[Release] Vaddi (*v*isual *add* *i*tem)
#176
Posté 30 avril 2011 - 03:37
#177
Posté 30 avril 2011 - 03:47
Chugster wrote...
ok i need a bit of help, i have this image (and others) www.adonnay.de/dragonage2/gsword_lineup.jpg with 'gen_im_wep' names that i can find with VADDI, but what about the ones on that image that dont have that 'gen_im_wep' name at the bottom, only at the top like the first one...how do i use vaddi to get those?
What you see in that (and the other pics) is a display of the "models" found in the game. Most are used for equipment appearances but some are not. Those that start with gen_im_wep are the actual item file/ref names. The top name is the actual model file name, you can not use vaddi for calling models, only "items" found in the base game and the first 3 DLCs.
#178
Posté 30 avril 2011 - 05:13
#179
Posté 30 avril 2011 - 10:34
Just updated to patch 1.02 yesterday and now I cannot seem to get it to work, there's no prompt on anything and I know the console is working and I've tried typing it roughly 20 times now (each very deliberately so I know I wasn't typing incorrectly) to add a few mortal vessel items (hate having to mass dump attribute points only into cunning for the first 10 levels so you can open the damned chests).
If anyone has any possible ideas on what could cause this it would be greatly appreciated.
File path is Documents/Bioware/DragonAge2
#180
Posté 30 avril 2011 - 10:41
7rumpet wrote...
Been using this mod for awhile now and found it absolutely amazing, then I have run into a problem.
Just updated to patch 1.02 yesterday and now I cannot seem to get it to work, there's no prompt on anything and I know the console is working and I've tried typing it roughly 20 times now (each very deliberately so I know I wasn't typing incorrectly) to add a few mortal vessel items (hate having to mass dump attribute points only into cunning for the first 10 levels so you can open the damned chests).
If anyone has any possible ideas on what could cause this it would be greatly appreciated.
File path is Documents/Bioware/DragonAge2
Now worries, I have fixed my problem. Replaced the file and now it seems to work again, guess something went haywire during the update, but it works so I'm happy.
#181
Posté 02 mai 2011 - 02:25
I'm assuming the console is in-game.... how does one access it?Thought Process wrote...
Open console:
runscript vaddi [filter]
runscript vaddin [filter]
Edit: found the instructions for enabling the dev console and have it working now!
Modifié par RoninX74, 02 mai 2011 - 04:01 .
#182
Posté 04 mai 2011 - 09:22
Modifié par TS2Aggie, 04 mai 2011 - 09:31 .
#183
Posté 07 mai 2011 - 04:49
#184
Posté 08 mai 2011 - 01:21
#185
Posté 08 mai 2011 - 02:39
TS2Aggie wrote...
Try using the X key; that's the only way I could get it to work.
No joy, ill keep trying but im running out of keys lol. I wanted to search for the cold blooded staff, theres 2 mods for it but they only changed the glow i wanted a levelling one.
#186
Posté 08 mai 2011 - 03:14
#187
Posté 08 mai 2011 - 07:56
Sunnie22 wrote...
So, what exactly are you doing, louise101? I assume you are having trouble getting the dev console enabled? What version of the game are you playing (Steam, EADM, DVD)? How are you enabling the dev console, and what are you doing to set the console key?
dragonage.wikia.com/wiki/Console_(Dragon_Age_II)
I enabled it using this ^^. Im on windows xp, dvd version. I found the line in key bindings after i opened it with notepad and have been trying different keys but my character moves everytime. I may have the staff im looking for but need vaddi to find it.
I just thought, im going to delete the shortcut and start over its quick to do anyway.
Modifié par louise101, 08 mai 2011 - 08:01 .
#188
Posté 08 mai 2011 - 08:13
I created the patch folder and put the .erf in, reset the key to 'Grave', ran the game as admin and its working.
Great programme sunny Thank you! I have a few of your mods fab stuff
Modifié par louise101, 08 mai 2011 - 08:28 .
#189
Posté 08 mai 2011 - 10:00
#190
Posté 08 mai 2011 - 11:27
Sunnie22 wrote...
Oh, glad you got it working! You can make the folder in your "My DocumentsBioWareDragon Age 2packagescorepatch", but you got it. This mod isnt mine, Thought Process did this, but he hasn't been visible in public for a while so I try to help people here as I can.
When you asked though i immediately thought to do it all over again, made a stupid mistake i edited the shortcut on the desktop instead of creating a new one from the bin_ship folder. Im a dingbat.
Well your mods are great they really help replayability, items to try out and play with lol
#191
Posté 09 mai 2011 - 12:04
#192
Posté 09 mai 2011 - 12:10
Sunnie22 wrote...
