Seriously? Why was THIS quest chosen to have the final armor peice in it? Why not a quest everyone gets like almost every other companion armor piece?
Modifié par AbsolutGrndZer0, 16 mars 2011 - 01:49 .
Modifié par AbsolutGrndZer0, 16 mars 2011 - 01:49 .
My first playthrough used an Origins import and Nathaniel was a Grey Warden._Loc_N_lol_ wrote...
For a start, they should have made Nathaniel becoming a grey warden the default...
AbsolutGrndZer0 wrote...
They have said they don't want to punish a player for choosing a game mechanic (which is why you can be a blood mage and nobody notices or cares).
Well, what is this then? Punishing a player for choosing a story mechanic is ok though?
Modifié par Maria Caliban, 19 mars 2011 - 06:02 .
Captain Uccisore wrote...
The save I imported had Nate as a Grey Warden, yet he never showed up in my game. Stupid bugs.
Anyone else get this issue?
Thief-of-Hearts wrote...
There's a default save provided where you can get Nate so I dont see what the big deal is. That is like being upset you cannot get Anders's gift if you missed out on Fenris. It helps but is not necessary
Maria Caliban wrote...
My first playthrough used an Origins import and Nathaniel was a Grey Warden._Loc_N_lol_ wrote...
For a start, they should have made Nathaniel becoming a grey warden the default...AbsolutGrndZer0 wrote...
They have said they don't want to punish a player for choosing a game mechanic (which is why you can be a blood mage and nobody notices or cares).
They've never said that. They have said that choosing a specific mechanical decision (playing a mage or blood mage) should not make the game unplayable, and they're not going to devote significant resources for a single class unless they give each class its special questline.Well, what is this then? Punishing a player for choosing a story mechanic is ok though?
Yes, it's okay.
Choices and consequences are a good thing. It's what RPGs need more of, not less of.