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[Release] Staff of Parthalan - Evolving, High Quality


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#51
nranola

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With the vaddin command I was able to have both fire and spirit versions in my inventory at the same time. Thank you! My mage run is going to be so much fun with this!

Modifié par nranola, 17 mars 2011 - 02:39 .


#52
cljqnsnyc

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How do you mod the stats? I would love to make changes to the "Cold-Blooded" staff, which is the same style my warden used.

#53
Cambios

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nranola wrote...

With the vaddin command I was able to have both fire and spirit versions in my inventory at the same time. Thank you! My mage run is going to be so much fun with this!


How did you do that?

Which value do you edit to change the damage type?

#54
Mark B

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SnakeSNMF wrote...

Mark B wrote...

SnakeSNMF wrote...

Thank you-- thank you so much!
Can you upgrade the Shield of Orlais and Fadeshear to do this now?


Fadeshear does it anyway and I've modded my xbox Lion of Orlais to do it, so I'm guessing on PC it's a yes.


I know-- I meant buff it. It's rather weak for a preorder item.



Sorry - you are right, although the big bonus (huge at higher levels) vs Demons & Undead is nice, I only carried it around as a spare/specialist weapon to make sure I had at least one level appropriate weapon at a given time.
To be fair though, there aren't too many stand out weapons in the game, at least for warriors.

#55
Beguiler59

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Sunni I feel like a big NOOB how do I bring up devconsole

#56
mesmerizedish

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What, exactly, does the "improves with level-up" quality do, exactly?

You know, exactly.

>.>

#57
Sunnie

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Beguiler59 wrote...

Sunni I feel like a big NOOB how do I bring up devconsole

Enable it by makig a shortcut to the DA2 executable and on the target line put  -enabledeveloperconsole on the end. then when you start the game with that shortcut, you can hit the tilde key and type in dev commands. However, its blind so you wont see anything you type in.

#58
Sunnie

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ishmaeltheforsaken wrote...

What, exactly, does the "improves with level-up" quality do, exactly?

You know, exactly.

>.>

As noted in an earlier reply, it increases in damage as you level up.

#59
robcallis

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@Sunnie22, Was wondering if you could make a electric base one, or could you tell which property to change for that. Thanks for all of your hard work.

#60
mesmerizedish

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Sunnie22 wrote...

As noted in an earlier reply, it increases in damage as you level up.


But just damage? Or do the green-text bonuses also improve?

#61
Sunnie

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ishmaeltheforsaken wrote...

Sunnie22 wrote...

As noted in an earlier reply, it increases in damage as you level up.


But just damage? Or do the green-text bonuses also improve?

Yes, all the green stats also grow with level.

#62
Guest_iOnlySignIn_*

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I have tested various types of damage with various staffs.

Demons like Shades are completely immune to Spirit damage;

Dragons are completely immune to Fire damage;

Rock Wraiths/Golems are completely immune to Electricity damage.

Giant Spiders have high resistance to Nature damage.

Most enemies have varying degrees of resistance to Physical damage.

Haven't found any generic enemies who are completely immune to Cold damage yet. Perhaps a DLC will add some Frost Demons or Drakes.

So, either you switch staffs based on enemy types, or you choose your spell powers to complement the weakness of your staff. I play on Nightmare so I rarely use Fire spells, so actually a Fire staff complements my skill set quite nicely.

It also depends on what kind of bosses/enemies you have trouble with. I actually don't have too much trouble against Dragons, so I'll probably switch back to the Fire version.

Modifié par iOnlySignIn, 17 mars 2011 - 05:37 .


#63
Guest_iOnlySignIn_*

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Also, the baseline +50% Spirit Damage/Fire Damage is a bit unbalancing. It makes Spirit Bolt more powerful than Winter's Grasp or Stone Fist, and yet it has less cooldown or mana cost.

I suggest using Nature Damage, as no Hawke spells have this type of damage (Merrill has a few spells with Nature Damage I believe).

Modifié par iOnlySignIn, 17 mars 2011 - 05:37 .


#64
WarmachineX0

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Anyone know how to flag it as a two hander for warriors using the two hander abilities, eather through save edit or other ways?

#65
nranola

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I've noticed something a little odd with the spirit version. I have both spirit and fire versions of the staff with me and I noticed that the spirit staff grants a much higher spirit damage bonus compared to the other - 61% vs. 25%. Was it intended that way? I'm at level 9 currently, if that helps. Thought I'd let you know.

