip a lock I can't pick. Being a warrior, it saddened me that I'd miss out on these utilities if I brought characters I enjoyed like Alistair and Shale in late game.
I like the changes made for DAII. The massive cooldown increase on the Heal spell means finding another alternative. Such as kicking the crap out of the enemy quicker so that you don't end up taking that damage at all. The warrior has seemingly taken a massive boost in most aspects to show this too. Warrior AoE attacks are more accessible as well as targeted stuns. Not to mention their are more sustainable and passive abilites to increase damage than you can shake a stick at.
Meanwhile the mages can no longer blow their fellow party members to pieces, giving much much more freedom in being offensive.
Just love it!
I like the changes made for DAII. The massive cooldown increase on the Heal spell means finding another alternative. Such as kicking the crap out of the enemy quicker so that you don't end up taking that damage at all. The warrior has seemingly taken a massive boost in most aspects to show this too. Warrior AoE attacks are more accessible as well as targeted stuns. Not to mention their are more sustainable and passive abilites to increase damage than you can shake a stick at.
Meanwhile the mages can no longer blow their fellow party members to pieces, giving much much more freedom in being offensive.
Just love it!
#6
Posté 16 mars 2011 - 08:37
In games like DA:O, DA2 and so forth where the party members are pre-built for me I usually go down this route. I vastly prefer using characters I like instead of tolerating certain characters I dislike just because I need him to survive the game (heal-bot like Anders a good example).
In games like IWD2 where I can make my own party I have no troubles going for full min/max because the personalities are upto me (if I choose to RP at all).
So that said, I ran through on Hard (mostly, dropped difficulty to Normal on a couple occasions) with DW Rogue Hawke, Fenris, Varric and Isabela. It was doable, enjoyable and fun as heck.
Ofcourse with this sort of... 'gimmick' parties you need to spend a bit more time thinking on the group synergy. For example my real life saver was Chameleon's Breath from a rogue, as while Fenris had Taunt, I could just bunch my guys up, toss Chameleon's and not worry as much about being swarmed to death.
Finally, play on Casual or Normal if a fight is too difficult. Seriously, the current camera and game style doesn't allow for ultra tactical "turn-based" fighting (especially with things like commands not always registering if the character is stunned/knocked back etc). Just as long as you're enjoying it, you're doing it right, don't matter what the difficulty thing says.
Next thing I am considering a party of either 3 mages (if I can find the inner strenght to tolerate Anders) + Varric. Or possibly 2 mages + Varric & Sebastian. We shall see.
In games like IWD2 where I can make my own party I have no troubles going for full min/max because the personalities are upto me (if I choose to RP at all).
So that said, I ran through on Hard (mostly, dropped difficulty to Normal on a couple occasions) with DW Rogue Hawke, Fenris, Varric and Isabela. It was doable, enjoyable and fun as heck.
Ofcourse with this sort of... 'gimmick' parties you need to spend a bit more time thinking on the group synergy. For example my real life saver was Chameleon's Breath from a rogue, as while Fenris had Taunt, I could just bunch my guys up, toss Chameleon's and not worry as much about being swarmed to death.
Finally, play on Casual or Normal if a fight is too difficult. Seriously, the current camera and game style doesn't allow for ultra tactical "turn-based" fighting (especially with things like commands not always registering if the character is stunned/knocked back etc). Just as long as you're enjoying it, you're doing it right, don't matter what the difficulty thing says.
Next thing I am considering a party of either 3 mages (if I can find the inner strenght to tolerate Anders) + Varric. Or possibly 2 mages + Varric & Sebastian. We shall see.





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