Aller au contenu

Photo

Bioware, why am I unable to get Varric's and/or Isabela's Final Armor Piece due to importing the "wrong" save?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
If one does not import a save that resulted in Nathaniel being recruited and surviving (the only default one being The Martyr), then you cannot do the quest "Finding Nathaniel" which means you can't find the chest that has Varric's Final Armor piece.

Seriously? Why was THIS quest chosen to have the final armor peice in it? Why not a quest everyone gets like almost every other companion armor piece?

Modifié par AbsolutGrndZer0, 16 mars 2011 - 01:49 .


#2
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
Any chance of a reply from Bioware?

Also, I noticed that Isabela also has a similar thing. If you import a playthrough where you killed Zevran, how are you supposed to get Isabela's final armor piece?

#3
xI extremist Ix

xI extremist Ix
  • Members
  • 799 messages
Wow, that is the worst idea on their part. Why should we be punished for playing a game a specific way? Companion armor was a horrible idea, at least change their appearance when you get the upgrades.

#4
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
Well, I don't mind the armor not changing much (it does if you romance them, some of them at least) but being unable to get Varric and Isabela's final armor pieces because I chose to execute Nathaniel and/or Zevran? That's screwed up.

#5
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
Any chance on a reply on why this was done? Why two of our companions armors are tied to quests that might be unable to be completed based on a save from Origins being "wrong"?

#6
UltiPup

UltiPup
  • Members
  • 818 messages
My guess is this has to be a personal quest to Varric. If not, then there is no damn reason why I can never complete Varric's outfit.

#7
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
Well no why should Varric give a damn about Nathaniel from Awakening? It's not personal to him.. It's just the place they chose to put the final armor piece, screwing over anyone who has a save where Nathaniel died, or if you import any pregenerated save other than The Martyr.

Isabela I could ALMOST see meeting Zevran in Murder of Crows being personal, since they go way back, even before DA:O (you find out more about how they met in DA2, if you say the right things to Isabela when romancing her), but still to make a possibly nonexistent quest tied to obtaining her armor sucks.

#8
GodLikeDevil

GodLikeDevil
  • Members
  • 96 messages
Don't take this the wrong way, but maybe Bioware wants to elaborate on the fact that "Decisions have consequences."

So you iced Nathaniel and Zevran in the first game. These have an effect in the sequel. The effect is harsh, sure because of a missing armor piece. But hey, that's the (unknown at the time) price for killing them in the first game.

My two cents.

#9
Addai

Addai
  • Members
  • 25 850 messages
What God said. Not recruiting a companion or finishing the game a certain way will have consequences down the road. Is it really that important? Varric is a killing machine.

#10
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
That's the wrong kind of consequences, though. This is far song all over again...
For a start, they should have made Nathaniel becoming a grey warden the default...
And even then that's just wrong. It would make more sense to put it on the high dragon or something else that you can miss, but cannot completely screw yourself out of.

#11
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
They have said they don't want to punish a player for choosing a game mechanic (which is why you can be a blood mage and nobody notices or cares). Well, what is this then? Punishing a player for choosing a story mechanic is ok though? It's the same thing.

#12
pagerunner

pagerunner
  • Members
  • 180 messages
More problematic: Nathaniel should have been alive in my import, but I never got the quest.

#13
Thiefy

Thiefy
  • Members
  • 1 986 messages
There's a default save provided where you can get Nate so I dont see what the big deal is. That is like being upset you cannot get Anders's gift if you missed out on Fenris. It helps but is not necessary

#14
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

_Loc_N_lol_ wrote...

For a start, they should have made Nathaniel becoming a grey warden the default...

My first playthrough used an Origins import and Nathaniel was a Grey Warden.

AbsolutGrndZer0 wrote...

They have said they don't want to punish a player for choosing a game mechanic (which is why you can be a blood mage and nobody notices or cares).


They've never said that. They have said that choosing a specific mechanical decision (playing a mage or blood mage) should not make the game unplayable, and they're not going to devote significant resources for a single class unless they give each class its special questline.

Well, what is this then? Punishing a player for choosing a story mechanic is ok though?


Yes, it's okay.

Choices and consequences are a good thing. It's what RPGs need more of, not less of.

Modifié par Maria Caliban, 19 mars 2011 - 06:02 .


#15
stormrain

stormrain
  • Members
  • 628 messages
The save I imported had Nate as a Grey Warden, yet he never showed up in my game. Stupid bugs.

Anyone else get this issue?

#16
Kattack

Kattack
  • Members
  • 55 messages

Captain Uccisore wrote...

The save I imported had Nate as a Grey Warden, yet he never showed up in my game. Stupid bugs.

Anyone else get this issue?


Yeah, my game must hate Nate or something because it will not trigger. He lived and everything. =/

#17
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages

Thief-of-Hearts wrote...

There's a default save provided where you can get Nate so I dont see what the big deal is. That is like being upset you cannot get Anders's gift if you missed out on Fenris. It helps but is not necessary


We should not have to import a SPECIFIC default save to get Varric and Isabela's armor pieces.  It's different.

#18
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages

Maria Caliban wrote...

_Loc_N_lol_ wrote...

For a start, they should have made Nathaniel becoming a grey warden the default...

My first playthrough used an Origins import and Nathaniel was a Grey Warden.

AbsolutGrndZer0 wrote...

They have said they don't want to punish a player for choosing a game mechanic (which is why you can be a blood mage and nobody notices or cares).


They've never said that. They have said that choosing a specific mechanical decision (playing a mage or blood mage) should not make the game unplayable, and they're not going to devote significant resources for a single class unless they give each class its special questline.

Well, what is this then? Punishing a player for choosing a story mechanic is ok though?


Yes, it's okay.

Choices and consequences are a good thing. It's what RPGs need more of, not less of.


How do you know they never said that? YOu've read every single Bioware post ever posted on every thread? I don't think so.