So, I guess if you didn't hesitate to open this thread you already know abut the awesome cutscene of Anders blowing up the chantry. Yeah, another huge explosion in a fantasy-setting, but that wasn't the first, wasn't it?
www.youtube.com/watch
Well, let's go back a few years. Ah yes, Dragon Age. Slaying the Archdemon caused a huge explosion too.
www.youtube.com/watch
And what about other games? Uhm. Yeah, a big f-in nuclear blast in Mass Effect that wiped out a continent (and a friend).
www.youtube.com/watch
And finally Mass Effect 2... you destroy an almost moon-sized space Station.
www.youtube.com/watch
So... any thoughts? Does Bioware make a habit of huge explosions like Capcom made a habit of ending almost every Resident Evil-game with a rocket launcher?
Since when did Bioware get the taste of husplosions in every game? [Spoilers: DAO, DA2, ME, ME2]
Débuté par
CardonT
, mars 16 2011 07:03
#1
Posté 16 mars 2011 - 07:03
#2
Posté 16 mars 2011 - 07:04
Just face it. A huge ass explosions make any game better
#3
Posté 16 mars 2011 - 07:10
But cool guys don't look at explosions, and Bioware forces me to look at them :/
Modifié par CardonT, 16 mars 2011 - 07:13 .
#4
Posté 16 mars 2011 - 07:11
I'm grateful they are at least copying Michael Bay instead of John Woo. Could you imagine these games with a slo-mo battle at the end of each one? I shudder to imagine.
#5
Posté 16 mars 2011 - 07:13
Slow motion would only happen when Isabella's fightingsomeon7x wrote...
I'm grateful they are at least copying Michael Bay instead of John Woo. Could you imagine these games with a slo-mo battle at the end of each one? I shudder to imagine.
Modifié par Dante Angelo, 16 mars 2011 - 07:13 .
#6
Posté 16 mars 2011 - 07:14
I think the real question is: Why not have something explode?
#7
Posté 16 mars 2011 - 07:18
Boom!
#8
Posté 16 mars 2011 - 07:20
rft wrote...
Just face it. A huge ass explosions make any game better
As do zombies!
#9
Posté 16 mars 2011 - 07:23
we r sparta wrote...
Boom!
My thoughts exactly.
#10
Posté 16 mars 2011 - 07:24
This is like machinegun fire, it´s an automatic win.
That´s why Bianca is so cool.
That´s why Bianca is so cool.
#11
Posté 16 mars 2011 - 07:46
Truthfully,I think the explosions "enhance" the gameplay.If not for explosions all we would have is...A game without explosions and that would be extremely boring.





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