2) Once I export to XLS, then edit the file, how do I reimport that (or convert) to GDA?
ACTUALLY... I have a couple more questions...
(summary: can someone tell me what the names are of the gda files that describe the behavior of the spells in abi_base, and the one that holds the description/title strings referred to in the same?)
More complicated and specific: by editing the spells in the abi_base.gda file, I've noticed that all I can do is edit the spells according to their preexisting parameters and behaviors. For example, if I copy all of the columns from Heal to Glyph of Paralysis, I get the description and look of heal, but it doesn't actually HEAL the players -- I can get the animation, the right costs and targeting, etc., just not the behavior. But I've also noticed that the first couple columns are integers referring to a description string and a title string that aren't in this gda, so there are other gda's contributing to these spells. For those who are familiar with DA1 modding, I'm assuming that the gda naming conventions are similar.
So, can someone point me (1) to the strings so that I can rewrite the descriptions and title, and (2) to the behavior script so that I can make it act like heal (or simply redirect/copy to the script for heal)?
(I'm trying to make the creation tree into a healer tree... the idea currently is to replace the glyphs with a quick small spot heal and a regen spell)
Modifié par Xodarap777, 16 mars 2011 - 08:28 .





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