this game deserves game of the year, but sadly.....
#126
Posté 17 novembre 2009 - 11:32
#127
Posté 17 novembre 2009 - 11:33
UBER GEEKZILLA wrote...
OK look i know no country for old men was greatly acclaimed but come on what was the point are you guys saying you want to pay 20 $ to see a movie with no climax all your life
are you saying you wish star wars never ended with the death star destroyed
are u saying rocky should have ended BEFORE the match started
do people reallly want to see movies that dont end
im not saying no country for old men needed a heappy super ending im just saying it should have ended and it didnt
it was like "hey bad guy got away now tommy lee is talking about a dream he had BAM!!! credits"
seriosly people actully hope for anticlimaxes now days
No, it did end. Llewelyn got shot to death by a bunch of nameless thugs off-screen. That's how his story ended. Llewelyn was dead the second he picked up that sack full of money. That's the point. The world of No Country is an evil one where the good are crushed into paste. It's the title of the film. It ends with the sherriff because, to a certain extent, the movie is about the sherriff. Llewlyn being relentlessly hounded and killed is like a parable, and the sherriff is the narrator who provides context. Thats why it begins with a speech by him and ends with a speech by him. It's his freaking movie.
If you really need it explained to you why the fate of Rocky Balboa is totally different from Llewelyn Moss, I think you need to pay more attention when you watch movies.
#128
Posté 17 novembre 2009 - 11:39
HighlandBerserkr wrote...
Whats wrong with being able to just pick up a game and have fun? why do so many people think a complicated game with a "steep Learning curve" makes it better, i love me a good RPG and i LOVE Dragon Age but sometimes i want to be able to just pick up and play something and have fun, a la Shooters, or your Marios ect....
Not saying anythings wrong with that, I play games like that every now and then. I'm just saying games like that interest a larger population than any RPG would, on the base fact that a majority of console owners/pc owners don't like spending time to understand/learn a game, probably why games like COD are so popular.
#129
Posté 18 novembre 2009 - 12:03
Periodiko wrote...
UBER GEEKZILLA wrote...
OK look i know no country for old men was greatly acclaimed but come on what was the point are you guys saying you want to pay 20 $ to see a movie with no climax all your life
are you saying you wish star wars never ended with the death star destroyed
are u saying rocky should have ended BEFORE the match started
do people reallly want to see movies that dont end
im not saying no country for old men needed a heappy super ending im just saying it should have ended and it didnt
it was like "hey bad guy got away now tommy lee is talking about a dream he had BAM!!! credits"
seriosly people actully hope for anticlimaxes now days
No, it did end. Llewelyn got shot to death by a bunch of nameless thugs off-screen. That's how his story ended. Llewelyn was dead the second he picked up that sack full of money. That's the point. The world of No Country is an evil one where the good are crushed into paste. It's the title of the film. It ends with the sherriff because, to a certain extent, the movie is about the sherriff. Llewlyn being relentlessly hounded and killed is like a parable, and the sherriff is the narrator who provides context. Thats why it begins with a speech by him and ends with a speech by him. It's his freaking movie.
If you really need it explained to you why the fate of Rocky Balboa is totally different from Llewelyn Moss, I think you need to pay more attention when you watch movies.
Damn skippy you desever a waffle. Im all out at the moment tho. Funny thing when I saw Old Country I had a friend ask me how Woody Harrison was in it. Just kinda chuckled and told him to go see it.
#130
Posté 18 novembre 2009 - 12:23
But as we can see for MW2 and Uncharted 2, the graphics are so good and especially for Uncharted, the story was very good too. Also, online play. I doubt even if MW2 and Uncharted 2 wasnt released this year DAO would win it. Come on, let's be realistic!! What about The Sims 3 (so popular)??
#131
Posté 18 novembre 2009 - 12:31
Paper Mario is also "classed as an rpg." My question wasn't about which combat system you like better...your comment was about whether or not it's tactical. Diablo's combat system is not tactical any more than DA's is. It's a click, click, click-fest until everything is dead. How is that more tactical? Fun, yes, but not at all tactical. Again, you're not supporting your point with your arguments.Schyzm wrote...
you can "not consider diablo an rpg" till the cows come home, its classed as an rpg. and its combat is vastly superior.
So, you were able to judge the depth of the combat system in 40 minutes? I'm beginning to understand where you're coming from now.I think I might have played jade empire for like 40 minutes, it was almost certainly superior but I suppose it might have gotten broken later in the game.