#66
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WarmachineX0 wrote...

Anyone know how to flag it as a two hander for warriors using the two hander abilities, eather through save edit or other ways?


I don't think it's possible. The animations for two-hander and staff are different. You can't have both in the same weapon.

In fact, you can give your Mage a 2H weapon and they will have all the 2H talents and use them like a Warrior. But they don't have the correct animation for casting. Instead, a simple swipe of the giant sword and a Tempest appears.

We all just want the Trailer staff which can do Mighty Blow, but it seems too difficult.

#67
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nranola wrote...

I've noticed something a little odd with the spirit version. I have both spirit and fire versions of the staff with me and I noticed that the spirit staff grants a much higher spirit damage bonus compared to the other - 61% vs. 25%. Was it intended that way? I'm at level 9 currently, if that helps. Thought I'd let you know.


61% is too high. It needs to change. Otherwise, there is no sense using any spell other than Spirit spells.

#68
Marixus99.9

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ishmaeltheforsaken wrote...

Sunnie22 wrote...

As noted in an earlier reply, it increases in damage as you level up.


But just damage? Or do the green-text bonuses also improve?


From what I gathered from playing with the save editor .. equipment items have a value system. The higher it is the higher the base points and bonuses will be. Doesn't seem to be for all bonuses ... like I raised hindsight until its resistance bonuses were over 600, but its +1 armor stayed the same ...

#69
Marixus99.9

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iOnlySignIn wrote...

nranola wrote...

I've noticed something a little odd with the spirit version. I have both spirit and fire versions of the staff with me and I noticed that the spirit staff grants a much higher spirit damage bonus compared to the other - 61% vs. 25%. Was it intended that way? I'm at level 9 currently, if that helps. Thought I'd let you know.


61% is too high. It needs to change. Otherwise, there is no sense using any spell other than Spirit spells.


I guess the greater the base bonuses the greater the increases per level? The normal staff has 46 fire damage, +3 magic, 50 mana/stamina, and +16% fire damage at value lvl 24 if you use the save editor ...

#70
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^ It's a +53% base Spirit bonus at Level 1 and increases by 1% each level.

It makes Spirit Bolt feels like Crushing Prison.

#71
Sunnie

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Ya, I was trying to compensate for the really low damage at lower levels, but as I relax and think about it, its just too much for the spirit version. I'll bring it back in line in the morning.

#72
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^ Also, Shades and perhaps other demons are 100% resistant to Spirit damage. I come onto the Sundermount expecting to slay some demons with my invincible Spirit Bolt and was surprised when it did absolutely nothing. o__O

Darkspawn and Dwarves should have high fire resistance. Not as high as dragons but still significant. The Spirit Parthelan staff kills Darkspawn much faster than the Fire staff.

This is perhaps why the Magister's Scythe is so awesome. Physical damage ignoring armor.

May I ask what tools are you using to create these mods?

#73
Daishar Vneef

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Any chance this can also be made to function like a 2 handed weapon? I've edited my mage to have 2 handed, cause I like mixing it up, but hate having to switch weapons by going into inventory all the time.

#74
WarmachineX0

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iOnlySignIn wrote...

WarmachineX0 wrote...

Anyone know how to flag it as a two hander for warriors using the two hander abilities, eather through save edit or other ways?


I don't think it's possible. The animations for two-hander and staff are different. You can't have both in the same weapon.

In fact, you can give your Mage a 2H weapon and they will have all the 2H talents and use them like a Warrior. But they don't have the correct animation for casting. Instead, a simple swipe of the giant sword and a Tempest appears.

We all just want the Trailer staff which can do Mighty Blow, but it seems too difficult.


Your prolly right, I did a templete swap via saved game, but kept all of "The Brother's End" 2hder data, although the stats where greatsword the 2hder abilites where unusabe and it still shot fire balls.

I might have to go deeper and remove the greatweapon requirements from the tree (or model swap, but that would make it straight up greatsword).  The 2hander animations "should" still work, as the point of placement in the right hand is good.

But, I guess this isn't the place for this anymore.


OP, thanks for this, I will defenitly get use out of it.

#75
Vattic86

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Anyone else have a strange bug with this that caused your characters ranged attack speed to be cut by at least 50%? My character attacks really slow now, and it is with all weapons. This is the only mod I installed since the bug started happening. Anyone have anything similar happen?