Modifié par nranola, 17 mars 2011 - 02:39 .
[Release] Staff of Parthalan - Evolving, High Quality
#51
Posté 17 mars 2011 - 02:38
#52
Posté 17 mars 2011 - 02:43
#53
Posté 17 mars 2011 - 02:49
nranola wrote...
With the vaddin command I was able to have both fire and spirit versions in my inventory at the same time. Thank you! My mage run is going to be so much fun with this!
How did you do that?
Which value do you edit to change the damage type?
#54
Posté 17 mars 2011 - 03:06
SnakeSNMF wrote...
Mark B wrote...
SnakeSNMF wrote...
Thank you-- thank you so much!
Can you upgrade the Shield of Orlais and Fadeshear to do this now?
Fadeshear does it anyway and I've modded my xbox Lion of Orlais to do it, so I'm guessing on PC it's a yes.
I know-- I meant buff it. It's rather weak for a preorder item.
Sorry - you are right, although the big bonus (huge at higher levels) vs Demons & Undead is nice, I only carried it around as a spare/specialist weapon to make sure I had at least one level appropriate weapon at a given time.
To be fair though, there aren't too many stand out weapons in the game, at least for warriors.
#55
Posté 17 mars 2011 - 03:22
#56
Posté 17 mars 2011 - 03:29
You know, exactly.
>.>
#57
Posté 17 mars 2011 - 03:54
Enable it by makig a shortcut to the DA2 executable and on the target line put -enabledeveloperconsole on the end. then when you start the game with that shortcut, you can hit the tilde key and type in dev commands. However, its blind so you wont see anything you type in.Beguiler59 wrote...
Sunni I feel like a big NOOB how do I bring up devconsole
#58
Posté 17 mars 2011 - 03:55
As noted in an earlier reply, it increases in damage as you level up.ishmaeltheforsaken wrote...
What, exactly, does the "improves with level-up" quality do, exactly?
You know, exactly.
>.>
#59
Posté 17 mars 2011 - 03:58
#60
Posté 17 mars 2011 - 04:15
Sunnie22 wrote...
As noted in an earlier reply, it increases in damage as you level up.
But just damage? Or do the green-text bonuses also improve?
#61
Posté 17 mars 2011 - 04:38
Yes, all the green stats also grow with level.ishmaeltheforsaken wrote...
Sunnie22 wrote...
As noted in an earlier reply, it increases in damage as you level up.
But just damage? Or do the green-text bonuses also improve?
#62
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 05:29
Guest_iOnlySignIn_*
Demons like Shades are completely immune to Spirit damage;
Dragons are completely immune to Fire damage;
Rock Wraiths/Golems are completely immune to Electricity damage.
Giant Spiders have high resistance to Nature damage.
Most enemies have varying degrees of resistance to Physical damage.
Haven't found any generic enemies who are completely immune to Cold damage yet. Perhaps a DLC will add some Frost Demons or Drakes.
So, either you switch staffs based on enemy types, or you choose your spell powers to complement the weakness of your staff. I play on Nightmare so I rarely use Fire spells, so actually a Fire staff complements my skill set quite nicely.
It also depends on what kind of bosses/enemies you have trouble with. I actually don't have too much trouble against Dragons, so I'll probably switch back to the Fire version.
Modifié par iOnlySignIn, 17 mars 2011 - 05:37 .
#63
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 05:35
Guest_iOnlySignIn_*
I suggest using Nature Damage, as no Hawke spells have this type of damage (Merrill has a few spells with Nature Damage I believe).
Modifié par iOnlySignIn, 17 mars 2011 - 05:37 .
#64
Posté 17 mars 2011 - 05:37
#65
Posté 17 mars 2011 - 05:49
#66
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 05:51
Guest_iOnlySignIn_*
WarmachineX0 wrote...
Anyone know how to flag it as a two hander for warriors using the two hander abilities, eather through save edit or other ways?
I don't think it's possible. The animations for two-hander and staff are different. You can't have both in the same weapon.
In fact, you can give your Mage a 2H weapon and they will have all the 2H talents and use them like a Warrior. But they don't have the correct animation for casting. Instead, a simple swipe of the giant sword and a Tempest appears.
We all just want the Trailer staff which can do Mighty Blow, but it seems too difficult.
#67
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 05:52
Guest_iOnlySignIn_*
nranola wrote...
I've noticed something a little odd with the spirit version. I have both spirit and fire versions of the staff with me and I noticed that the spirit staff grants a much higher spirit damage bonus compared to the other - 61% vs. 25%. Was it intended that way? I'm at level 9 currently, if that helps. Thought I'd let you know.
61% is too high. It needs to change. Otherwise, there is no sense using any spell other than Spirit spells.
#68
Posté 17 mars 2011 - 05:53
ishmaeltheforsaken wrote...
Sunnie22 wrote...
As noted in an earlier reply, it increases in damage as you level up.
But just damage? Or do the green-text bonuses also improve?
From what I gathered from playing with the save editor .. equipment items have a value system. The higher it is the higher the base points and bonuses will be. Doesn't seem to be for all bonuses ... like I raised hindsight until its resistance bonuses were over 600, but its +1 armor stayed the same ...
#69
Posté 17 mars 2011 - 05:57
iOnlySignIn wrote...
nranola wrote...
I've noticed something a little odd with the spirit version. I have both spirit and fire versions of the staff with me and I noticed that the spirit staff grants a much higher spirit damage bonus compared to the other - 61% vs. 25%. Was it intended that way? I'm at level 9 currently, if that helps. Thought I'd let you know.
61% is too high. It needs to change. Otherwise, there is no sense using any spell other than Spirit spells.
I guess the greater the base bonuses the greater the increases per level? The normal staff has 46 fire damage, +3 magic, 50 mana/stamina, and +16% fire damage at value lvl 24 if you use the save editor ...
#70
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 06:00
Guest_iOnlySignIn_*
It makes Spirit Bolt feels like Crushing Prison.
#71
Posté 17 mars 2011 - 06:24
#72
Guest_iOnlySignIn_*
Posté 17 mars 2011 - 06:40
Guest_iOnlySignIn_*
Darkspawn and Dwarves should have high fire resistance. Not as high as dragons but still significant. The Spirit Parthelan staff kills Darkspawn much faster than the Fire staff.
This is perhaps why the Magister's Scythe is so awesome. Physical damage ignoring armor.
May I ask what tools are you using to create these mods?
#73
Posté 17 mars 2011 - 06:49
#74
Posté 17 mars 2011 - 06:54
iOnlySignIn wrote...
WarmachineX0 wrote...
Anyone know how to flag it as a two hander for warriors using the two hander abilities, eather through save edit or other ways?
I don't think it's possible. The animations for two-hander and staff are different. You can't have both in the same weapon.
In fact, you can give your Mage a 2H weapon and they will have all the 2H talents and use them like a Warrior. But they don't have the correct animation for casting. Instead, a simple swipe of the giant sword and a Tempest appears.
We all just want the Trailer staff which can do Mighty Blow, but it seems too difficult.
Your prolly right, I did a templete swap via saved game, but kept all of "The Brother's End" 2hder data, although the stats where greatsword the 2hder abilites where unusabe and it still shot fire balls.
I might have to go deeper and remove the greatweapon requirements from the tree (or model swap, but that would make it straight up greatsword). The 2hander animations "should" still work, as the point of placement in the right hand is good.
But, I guess this isn't the place for this anymore.
OP, thanks for this, I will defenitly get use out of it.
#75
Posté 17 mars 2011 - 06:58





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