Aller au contenu

Photo

[Release] Vaddi (*v*isual *add* *i*tem)


  • Veuillez vous connecter pour répondre
256 réponses à ce sujet

#201
Sunnie

Sunnie
  • Members
  • 4 068 messages
Ok, since a few people have been asking, I had made an update for Vaddi that adds support for the latest class DLC packs.

Visual ADD Item (Vaddi) Update May 2011

Created by: Thought process (Gib) (3/2011)
Updated by: Sunnie (5/5/2011)
Info URL: http://social.biowar...7/index/6587675
Required: Requires the base Vaddi mod, found at the URL above.

Description: This is an update to the VADDI mod by Thought Process. The update adds support for
the new mage, rogue, and warrior packs, as well as the Antivan Garrot and the
Ring of Whispers.



Install: Drop the updated vaddi_May2011.erf in your override folder
"(user)\\(My )Documents\\BioWare\\Dragon Age 2\\packages\\core\\override".



How to use: Open console:

runscript vaddi [filter]
runscript vaddin [filter]

You'll note that there are two scripts:
- vaddi - filters on file name (ie, runscript vaddi level will match gen_im_cns_pot_level_01.uti
(Maker's Breath))

- vaddin - filters on item name (ie, runscript vaddi apostate will match things like Apostate Staff,
Apostate's Courage, Apostate's Robes, etc).

Note: The "filter name" you enter MUST be all lower case.

vaddin is much slower since it has to create every object to match against it.

There is an upper limit of 100 items to be created.


Compatability: This update will not properly update with user mods that have modified the vaddi.gda.
Those mods will need to be updated using these updated lists as a base. I do not recommend
using VADDI as a delivery method for user created stand-alone-items, as VADDI is not auto
expandable, and using it to deliver your items will break any other mod doing the same,
or be broken by another mod, or break any future updates to VADDI.

Modifié par Sunnie22, 11 mai 2011 - 02:48 .


#202
Chugster

Chugster
  • Members
  • 1 776 messages

Sunnie22 wrote...

Chugster wrote...

Sunnie22 wrote...

@Chugster
Are you trying to spawn armor models with the console using vaddi?

You can only summon the actual game items with the console/vaddi.


Yes, i need the vaddi name of that armor's model...just like if you used a sword model vaddi would give you all the swords that use that model....i want the same with that particular armor model

I don't mean to sound dumb, but it sounds like you are overthinking vaddi and how it works.
You can use vaddi to summon items that match reference name parameters, or item name parameters, but not model types. Vaddi references a list of the items that were known at the time it was created. using the operator "vaddi" will create all the items that contain the ref string you enter as an argument (i.e. gen_im_wep_war_one).
In the example I just gave, vaddi will find and create all the longswords that have that string in their reference (file) name.
Using the operator "vaddin", vaddi will create all the items in it's internal reference lists (items known at the time) and look for items that match the argument you specified (i.e longsword). In this example, vaddi will find all the items that have "longsword" in the name.

So the moral of all this, you cant use vaddi to summon items with specific models, just items by file reference or name.

I apologize if you already understand all of this, it just didn't seem that way from your comments.


hmm, i think your right, im getting ref names, item names and model names mixed up...so what sort of 'gen-im' ref names are there for armor? maybe i can narrow down the search instead of spawning every warrior armor and trying them on

#203
Sunnie

Sunnie
  • Members
  • 4 068 messages
The ref (file) names are not indicative of any model types, they follow other organization rules like class, item type, act it is intended to appear in, etc.

#204
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
Thanks for the update file Sunnie - It's greatly appreciated.

#205
rochund

rochund
  • Members
  • 1 messages
How. where do I find the conso;e?

#206
Chugster

Chugster
  • Members
  • 1 776 messages

rochund wrote...

How. where do I find the conso;e?


dragonage.wikia.com/wiki/Console_(Dragon_Age_II)

Modifié par Chugster, 11 mai 2011 - 03:29 .


#207
MishraArtificer

MishraArtificer
  • Members
  • 58 messages
Just to be clear, this does NOT get saved to the same place as the original vaddi.erf, correct?

Modifié par MishraArtificer, 13 mai 2011 - 07:15 .


#208
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages

MishraArtificer wrote...

Just to be clear, this does NOT get saved to the same place as the original vaddi.erf, correct?


No this does NOT replace the original vaddi.erf. The original would go into core\\patch where the update goes into core\\override.

#209
Sunnie

Sunnie
  • Members
  • 4 068 messages
So, the very thing I have been warning against is happening.

There are a few mods up on Nexus now where the authors are using VADDI as a delivery method to put their stand alone items in the game. These mods are now conflicting with each other and conflicting with the DLC support update I made.

Let me be very clear here... In its current version (from Thought Process),
VADDI DOES NOT PLAY NICE ACROSS MULTIPLE MODS.