If you are talking about the same Cold Blooded mod I think you are, ya that is waaaaay overpowered, even for NM. I like to make weapons that are fun but not broken, some folks though just want an easy button.
Yeah that one, its no fun though unless you die now and again.
#193
Posté 10 mai 2011 - 12:13
I want to spawn all armors with a particular model?
#194
Posté 10 mai 2011 - 12:31
Chugster wrote...
anyone know the codes for spawning armor models...i tried using arm_mas and arm_med (with the letters at the end) but nothing came up...what am i doing wrong?
I want to spawn all armors with a particular model?
arm_cht for chestpieces
arm_glv for gloves
arm_boo for boots
arm_hlm for helmets/hoods
Hope that helped.
#195
Posté 10 mai 2011 - 12:53
GenericPlayer2 wrote...
Chugster wrote...
anyone know the codes for spawning armor models...i tried using arm_mas and arm_med (with the letters at the end) but nothing came up...what am i doing wrong?
I want to spawn all armors with a particular model?
arm_cht for chestpieces
arm_glv for gloves
arm_boo for boots
arm_hlm for helmets/hoods
Hope that helped.
kinda, but how do i get specific types, there are like 7 different Massive armor models, i want all the variations of one...
second row, second one in...arm_maso img151.imageshack.us/f/armorheavy.jpg/
Modifié par Chugster, 10 mai 2011 - 12:57 .
#196
Posté 10 mai 2011 - 01:23
Chugster wrote...
kinda, but how do i get specific types, there are like 7 different Massive armor models, i want all the variations of one...
second row, second one in...arm_maso img151.imageshack.us/f/armorheavy.jpg/
Ok I had a look and the utidata file this mod references, and the suffix for armor types is lgt for light, med for medium and hvy for heavy.
So for heavy chest pieces you would use arm_cht_hvy
Give that a try and let us know.
A question of my own: Can 'vaddin' be used to get items that were added when I purchased the DLC item packs? It works on older DLC items from Exiled Prince and Black Emporium. Or do I have to wait for someone to issue a new erf file?
#197
Posté 10 mai 2011 - 02:12
GenericPlayer2 wrote...
Chugster wrote...
kinda, but how do i get specific types, there are like 7 different Massive armor models, i want all the variations of one...
second row, second one in...arm_maso img151.imageshack.us/f/armorheavy.jpg/
So for heavy chest pieces you would use arm_cht_hvy
wouldnt that give me all heavy armor and not the specific model im after? I need the model name for the specific one, not all heavy armor
I want to spawn all versions of this armor:

I know there are at least two versions, this one and the red one i looted
Modifié par Chugster, 10 mai 2011 - 05:17 .
#198
Posté 10 mai 2011 - 05:38
Only the original 3 DLC packages, none of the new ones.
@Chugster
Are you trying to spawn armor models with the console using vaddi?
The only way to see different armor models is to change an item file to reference a different appearance entry, that in turn which model gets displayed.
You can only summon the actual game items with the console/vaddi.
#199
Posté 10 mai 2011 - 06:05
Sunnie22 wrote...
@Chugster
Are you trying to spawn armor models with the console using vaddi?
You can only summon the actual game items with the console/vaddi.
Yes, i need the vaddi name of that armor's model...just like if you used a sword model vaddi would give you all the swords that use that model....i want the same with that particular armor model
#200
Posté 10 mai 2011 - 06:21
I don't mean to sound dumb, but it sounds like you are overthinking vaddi and how it works.Chugster wrote...
Sunnie22 wrote...
@Chugster
Are you trying to spawn armor models with the console using vaddi?
You can only summon the actual game items with the console/vaddi.
Yes, i need the vaddi name of that armor's model...just like if you used a sword model vaddi would give you all the swords that use that model....i want the same with that particular armor model
You can use vaddi to summon items that match reference name parameters, or item name parameters, but not model types. Vaddi references a list of the items that were known at the time it was created. using the operator "vaddi" will create all the items that contain the ref string you enter as an argument (i.e. gen_im_wep_war_one).
In the example I just gave, vaddi will find and create all the longswords that have that string in their reference (file) name.
Using the operator "vaddin", vaddi will create all the items in it's internal reference lists (items known at the time) and look for items that match the argument you specified (i.e longsword). In this example, vaddi will find all the items that have "longsword" in the name.
So the moral of all this, you cant use vaddi to summon items with specific models, just items by file reference or name.
I apologize if you already understand all of this, it just didn't seem that way from your comments.





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