I've been trying it out in many ways but most fail. Is it currently working as intended? Or can we expect a fix or clarification on how it works exactly. The tactics system can go very deep and is one the most interesting aspects of the game to me. At the moment using the jump command creatively does the same trick but uses so many more lines.
Based on the assumption that when you use 'use current condition', the tactic system will automatically go to next line afterwards (instead of going back to top) This is where I think it fails at the moment:
01 if condition X --> use current condition for next tactic (go to next line)
02 (if condition X in effect) --> if condition Y --> use: Ability
03 next tactic
results:
- if condition Y and X are positive, rule02 ability will be used, back to top.
- if only condition X is positive, no ability usage, line 03 will be used
- if only condition Y is positive, rule 01 will be skipped, rule 02 abiltiy will be used
so, if any condition (in this case, condition X) is false, it will skip to next line (this rule is what tactic system is built upon) This basic rule kinda ruins the whole idea of current condition usage. IT WILL use this line02 anyway, regardless of condition X being true or false.
In my head it can not work without having a condition that tells u to jump over rule 02 if condition X is failed. Making it pretty redundant.
But I might be stuck in a brainloop or something atm not seeing the right application.. Can someone enlighten me with a good example of using 'Use current condition for next tactic' ? Or any explanation at all?
Would be most helpful!
Modifié par Robberthooij, 16 mars 2011 - 10:49 .





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