If you, as a user, have more than 1 mod that uses Vaddi to add their own items, it will break this update, or this update will break it, or any other mod using Vaddi to add new items. You can not mix them without problems.

#210
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
Sunnie as I understand the concern is with regards to mods that add new items to the game and then ask users to use Vaddi to acquire them. But mods that modify items that already exist (e.g. change texture or bonuses) should not be an issue?

#211
Sunnie

Sunnie
  • Members
  • 4 068 messages

GenericPlayer2 wrote...

Sunnie as I understand the concern is with regards to mods that add new items to the game and then ask users to use Vaddi to acquire them. But mods that modify items that already exist (e.g. change texture or bonuses) should not be an issue?

Correct. Replacers are not an issue!

#212
RisingDragon

RisingDragon
  • Members
  • 31 messages
THANKS A BUNCH!!! now i can get my vigilance back :D (runscript vaddin vigil, there you go, 2-handed warriors :D)

#213
Mickespel

Mickespel
  • Members
  • 78 messages
I noticed an odd bug, not serious but for me, when I try to use vaddin indoors it summons a semi transparent cabinet named "vaddi" that cannot be looted and will not go away. I have not noticed this out of doors. Indoors locations tried are Gamlens house and the hovel in the alienage where Anzos stolen property are supposed to be.

Modifié par Mickespel, 15 mai 2011 - 07:56 .


#214
Sunnie

Sunnie
  • Members
  • 4 068 messages

Mickespel wrote...

I noticed an odd bug, not serious but for me, when I try to use vaddin indoors it summons a semi transparent cabinet named "vaddi" that cannot be looted and will not go away. I have not noticed this out of doors. Indoors locations tried are Gamlens house and the hovel in the alienage where Anzos stolen property are supposed to be.


It is likely that you are using another mod that uses Vaddi as a delivery method for it's items. Remove that/those mod(s) and try again.

#215
TypoWolf

TypoWolf
  • Members
  • 71 messages
Thank you so much!  This is an absolute "must have" mod.

#216
Svensson1066

Svensson1066
  • Members
  • 20 messages
Ok, I've installed the mod into the directory, but I can't seem to get a command text block to come up to use the runscript command.

I've tried my usual suspects [cntl + tab, etc] and no luck. What am I missing here?

Thanks all!

#217
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
You won't be able to see any text. You're flying blind. Don't screw up! :P

#218
bleetman

bleetman
  • Members
  • 4 007 messages
Using the Dragon Age 2 console.

It's also ` to use the console, but it won't show up on screen whilst you use it.

#219
Belladoni

Belladoni
  • Members
  • 52 messages
Just had to drop my "Thank you!" in.  I appreciate this mod!

#220
Viriathos

Viriathos
  • Members
  • 34 messages
Christ, that was a quick addition of support for Legacy. Good show : ]

EDIT: That's... curious... I'm getting the same wardrobe issue, but it only seems to be occurring when the July "patch" is in the override folder. I'm not running any item mods, so I'm not entirely sure where the issue lies. Any ideas anyone?

Modifié par Viriathos, 27 juillet 2011 - 09:59 .


#221
HTGBlackGuard

HTGBlackGuard
  • Members
  • 252 messages

Sunnie22 wrote...

Mickespel wrote...

I
noticed an odd bug, not serious but for me, when I try to use vaddin
indoors it summons a semi transparent cabinet named "vaddi" that cannot
be looted and will not go away. I have not noticed this out of doors.
Indoors locations tried are Gamlens house and the hovel in the alienage
where Anzos stolen property are supposed to be.


It is
likely that you are using another mod that uses Vaddi as a delivery
method for it's items. Remove that/those mod(s) and try again.


no mod present (other than additem and the original vaddi) and the same problem

Modifié par HTGBlackGuard, 27 juillet 2011 - 10:44 .


#222
HTGBlackGuard

HTGBlackGuard
  • Members
  • 252 messages
I simply used a workaround found here for my needs atm.

I found a small way around it by just using vaddi but vaddin is still
broken. Try typing vaddi drk_ ( since this is the code used by the dlc
items ) and you will get a list of dlc items. But the 'key item' is not
in it - only the armors/accesories/junk/std weapons.


Modifié par HTGBlackGuard, 27 juillet 2011 - 10:46 .


#223
Sunnie

Sunnie
  • Members
  • 4 068 messages
Ya, so it seems that Bioware may have changed name string indexing in Legacy, which is breaking vaddiN. I am not sure how soon a fix will be forthcoming or even if it will at all at this point. In the mean time, you can still use the update with "vaddi drk_im" to summon all 96 Legacy items.

#224
Wilk Astralny

Wilk Astralny
  • Members
  • 1 messages
Is there any way to summon The Hawke's Key (with the upgrades that were chosen during Legacy) so it will level up along with the Hawke him/herself?

#225
Grayth

Grayth
  • Members
  • 8 messages
Using this lovely utility i fixed the Mekel bug.

runscript vaddin wallop

Lets you continue the quest.