New Player Question: Pure Mage or Kensai/Mage?
#1
Posté 16 mars 2011 - 02:34
Basically I don't know how a lot of the game mechanics work so I'm confused as to the benefits of either going a pure mage or a dual class kensai/mage. For starters, if I dual class at level 9 into mage will I be able to get level 10 spells? This is my main concern. If not I'm going to create a pure mage.
Secondly, what are the benefits of going kensai first besides a weapon proficiency in swords? You stop leveling in your first class when you dual class right? So won't I essentially be a very weak fighter/strong mage?
Thanks for all the help guys.
#2
Posté 16 mars 2011 - 05:15
I would probably dual class to mage more level 12 - and you can still get access to epic spells easy peesy.
I think the xp cap is like 8 million, so you could probably get away with being level 18 kensai - although it won't make TOB easy at the start, and youll probably regain your kensai powers halfway though the campaign.
#3
Posté 16 mars 2011 - 05:42
I'm still confused about THAC0 as well. Does a better THAC0 translate to better hit or better dodge?
#4
Posté 16 mars 2011 - 05:53
Low AC (Armor class) makes you harder to hit.
a Kensai/mages essentially boils down to that you get a mage almost as powerful as a normal mage that can also fight in close combat.
It's very popular since you can use several spells to augment and negate the fact that a kensai can't use armor
#5
Posté 16 mars 2011 - 10:04
If you're going to go to level 12 with a Kensai before dual-classing, you might as well get level 13 so you get the extra 1/2 attack that comes with a level 13 warrior.
Either one is a strong character and in the category of "power classes", but the Kensai -> Mage has received an extra-ordinary amount of hype over the years (e.g. it's not the "OMG best EVAR", but simply one of the PCs near the top of the power curve).
#6
Posté 17 mars 2011 - 02:46
#7
Posté 17 mars 2011 - 09:51
Level 10 spells are simply the higher level abilities available to mages from L18 onwards - other character classes have their own abilities.VigilPrime wrote...
I am still unsure if I will be able to get level 10 spells though. Is it possible?
If you are just playing SoA with the experience cap of 2.95m you won't get HLAs, but you will have no problem if you are playing ToB (or have deleted the experience cap with a mod).
#8
Posté 17 mars 2011 - 09:57
As long as you dual-class into mage before you reach level 22 as a kensai, it will be possible to reactivate your kensai class and, yes, be able to cast epic level spells under the ToB exp cap.
#9
Posté 17 mars 2011 - 05:45
Grond0 wrote...
Level 10 spells are simply the higher level abilities available to mages from L18 onwards - other character classes have their own abilities.VigilPrime wrote...
I am still unsure if I will be able to get level 10 spells though. Is it possible?
..and to clarify even more, they are not really "level 10" spells, they are more like additional, more powerful level 9 spells, in that you cast them just like any other 9th level spell (e.g. for sorcerers they show up in the level 9 slot and come out of the level 9 spell count. For Mages you memorize them in the 9th level slot).
For Example, taking the Summon Planetar HLA simply puts the Summon Planetar spell in your spellbook on the 9th level page and then you would cast it however you normally would cast 9th level spells.
#10
Posté 17 mars 2011 - 08:07
VigilPrime wrote...
Thanks for the reply Biotic Warlock. What do you mean regain my kensai powers?
After dualclassing to another level, if x is the level of your first class when you dualled, you wil only have the abilities of the second class until you've reached lvl x+1 in your second class (or put in another way: once you have more levels in your second class than in your first class). Until that time the Kensai abililties will be 'passive' e.g. not usable. [Disadvantages will count though, If I'm right. A Kensai dualed to something else can't use armour, even while Kensai abilities are inactive]
#11
Posté 17 mars 2011 - 10:41
So from having kensai though I get bonus to damage/hit and stuff like that, but I'm assuming as soon as I duel I stop getting those bonuses when I level up? At level 9 or 12 will they be significant? I am also assuming that by kensai abilities you mean kai?
Thanks again guys.