So, you're saying that classes outside of mages are under-powered, and that mages are the most powerful. This still says nothing about DA's combat being tactical or not. It says that you don't think the classes are balanced. These are not the same thing.dragon age's combat isn't tactical because doing anything tactical is pointless. the only tactic is nuke everything with mages. everything else is being intentionally dumb. that's about as bad as a combat mechanic can get. and even if that doesn't convince you diablo 2 is almost a decade old and its melee units have vastly vastly superior abilties to the jokes that are warrior/rogue abilities in dragon age. dragon age warrior and rogue abliities are so awful that there are numerous fourth tier abilities that are actually inferior to auto attacking....and I"m being LITERAL, you should auto attack instead of use them.
This comment is a strawman fallacy. That is definitely not logic.Schyzm wrote...
so the fact that its not an action rpg mean the combat has to be trivial and meaningless? how is that logic?
So, if you just randomly spam spells at various enemies you'll win every fight? Don't think so. This is just more, "the classes aren't balanced" complaints. Do you have any actual arguments about whether or not DA's combat is devoid of tactical decisions, or are you just going to complain about the classes being unbalanced in different ways?I
breezed through the game on nightmare, I died a few times. I think I
died in the fade once or twice and occasionally I'd be too lazy to
pause the game and not notice a buncha mages fireballing my party. oh
and I died in the very beginning probably a few times, though not in
the wilds that I remember. maybe there are more, but # of deaths isn't
that meaningful because mostly its just cause I got bored. but in
general nothing was hard, and worse than not being hard, nothing was
interesting. because, again, combat was not balanced so there was no
depth. I'm not even really offended by the difficulty/ease of the
game. that's fine, if there is interesting and deep combat to go along
with it.
So, you're saying the classes aren't balanced, then?I think there are faults to some extent with all the combat systems.
but you are perhaps not taking into account how flaming trainwreck
broken I think dragon age is. one class has literally all the best
abilities, and they cast these abilities from an infinite resource
pool. the other classes are so awful that some of their 4th tier
abilities are inferior to auto attacks.
That's not an exploit, it's a tactic. The fact that it makes some battles easy only means that it's a tactic that needs to be rebalanced.Schyzm wrote...
and if you look at these forums some of the
most obvious uses for abilities(notably coc and forcefield) have openly
been called exploits. forcefield your ally? that's an exploit! well I
mean god, how bad of a combat system is that?
The mechanics aren't broken. The classes aren't balanced. Are you sure you want to be pointing at other people and yelling, "hyperbole!" Kinda seems like the pot calling the kettle black.Schyzm wrote...
I'd like dragon age to be harder, but the
difficulty isn't what offends me. It's the completely broken combat
mechanics. and I don't think the brokenness of the combat mechanics is
a matter of preference. it might be a matter of preference that you
don't care about how good the combat mechanics are, or a matter of
preference that people that criticize a game you love deserve to burn
in eternal flame. but the actual mechanics. are. very broken.
There was a climax. The structure and pacing of the movie diverged from the formula you're used to, but that's not necessarily a bad thing. It sounds like you just didn't get the message.UBER GEEKZILLA wrote...
OK look i know no country for old
men was greatly acclaimed but come on what was the point are you guys
saying you want to pay 20 $ to see a movie with no climax all your
life
He got it.Periodiko wrote...
No, it did end. Llewelyn got shot to death
by a bunch of nameless thugs off-screen. That's how his story ended.
Llewelyn was dead the second he picked up that sack full of money.
That's the point. The world of No Country is an evil one where the good
are crushed into paste. It's the title of the film. It ends with the
sherriff because, to a certain extent, the movie is about the sherriff.
Llewlyn being relentlessly hounded and killed is like a parable, and
the sherriff is the narrator who provides context. Thats why it begins
with a speech by him and ends with a speech by him. It's his freaking
movie.
If you really need it explained to you why the fate of
Rocky Balboa is totally different from Llewelyn Moss, I think you need
to pay more attention when you watch movies.
Modifié par Dex1701, 18 novembre 2009 - 12:35 .
#132
Posté 18 novembre 2009 - 10:18
Dragon age is a good game but not great, in my opinion. It's not even Bioware's best game as far as I'm concerned. The only elements that really elevate it above their previous fantasy rpg efforts is improved (vastly improved) voice acting and sheer volume of content (which is of course welcome). However these basically come down to development budget, there's nothing innovative about them. More money means more time to build and better voice actors.
