m14567 wrote...
Grumpy Old Wizard wrote...
FedericoV wrote...
I have no stats but while I really don't understand that issue in a single player game based on managing a party, I really think that DA2 has reached a better balance between the 3 classes and that Mages while nerfed in comparison with DA:O are not underpowered. And I play a mage in DA2 while I've played a warrior in DA:O.
Show me some videos of a mage dominating Nightmare like warriors do.
Sword and Board
Two-handed Beserker
I agree with this, I haven't seen a single video of a mage doing anything close to this. I think mages are better balanced, warriors are not. But I think this is by design, I mean to me it seems that DA 2 is heralded for visceral combat rather than precision controlling. Realistically, no pause playing warriors probably has a far greater appeal to potential gamers than fiddling with AOE spells.
Omg, wrote a big reply and the stupid browser crashed and screwed it all up. Well to sum it all up again:
I don't think there's a problem with balance, as much as presentation and feeling of personal satisfaction. 2h seem mighty beasts of glory but really, the only thing they can do is waste trash mobs. Of course most of the mobs are trash, so that creates the illusion that 2h are some omnipotent gods who slaughter 90% of everything. In reality, they are all but useless against the tougher assassins, lieuts and absolutely useless against bosses. Rogues on the other hand are useless against the masses, but can basically solo anything below a boss in an instant, and in boss fights will easily end up doing 90% of the damage of the entire party. They only kill 10% of the mobs (at this point you should note these percentages were pulled out of an orifice, but they give you the general idea of what I'm after), but those mobs are so much more dangerous and epic that it earns rogues enough fame.
But mages? They never get their 15 minutes of fame. They don't slaughter the masses. They don't slaughter the bosses. In fact, on a personal level they lose on every aspect of killing when compared to the other 2 classes. Their only real role is just providing the other two with utility and support that helps THEM get their fame. They work exclusively on the background. Which is to say, they are very vital... but they don't really ever get to experience those cinematic moments of personal power and glory that warriors and rogues get.
So it's not really a balance issue. It's kinda like if you compared an important paper-pushing politician and a world class MMA champion fighter. The politician obviously has infinitely more influence and power than a simple fighter. But there's no doubt in anyone's mind which of the two is cooler, gets more cookie and is just a more interesting and cool guy anyway.
THIS, I believe, is what needs to be addressed. I mean sure, a STAGGER + Crushing Prison is a cool mediocre damage and guaranteed paralyze. But it's nothing compared to the insane damage produced by a STAGGER + Vendetta / Explosive Strikes or BRITTLE + Assassinate rogue. Likewise, DISORIENT + Stone Fist is pathetic compared to BRITTLE + Mighty Blow / Scythe. Basically, his support turns the other classes into pure murder. But the CCC's from other classes really only barely give the mage a temporary taste of the power those classes already have independently without any support.
Modifié par Zan Mura, 18 mars 2011 - 08:17 .