[Release] Staff of Parthalan - Evolving, High Quality
#76
Posté 17 mars 2011 - 06:59
#77
Posté 17 mars 2011 - 09:03
#78
Posté 17 mars 2011 - 12:25
Got it now, many thanks.Sunnie22 wrote...
Just verified, it's there and people are downloading it.Morroian wrote...
The file doesn't seem to be there. I get an error message.Sunnie22 wrote...
Spirit version is back up... the 9 people that downloaded the previous copy will really want to download the new one!
#79
Posté 17 mars 2011 - 12:28
#80
Posté 17 mars 2011 - 01:21
(I know how to use the console, I just need the command and the list of item numbers.)
Modifié par Killjoy Cutter, 17 mars 2011 - 07:05 .
#81
Posté 17 mars 2011 - 02:41
At what level does the staff become weak normally? I'll add the mod when it gets to that point.
#82
Posté 17 mars 2011 - 05:36
Download this mod , bring the console and type runscript vaddin staff of parthalanKilljoy Cutter wrote...
Can someone link to instructions for bring it into an existing save via the console?
(I know how to use the console, I just need the command and the list of item numbers.)
#83
Posté 17 mars 2011 - 07:03
also does the staff start off with the stats in the image or ones more similar to the original staff and levels up to those?
Modifié par 6_Dave_9, 17 mars 2011 - 07:10 .
#84
Posté 19 mars 2011 - 02:39
I fell in love with that staff, was sad when i had to drop it for something more powerful.
#85
Posté 19 mars 2011 - 02:55
cloudblade70 wrote...
Wow, that is one overpowered staff.
I'd wager, that with Sunnie's mods, you will want to play on Hard or Nightmare.
The Staff of Parthalan Evolving works well with Hard Mode. It feels more balanced while still being better then the non evolving version.
#86
Posté 19 mars 2011 - 03:40
Rykoth wrote...
cloudblade70 wrote...
Wow, that is one overpowered staff.
I'd wager, that with Sunnie's mods, you will want to play on Hard or Nightmare.
The Staff of Parthalan Evolving works well with Hard Mode. It feels more balanced while still being better then the non evolving version.
Actually, the normal version of this mod is not overpowered. The spirit version is a total doom stick from hell. I left it available (separately) as quite a few still want it. /shrug
#87
Posté 19 mars 2011 - 03:41
#88
Posté 30 mars 2011 - 02:33
Sunnie22 wrote...
Rykoth wrote...
cloudblade70 wrote...
Wow, that is one overpowered staff.
I'd wager, that with Sunnie's mods, you will want to play on Hard or Nightmare.
The Staff of Parthalan Evolving works well with Hard Mode. It feels more balanced while still being better then the non evolving version.
Actually, the normal version of this mod is not overpowered. The spirit version is a total doom stick from hell. I left it available (separately) as quite a few still want it. /shrug
I don't really get it. The stats that are posted in the OP, is that the original stats of the staff or is that after it has evolved as you level up? Cause having a staff with 10+magic and 150 mana at lvl 5 or so seems...unbalanced.
#89
Posté 30 mars 2011 - 04:36
That pic was shot at lev 22-ish. Those are not lev 5 stats.Darker_than_black wrote...
Sunnie22 wrote...
Rykoth wrote...
cloudblade70 wrote...
Wow, that is one overpowered staff.
I'd wager, that with Sunnie's mods, you will want to play on Hard or Nightmare.
The Staff of Parthalan Evolving works well with Hard Mode. It feels more balanced while still being better then the non evolving version.
Actually, the normal version of this mod is not overpowered. The spirit version is a total doom stick from hell. I left it available (separately) as quite a few still want it. /shrug
I don't really get it. The stats that are posted in the OP, is that the original stats of the staff or is that after it has evolved as you level up? Cause having a staff with 10+magic and 150 mana at lvl 5 or so seems...unbalanced.
#90
Posté 31 mars 2011 - 07:56
#91
Posté 02 avril 2011 - 06:54
#92
Posté 02 avril 2011 - 07:37
#93
Posté 02 avril 2011 - 10:28
#94
Posté 03 avril 2011 - 10:11
#95
Posté 03 avril 2011 - 03:10
Usually User\\documents\\bioware\\dragon age 2\\packages\\core\\override.
#96
Posté 03 avril 2011 - 06:57
#97
Posté 03 avril 2011 - 07:20
#98
Posté 03 avril 2011 - 09:21
http://social.biowar...7/index/6900217
Hope this helps.
All thanks go to Sunnie22. All I did is figure out how to mod his mod.
#99
Posté 04 avril 2011 - 03:12
#100
Posté 04 avril 2011 - 06:32





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