QwibQwib wrote...
IMO....writers want to tell a story, you choose the outcome, but doesn't mean they will always follow up all of your choices, is their story...Just be happy that you can choose different choices...not all the games have that....c'mon, aren't you curious? Why would you kill such amazing characters
You really need to stop saying that.
Not everybody loves Alistair and Leliana. Get that through your head.
Now, again, if they wanted to bring characters back that I don't like, that's wonderful. That is not why I have a problem with this decision. All I ask is that they do not give us options that seem important and then say we did it wrong and negate those decisions! I killed off characters in ME2
specifically to see what the results would be in ME3. I played the game differently each time just to see how that would effect certain races, like the Quarians and Geth, in the final game. Is it really too much to ask that they don't waste my time by setting up a lot of potentially important storylines and then negating whatever option we chose in favor of a canon storyline?
Well, I'd better not take this further. Wouldn't want to be seen as a "whiner with a chip on my shoulder." Geez... If I wanted a static storyline I'd be playing JRPGs. Oh wait, I just did... it's called DA2. Whatever flaws that game may have, at the very least, Bioware stopped giving us branching paths. By making the game more linear, they did us a service. Now we won't have this issue for the sequel. Unless, of course... Fenris or whoever was supposed to live... lol. But I doubt that. They set it up pretty carefully this time.
@ Thief of Hearts: Yes, she does.
Edit: Actually there's something else infuriating about that post. Why in the hell would I want choices that don't make any difference? That doesn't even make sense... If they can't deliver the goods, then just tell me the story and don't trick me by thinking my input matters.
Modifié par Icy Magebane, 17 mars 2011 - 05:22 .