you can "not consider diablo an rpg" till the cows come home, its classed as an rpg. and its combat is vastly superior. I think I might have played jade empire for like 40 minutes, it was almost certainly superior but I suppose it might have gotten broken later in the game.
dragon age's combat isn't tactical because doing anything tactical is pointless. the only tactic is nuke everything with mages. everything else is being intentionally dumb. that's about as bad as a combat mechanic can get. and even if that doesn't convince you diablo 2 is almost a decade old and its melee units have vastly vastly superior abilties to the jokes that are warrior/rogue abilities in dragon age. dragon age warrior and rogue abliities are so awful that there are numerous fourth tier abilities that are actually inferior to auto attacking....and I"m being LITERAL, you should auto attack instead of use them.
That still doesn't really prove your point.

Diablo 2 is an action rpg focused on combat and it's also made by Blizzard.The combat of Diablo 2 still hasn't been surpassed and will only be top by Diablo 3.
Otherwise,I disagree with Jade empire having a better system when it was as dumbed down as you can get.You could keep mashing attacks over and over again.Mass effect was a bad third person shooter and you didn't need your team after a certain point in the game.

As for Square-Enix games,I would love to hear an explanation on either FF or dragonquest?
Now Dragon age definitively isn't the best example of a great combat system,but I find it to be a step above Jade empire or the first Mss effect.
Modifié par spernus, 17 novembre 2009 - 08:08 .