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Mage - do you think they are underpowered?


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#1
Gage123

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 So just a quick information to those who have played mages and other classes: Do you think that mages are underpowered this time around in terms of their damage compared to warriors and rogues?

Numbers and stats would be helpful.

Modifié par Gage123, 16 mars 2011 - 04:51 .


#2
Trapslick

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damage, not really, just a little trickier... put it together with a 2h warrior, have the warrior stagger a group of enemies and slam them with that force spell (can't remember name) and insant death to normal enemies and huge hurt to elite ones.

haste increases the damage output of everyone in the party and herioc aura increases the acuracy, miss chance and crit chance of the whole party without much sacrafice to the mage.

The classes are well balanced outside of a dual wielding imo (they seem to be garbage with my playing style, but who knows)

edit: not too mention a hex that allows 100% crit with -25% damage resistance, awesome aoe attacks and crushing prison

Modifié par Trapslick, 16 mars 2011 - 04:59 .


#3
Gage123

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 Hmm I see. But compared to a warrior or rogue, do you think mage damage is comparable in terms of spells and their cooldowns? 

How much damage are you doing auto attacking with a staff and how much damage do you do with winter's grasp or spirit bolt?

Modifié par Gage123, 16 mars 2011 - 05:03 .


#4
termokanden

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I don't think my mage will ever outdamage my rogue, even with AoE attacks.

But that's not really the point. Mages are very good for combos and they have tons of crowd control as well.

#5
Gage123

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So mage damage is lower than other classes but they have more crowd control and combos that can offset it?

How much do those combos do? From what I hear, bow auto attacks hit for about 300 (since almost 100% crit).

#6
Malfustheone

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Mages have the widest range of cc by far, the most AoE (which is a mixed bag in nightmare), the most party buffs, and the ability to heal other party members. They only really lost the ability to tank from DA:O, other than that, they just lack the sheer damage the other two classes can dish out.

#7
Gage123

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How much is the damage difference between a mage and the other two classes?

#8
Jarlaxlecq

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no i wouldnt say underpowered but they arent far and away as powerful as they use to be. if there is a class that i'd call OPered in DA2 its probably the 2H warrior

#9
termokanden

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Gage123 wrote...

So mage damage is lower than other classes but they have more crowd control and combos that can offset it?

How much do those combos do? From what I hear, bow auto attacks hit for about 300 (since almost 100% crit).

More than that. I had a bow autoattack crit for over 1800. But it varies wildly because of resistances and such.

Definitely crits way higher than 300 though. By endgame I mean.

Modifié par termokanden, 16 mars 2011 - 05:21 .


#10
Kemmer

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They're not underpowered if you're using cross-class combos. My level 15 mage could hit multiple foes for 1500+ damage from chain lightning on staggered enemies. I use Fenris with all Stagger bonuses and just rush into group. I can usually get 3 mobs staggered instantly, sometimes more, and I have tactics set for my mage to immediately chain lightning any staggered foes. It's awesome. I'm finding things a lot harder on my Rogue, since his only cross-class combo at the moment is single target :(.

#11
Gage123

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I see. Hmm, I was thinking of creating balancing the spells of the mage in terms of cooldowns to see if lowering some of the cooldowns on some spells would help mages in terms of damage output compared to other classes.

How much damage do 2H warriors do on auto attack in end game? More than 300 per crit on Bows...that's...ouch. 1800...

#12
Trapslick

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Malfustheone wrote...

Mages have the widest range of cc by far, the most AoE (which is a mixed bag in nightmare), the most party buffs, and the ability to heal other party members. They only really lost the ability to tank from DA:O, other than that, they just lack the sheer damage the other two classes can dish out.


i don't believe this... you can get 31% armor buff (with good to go armor, your probably looking at 60%?), 20% resists and a 30% defense buff (all together), a self heal and natrually higher magic... manage the crap out of aggro with a couple rouges, run around in circles having them Goad, stealth and armistase whenever viable and you've got yourself a norm / maybe hard run through tank

oh, back on topic with an edit.. warriors damage really varies due to trying to balance offence and defense, but they have multiple skills that can get their damage to about 300%+, cut enemies damage resistance in half, and crit almost everytime (with about 90% crit damage). wrap that up with the fact that your usually hitting 2 or 3 targets a swing... its pretty nice

Modifié par Trapslick, 16 mars 2011 - 05:38 .


#13
Gage123

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Ouch...Warrior damage is pretty insane then. Hmm, I'm assuming mages could use a few tweaks here and there to improve their DPS right?