The combat system is poor and depends on trying to use a woefully inadequate number of if/then commands to form some sort of coherent party AI. Or you can turn the tactics off and play 'space-bar whack-a-mole' as you wrestle with the camera trying to get your idiotic party members to do as they're told. They'd have been better off just making combat turn-based instead of this faux-action hybrid thing we have ended up with.
The design of the Codex is archaic. It's so unwieldy I can't believe it had any sort of design plan at all. You get notified of a non-specific "codex update", then go to examine that update, but which one is it? number 23 or 312? Was that "quest-related" or "creature"? It was a creature after-all but I had to kill it for a quest! Unless you enter the codex immediately, every time you get an update so that you only have one flashing entry then there's no way to tell. Once you've looked at an entry, what if you want to read it again? Are you supposed to write down and alphabetize an index yourself? You end up having to click through everything until you find it again. Awful design.
The skill/spell trees are poorly balanced, but that seems to have been covered at length already so I wont repeat it.
The lack of system information in game isn't 'immersive' it's 'annoying' and inconsistent. I know my dagger does 9 damage, why can't you tell me how much my spell does? Strength adds to damage and Constitution to health but by how much? Why do I have to save, put points into it, reverse calculate and then re-load to find out?
Archery, besides one cooldown, is awful and is currently going through a hefty revision for patching.
I realise this seems like a very negative post but that's because I'm focussing on the negatives to explain why I think DA:O isn't the greatest thing since sliced-bread. If it wasn't for the fact that the game was declared "finished" months ago with such confidence that Bioware felt able to spend the extra time making launch day dlc I might be more forgiving.
Modifié par Woodstock2004, 18 novembre 2009 - 10:19 .
#133
Posté 18 novembre 2009 - 10:19
#134
Posté 18 novembre 2009 - 10:26
#135
Posté 18 novembre 2009 - 10:31
#136
Posté 18 novembre 2009 - 11:02
Woodstock2004 wrote...
Oblivion was released to gushing praise and everyone claiming it was the best game ever. Once the hype died down the cracks began to show and the praise became more sober. I think the same will happen with Dragon Age.
Dragon age is a good game but not great, in my opinion. It's not even Bioware's best game as far as I'm concerned. The only elements that really elevate it above their previous fantasy rpg efforts is improved (vastly improved) voice acting and sheer volume of content (which is of course welcome). However these basically come down to development budget, there's nothing innovative about them. More money means more time to build and better voice actors.
The combat system is poor and depends on trying to use a woefully inadequate number of if/then commands to form some sort of coherent party AI. Or you can turn the tactics off and play 'space-bar whack-a-mole' as you wrestle with the camera trying to get your idiotic party members to do as they're told. They'd have been better off just making combat turn-based instead of this faux-action hybrid thing we have ended up with.
The design of the Codex is archaic. It's so unwieldy I can't believe it had any sort of design plan at all. You get notified of a non-specific "codex update", then go to examine that update, but which one is it? number 23 or 312? Was that "quest-related" or "creature"? It was a creature after-all but I had to kill it for a quest! Unless you enter the codex immediately, every time you get an update so that you only have one flashing entry then there's no way to tell. Once you've looked at an entry, what if you want to read it again? Are you supposed to write down and alphabetize an index yourself? You end up having to click through everything until you find it again. Awful design.
The skill/spell trees are poorly balanced, but that seems to have been covered at length already so I wont repeat it.
The lack of system information in game isn't 'immersive' it's 'annoying' and inconsistent. I know my dagger does 9 damage, why can't you tell me how much my spell does? Strength adds to damage and Constitution to health but by how much? Why do I have to save, put points into it, reverse calculate and then re-load to find out?
Archery, besides one cooldown, is awful and is currently going through a hefty revision for patching.
I realise this seems like a very negative post but that's because I'm focussing on the negatives to explain why I think DA:O isn't the greatest thing since sliced-bread. If it wasn't for the fact that the game was declared "finished" months ago with such confidence that Bioware felt able to spend the extra time making launch day dlc I might be more forgiving.
I tend to agree, the further I get into the game, the more these things become apparent. I don't have a problem with the codex (beats logging around all those books) but all your other points are valid. I still think combat is better then in the latter Bioware titels, but all the combat in the world doesn't fix a what is in essence a very cliché story and setting (as opposed to say Planescape Torment), The Witcher at least brought a lot of new stuff to the table, some of which seems even copied in Dragon Age. Same as you I'm enjoying this game more then all the uncharted's and COD's in the world, but this is Bioware, and we should uphold them to their usual quality. Although you can't give them enough credit to releasing what is in essence a hardcore RPG for a very specific crowd. To be honest, when EA took over Bioware I didn't think we'd ever see it released.