#12
Posté 17 mars 2011 - 10:41
Modifié par VigilPrime, 17 mars 2011 - 10:41 .
#13
Posté 18 mars 2011 - 02:40
In general in terms of fighter dual-ing to a mage, I've found Berserker -> Mage to be more useful. this bit from Dan Simpson's awesome walkthrough sums it up nicely:
Thoughts on Kensai/Mages and other Combinations: (from RCL)
------------------------------------------------
While I can imagine how high level Kensais can be killing machines, I do not
believe they are worth it if you dual them out at level 9. At that time,
compared to normal fighters they only have +3 to hit and +3 damage (plus 3
uses of the Kai ability and -2 speed factors) - which is, in other words,
about an additional 15%-20% bonus depending on your stats, skills and
weapons. However, this is at the expense of not being able to use missile
weapons and more importantly, not being able to use bracers, gauntlets,
helmets, shields and armors.
Even if you, for example, use the shield amulet to make up for the horrible
AC, you won't be able to utilize other abilities offered by the equipment
(such as super fire protection by wearing the whole set of dragon
helm/shield/armor; increased charisma with the Helm of Glory;
missile/beholder ray protection from the reflection/fortress/Balduran's
shields, etc.). After you dual the Kensai to a mage, the inability to use
bracers and missile weapons can make him a liability to the group for a long
while until he regains his Kensai abilities.
A Berserker warrior will be better mage-dualling material. First of all, he
is almost equivalent with a level-9 Kensai in melee abilities with his +2
Thac0/ +2 damage during his rage. In addition, during his rage he will gain
15 hp and have very important immunities (which alone IMO makes up for the
Kai ability); he can use ranged weapons if you want, and he has zero
limitation to his equipment - even if you don't feel like enabling/disabling
your magic casting abilities with heavy armors all the time, Bracers AC3 can
help a lot. Personally, I will take all these advantages and additional
flexibility over the Kai ability and -2 speed factors any day.
----end bit-----
For a fighter dualed to a mage, the Berserker Rage, which gives immunity to basically everything, has always been FAR more valuable to me during difficult parts of the game (when you actually need all the help you can get) than any Kensai abilities.
The Kensai -> Mage is basicaly minimzing disadvantages (e.g. the Kensai disadvantage of not wearing armor is irrelevant for a mage since they can't wear armor anyway), while the Berserker -> Mage is about maximizing advantages (e.g. using the Berserker rage for immunities means you don't have to use spells or items defensively to cover against all those items but can instead focus on killing/incapacitating enemies).
#14
Posté 18 mars 2011 - 03:04
#15
Posté 18 mars 2011 - 03:26
The Mage spells will allow you to blast your way through the enemies (or however you choose to incapacitate them). If you're going to play a character that attacks with melee weapons and uses spells for defense, you're better off playing a multiclass fighter/mage.
For example, a 9th level Kensai with 18/xx strength dual-wielding is going to get 3 attacks a round, have a base THACO of 12 and then get +3 from kensai, +2 specialization, +2 strength, so a THACO of 5. Let's throw in a pair of +3 weapons and all three *** in dual wield and you're looking at 2 attacks with a THACO of 2 and 1 attack with a THACO of 4. For most common enemies you're hitting most of the time, but for more powerful enemies, the AC will start to get in the -6 -8 -10 range, which means you're only hitting about half the time or worse.
#16
Posté 19 mars 2011 - 07:02
I would consider going beserker mage Dante, but really I didn't pick Kensai to minmax or to powergame or whatever, I just picked it because it seemed appealing to me. That and it frustrates me that my character can't use swords/has to constantly wear a robe. So dual classing from kensai made things a lot better.
Which makes me think I may just start a game from BG1 and dual class right away if at all possible to get the outfit but to still be a "pure" mage.
Again, thanks to everyone who posted in this thread
#17
Posté 21 mars 2011 - 10:48
I myself have just started a character that started as a Fighter but will become a Mage after level 3, thereby giving him some more hitpoints and an extra * to put in weapon proficiency of choice, before dualclassing..