#14
Trapslick

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nah, they're better at support... not really meant as a dps class (although with they're wide and plentiful aoe attacks, they are pretty good at it)

#15
Gage123

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But if you wanted to build a pure DPS mage, it wouldn't be viable then since going the warrior/rogue route would be more efficient?

#16
SuicidalBaby

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Gage123 wrote...
 Do you think that mages are underpowered this time around in terms of their damage compared to warriors and rogues?


No.

#17
Tomark

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Gage123 wrote...

But if you wanted to build a pure DPS mage, it wouldn't be viable then since going the warrior/rogue route would be more efficient?


If you are only looking for pure DPS and you are not playing in nightmare, walking bombs (fully enhanced) is probably the strongest ability in the game.

#18
Chthonic

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With Cross class stuff they are very, very powerful both in combo setup and delivery.

Base damage is lacking, however. It takes more micro/meta to see the full power of the mage, imo, but is very worth it.

Rogue can spike a single target without CCC and do fine. Mages cant. Mages can, however spike 6 targets at once when paired with a 2hand whirlwind Warrior. And then petrify the elite for CC and a 2hand shatter without skipping a beat.

Oh, and Force Mages are amazing Tanks for a lot of fights... they just tank through environmental manipulation. My shield is a black hole, and my armor is time itself...

#19
Slunko

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Well myself, gone trough the game as a mage; Tried doing it as a rogue, but just can't get into it as much... Sure, rogues might do more damage, but I miss the unlimited "mana" and just being plain immortal with a good blood build. Just stack high cons. and don't put more points in willpower then you realy have to (none if u're taking some str. and using warrior armors, some if you want to use robes). With some gear that improves ur blood magic, you can cast all you want and not drop any noticable HP... (spirit healer helps there, with all the passive HP regen). After that, either pick up elemental tree if u can't be arsed with crossclass combos, or as posted above, pick up the walking bomb (blood tree has it too - blood slave, upgraded ofc) if u wana do crossclass combos. You also wana get as many sustained abilities as you can take, since you won't be using mana, so why not waste it all on passive buffs.
Would love to get some tips on force mage tho... Never quite got that one to work properly :S

Modifié par Slunko, 16 mars 2011 - 08:21 .


#20
Kyosukedei

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crushing prsion and winters grasph with the right combos and get you over 3-4k damage. A rogue can get you 5k dps with the right set of combo, and warrior varies depending on your gear and party.

Overall Warriors 2h do the MOST damage, but rogues do more damage 1v1, mages lol at normal's

(This is end game, with higher end runes and gear)

Modifié par Kyosukedei, 16 mars 2011 - 08:23 .


#21
sarahN7

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I'm not 100% sure, as I've only played as a warrior briefly. My mage, I love. She is very good with crowd control, you know, being able to make fire rain from the skies, then shoot fireballs, then lightening, etc. Haha. I think it's all how you manage the character. With careful planning, I suspect the mage to be the best by far.

#22
Feranel

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Mages also technically have the strongest set of AoEs for nightmare, as blood Mage and primal AoEs do not friendly fire WHICH IS KINDA A BIG THING.

#23
x-president

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I don't think they are underpowered.  Alot of the dps varies because it's a lot of elemental dmg.  They can do physical dmg, but I haven't tested them out yet.

I'll post some results with physical dmg staff.  I do know I was getting around 100 dps with elemental staffs even at lower levels.



But if you look at spells, you can easily get 1000k + dmg.  I know with Cone of Cold I've hit for 2200 to 2300 in a single shot.  With weaker enemies you can straight kill an entire group with one hit from Cone of Cold.

I would imagine with a warrior or rogue you probably couldn't do that.

Modifié par x-president, 16 mars 2011 - 09:19 .


#24
pyre

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I would say its less about mages being underpowered and more about 2H warriors being overpowered.

Mages can do high damage with CCC combos and careful positioning + walking bomb. But warriors do even more damage without needing any complex setup.

#25
Grumpy Old Wizard

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Gage123 wrote...

 So just a quick information to those who have played mages and other classes: Do you think that mages are underpowered this time around in terms of their damage compared to warriors and rogues?

Numbers and stats would be helpful.


Yes. They do less damage than warriors and rogues. Rogues and warriors both have a good shot at soloing the game in Nightmare. A mage has zero shot at soloing. Their damage is too low, cooldowns are too long, and some spell animations too long for the increased enemy speed in DA2.

Oh, and their specializations are quite underwhelming.

Modifié par Grumpy Old Wizard, 16 mars 2011 - 09:32 .