I can't help but picturing all the guys at Bioware standing in an ancient Rome arena shouting "ARE YOU NOT ENTERTAINED!? ARE YOU NOT ENTERTAINED?! to all our RPG nerds staring with critical looks..
Modifié par Shappy1010, 18 novembre 2009 - 11:08 .
#137
Posté 18 novembre 2009 - 11:10
#138
Posté 18 novembre 2009 - 11:14
#139
Posté 18 novembre 2009 - 12:08
UBER GEEKZILLA wrote...
I KNOW what happened to the good times
remeber the 90s when people would be into final fanyasy baldurs gate n all that
ever scine halo all people want to do is blow crap up
it just shows what lowlives people are
rpgs are just way more crwsative i meen COD 4 RAINBOW SIX VEGAS,, THERE ALL HALO CLONES like theres nothing to do with the fps genere they are all the same
in the meen time rpgs continue to evolve......and get treated unfairly
wow you really are ranting like an ignorant acid tounge. deal with it.
#140
Posté 18 novembre 2009 - 12:13
#141
Posté 18 novembre 2009 - 12:52
And then they screwed it up with the "sequel" One of the first games that was a watered down PC version beacuse it was aimed at console, as if console players are id10ts or something 9.9
Modifié par Pulse.01, 18 novembre 2009 - 12:54 .
#142
Posté 18 novembre 2009 - 01:05
Pulse.01 wrote...
I remember a BA game of the year, a little title by the name of...Deus Ex...now, for it's time, that was some awesome stuff.
See my post above. A more elegant game from a more civilised time.
#143
Posté 18 novembre 2009 - 01:10
#144
Posté 18 novembre 2009 - 01:11
#145
Posté 18 novembre 2009 - 01:29
Inhuman one wrote...
its just an award, its nothing to take seriously, just like oscars. It holds no meaning at all.
As for title game of the year 2009?
Personly I would consider Dragon Age, Assasin's Creed 2 and Empire total war as valid nominees. These games arent simple sequels or such, they are different from others, each of them made by people that know their craft and their devotion shows in their games.
I cant speak yet for Assasin's Creed 2, but so far my impressions are very good, its not going to be a simple sequel and the first installment was already quite a unique experience unlike any other.
No way Assasin's Creed 2 will be GOTY, the first one was total crap. Once you've completed the first mission, it's the same thing, over and over again...what a pathetic and boring game.
As for MW2, pretty graphic and that's about it. MW2 is the same as MW1, but add a whooping 4 hours single player experience, remove dedicated server and on top of that they are sellling it for 59$ instead of the usual 49$...wtf? Honestly, people who bought MW2 must be mentally challenged or something...
Gamers are just retarded these day and sadly, I doubt DA:O with get that awesone tittle.
Modifié par imbluekay, 18 novembre 2009 - 02:11 .
#146
Posté 18 novembre 2009 - 01:31
#147
Posté 18 novembre 2009 - 03:10
#148
Posté 18 novembre 2009 - 03:26
ill be voting for this game on gamespot or ign or whoever has a poll.
#149
Posté 18 novembre 2009 - 03:29
#150
Posté 18 novembre 2009 - 03:37
imbluekay wrote...
Inhuman one wrote...
its just an award, its nothing to take seriously, just like oscars. It holds no meaning at all.
As for title game of the year 2009?
Personly I would consider Dragon Age, Assasin's Creed 2 and Empire total war as valid nominees. These games arent simple sequels or such, they are different from others, each of them made by people that know their craft and their devotion shows in their games.
I cant speak yet for Assasin's Creed 2, but so far my impressions are very good, its not going to be a simple sequel and the first installment was already quite a unique experience unlike any other.
No way Assasin's Creed 2 will be GOTY, the first one was total crap. Once you've completed the first mission, it's the same thing, over and over again...what a pathetic and boring game.
As for MW2, pretty graphic and that's about it. MW2 is the same as MW1, but add a whooping 4 hours single player experience, remove dedicated server and on top of that they are sellling it for 59$ instead of the usual 49$...wtf? Honestly, people who bought MW2 must be mentally challenged or something...
Gamers are just retarded these day and sadly, I doubt DA:O with get that awesone tittle.
From the reviews I've read, it sounds like Ubisoft basically took pretty much everything that was wrong in the first game and fixed it in addition to adding a whole bunch of new stuff. I'm definitely going to pick that game up and check it out.





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