Namely I'm having an issue with Merrill's Stone's Throw. I tried this command:
3. Self: Health<10 : Jump to Tactic 12
11. Self: Any : jump to tactic 17
12. Ally: Nearest : Stone's Throw
Now, to my mind, that means that 12 should NEVER get hit unless the condition of 3 is fulfilled, because it should automatically skip the back of the list if it reaches 11, right? Instead, she uses it ASAP, as soon as combat is started and the ability is available, even with full HP, she will use Stone's Throw as often as possible. I've tried troubleshooting it. I replaced Stone's Throw with Tempest, and it has the same effect, she'll cast Tempest at every opportunity. I tried removing the "3" condition entirely, but it still somehow pops up in here queue, even though it should be skipped entirely without its refferer. I also tried messing with the Ally options and the Health conditions, they all gave the same response. I'm not sure what the issue is.
Okay, the jump isn't really necessary though, is it? Why not:
3. Self: Health: < 10% —> Use current condition for next tactic
4. Ally: Nearest —> Use ability: Stone's Throw
If this still has her hopping around, i would say the health condition is borked. If you have your heart set on the jumps at 3 and 11, please post your whole Merrill script so we can see if there are any other things causing the behavior and troubleshoot with you more effectively.





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