#18
Posté 21 mars 2011 - 04:23
Now that I think about it a really cool combination would be a monk/mage. Is there a mod that allows such dual classes?
#19
Posté 21 mars 2011 - 04:47
VigilPrime wrote...
That makes me wonder though. If you dual class at level 3, how will that transfer over to BG2? Or do you not intend to play it. Would it stay at level 3 though?
Now that I think about it a really cool combination would be a monk/mage. Is there a mod that allows such dual classes?
As a lvl 3 fighter/lvl x mage, if you simply export the character to BG2. And the class you dualclassed FROM, can never raise it's level. Only the class you dualed to.
Such a mod does not exist. Monks can't be dualclassed. That's hardcoded.
#20
Posté 21 mars 2011 - 05:28
#21
Posté 21 mars 2011 - 06:33
I was thinking of doing this because i (randomly) want to shoot wands at eeryone XD
#22
Posté 21 mars 2011 - 08:05
#23
Posté 21 mars 2011 - 10:46
Starting a new BG2 game, you'll start as level 7 character if you're a fighter (with 25.000 xp beyond the lvl-up point for lvl 7), so you can only be a F7>Something, or even higher Fighter level. I'm planning to try out a Kensai9>Mage some day, wanting to get to those mage levels quickly, but not wanting to waste 25.000 xp, I'll climb to 250.000 xp and dual at level 9 (I got so many BG-plans in store, I'm practically drowning in them).
Modifié par Son of Imoen, 21 mars 2011 - 10:46 .
#24
Posté 22 mars 2011 - 07:27
Do you mean the damage bonus that kensai gets? The reason to play a kensai is to get the damage bonus, so a level forty kensai will do massive amounts of damage. I think the max amount of extra damage is +13. They also get the "kai ability: ever so often when they level up so that helps as well. Kensais are better secondary or tertiary units in a party. The best place for a kensai is to attack when the enemy is distracted by a tank.VigilPrime wrote...
Is a Thac0 bonus of +2 considered good? I mean if I just stuck with kensai all the way what kind of thac0 bonus would I see? I'm guessing the mage spells will make up for me not getting the rest of it.
#25
Posté 22 mars 2011 - 01:08
Flamedance wrote...
VigilPrime wrote...
That makes me wonder though. If you dual class at level 3, how will that transfer over to BG2? Or do you not intend to play it. Would it stay at level 3 though?
Now that I think about it a really cool combination would be a monk/mage. Is there a mod that allows such dual classes?
As a lvl 3 fighter/lvl x mage, if you simply export the character to BG2. And the class you dualclassed FROM, can never raise it's level. Only the class you dualed to.
Such a mod does not exist. Monks can't be dualclassed. That's hardcoded.
You could "hack it" somewhat if you wanted to - making yourself a fighter (or cleric and never using spells or turn), manually giving yourself the various monk abilities depending on level with shadowkeeper, then dualling to a mage. Sounds like you want to dual-class FROM a monk, so there would only be a limited amount of abilities to give. The Stunning Blow/Quivering Palm and protection abilities should be easy [just create a normal monk in a separate save, level him up using the console to give XP, then use SK to look at his Innates], the harder one would be the unarmed attack since that's most likely hard coded into the monk class, rather than something on the affects tab you could copy.
If you get creative you can simulate all the monk abilities like hand attacks by using SK or NearInfinity to modify something like the Troll01.itm (item for hand-to-hand attack for trolls, does 2d6 damage + strength) to what your monk hand-to-hand abilities are.
PS @Son of Imoen if you dual to a mage and DONT have a kit on your first class, you can set a mage kit using shadow keeper. If you do this right when you dual, the only tweak you'll need to make is to change your # of level 1 spells that you can memorize from 1 to 2. Once your kit is set, when you level up you'll get the correct number of spells, but whatever level of spells you have prior to setting the kit, you'll need to add 1 to properly receive the extra spell per level for specialist mages. I've done this with dual and multis before no problem (however the game CTD when i set a priest kit and give them all the abilities, don't do that).
Modifié par Dante2377, 22 mars 2011 - 01:12 .





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