For DA3, the Warden must die.
#1
Posté 16 mars 2011 - 07:54
at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.
now hawke is an easily continued character and story. certainly theres plenty of variables but he's still "hawke", so like shepard from Mass Effect he can easily be used as a protagonist again.
however the Warden is such a vague and varied figure it'd be impossible to account for every variation of him/her to continue with them being a major player in the next game. i mean just the different variations of the base character is alot, 2 genders, 3 races, 6 origins? not even counting their personality and choices. thats alot to account for. even in DA2 they had to tip-toe around saying too much about the warden because it can be so wildly varied.
because of the inconsistancy of the warden you can't really make the story be deeply about them because theres no real way to write a story about something that can be so different between each version of the warden. the story in DA2 was deeply personal and revolved specifically around Hawke because he was a specific person. taking the step back to a vague generic story simply to include the warden again would be a mistake.
why should the warden die instead of simply being uninvolved in the story? because of loose ends. theres so many loose ends with the warden its crazy. having the warden (arguably one of the most important people in all of thedas) doing something else while DA3 is happening would cheapen the plot. however having them die at the beginning because of the plot would add instant importance to whats happening at hand. it would also help avoid the awkward tip-toeing around the warden so much. it would give the writers more freedom if the whole "warden factor" isnt out there anymore.
i know alot of people who want "happy endings" for their warden would be upset by this, but they're a grey warden, they're not supposed to have happy endings, they're supposed to fight darkspawn their entire life and die in the deeproads.
#2
Posté 16 mars 2011 - 07:55
Clonedzero wrote...
at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.
It could be lampshading Bioware changing protagonist every game too.
#3
Posté 16 mars 2011 - 07:57
Herr Uhl wrote...
Clonedzero wrote...
at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.
It could be lampshading Bioware changing protagonist every game too.
I hope not. Hawke is a far stronger character than shep (weaker game stronger character) so that would be a waste.
#4
Posté 16 mars 2011 - 07:59
thats possible, but then again creates the situation where theres another important player out there causing more loose ends, but at least hawke is a more stable element to reference in a game. even if you were to play as a new character, it'd be best story-wise if the warden was finally killed off.Herr Uhl wrote...
Clonedzero wrote...
at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.
It could be lampshading Bioware changing protagonist every game too.
#5
Posté 16 mars 2011 - 07:59
#6
Posté 16 mars 2011 - 08:00
With that said, you make a strong case. This is a common theme in stories, and I wouldn't expect Bioware not to at least consider it. I would really prefer it if the Warden is only mentioned like in DA2 and doesn't need to be killed off. Hell, just go ahead and leave him/her out of the rest of the story entirely. But if the plan is to just kill of my character, then it simply isn't going to happen. I won't buy DA3 if that's how it's going to work, and there is more than enough spoiler info on the internet to know well in advance if that is the decision I need to make.
Heh... I'm not so in love with DA that I'm willing to let them kill of my Warden just to see the story of Thedas play out. Not even close.
Modifié par Icy Magebane, 16 mars 2011 - 08:03 .
#7
Posté 16 mars 2011 - 08:02
Just my humble opinion.
#8
Posté 16 mars 2011 - 08:04
But because it is easier to just kill the Warden off, does not mean the writers would benefit from their death. I think some of them may like the challenge
#9
Posté 16 mars 2011 - 08:05
#10
Posté 16 mars 2011 - 08:07
Dante Angelo wrote...
If my Warden dies I hope it's Flemeth that kills him or Sandal that kills him just so he can say enchantment
Sandal will turn your Warden into a giant enchantment. Kinda like a walking bomb.
#11
Posté 16 mars 2011 - 08:08
Now I really want it to happenWidowMaker9394 wrote...
Dante Angelo wrote...
If my Warden dies I hope it's Flemeth that kills him or Sandal that kills him just so he can say enchantment
Sandal will turn your Warden into a giant enchantment. Kinda like a walking bomb.
#12
Posté 16 mars 2011 - 08:09
#13
Posté 16 mars 2011 - 08:13
well i agree. leave the warden to do wardeny stuff. but the problem remains that they already made the connection of the warden and hawke. plus the fact that the warden can be such an important figure in the world it'd be hard NOT to mention him/her (such as being king/queen of fereldan).shantisands wrote...
Personally? I would far rather my warden "story" die than be re-written by circumstance. Would be completely acceptable to me for them to die early or never appear again. Let it stand in history and in mythos, whatever. To me, their story stands as it should *for me*. If the writing team and Bioware in general want a story that gives them complete freedom to create the best game yet... and my warden(s) death (or omission) is the best way to do that? Be my guest, please. Leave DA:O back where it sits, story intact. Some things are best left untouched and unsaid than resurrected with inconsistent magic.
Just my humble opinion.
they just sort of dug their own pit there with the warden, making such a vague character be able to be such an important figure in the world creating such problems.
i'd rather have my warden die in a plot-forwarding manner rather than him sitting around in some imaginary happy ending.
#14
Posté 16 mars 2011 - 08:13
Icy Magebane wrote...
First off, what my Warden is "supposed to do" and what he did are not the same. When Flemeth asked him if he was going to gather allies and attempt to fight the Archdemon, his answer was, "As long as there's some profit in it." He would never accept responsibility over survival, and hell yes he is trying to have a happy life, oaths be damned.
Which is another reason why another game with the Warden being more than a figure mentioned every now and again is extremely difficult. Your warden was self-serving more than idealistic. I have three Wardens I consider my 'mains', and none of them are identical in personality.
I, too, would much rather have the Warden die early on in the game, preferably without them appearing on screen at all, than have them return as a full character, considering all the permutations and how easy it would be to screw up.
Not to mention the emotional impact the death of an important, established character can have on a story.
#15
Posté 16 mars 2011 - 08:16
if you look at it the awakenings and the dragonage:o was the same player if you imported your character and now we have this hawk character that's not a direct port of your character just a story of what happened for historical and lore references of ferelands orlians..
there has to be another story if, if flemeth is in fact taking the heros of each story line to help her when the final fight what ever that would be as she stated then the thing is that coming the next dragon age game or expac will be about another character from lands around this is going to lead to a damn answer of whats coming.. in dragon age2 it was the corruptions of the Templar's and the circles which was coming we both knew this was going to happen, in dragon age 1 they showed the tensions between the circles and the templars in fereland,
draon age 2 game just showed it as a fever pitch that just hit the point of no return and we see whats happens when to much pressure from both sides where infact guilty and hiding things i did both sides as suporter of mage my first play thru as a warrior second as a rogue that supoorted the templars but was understanding of the mages the game even understanded this my companions merril,fenris, isabell, sebastion all agreed that circle was being used as compromise to problem that was going to keep adding to the pot thats already at the over flow point...
anders did what he should have done in the first place blowing up the chantry removes the compromise to problem there should be one answer to it or peace to both sides, not a compromise that will just start the problem over again they need to learn that not all mages are evil and mages need to learn that they need to have understanding that the templars are there to enforce that you shouldnt be learning evil spells unless you willing to die..
but i did like knight commands in some places she was understanding that not all mages was evil but we all knew why orinanso wouldnt let her search the gallows the research of the one that killed hawke's mother was in there and in the first enchanters room he knew about it and did not report it..
Modifié par Ravenmyste, 16 mars 2011 - 08:35 .
#16
Posté 16 mars 2011 - 08:18
#17
Posté 16 mars 2011 - 08:18
So I don't see any real reason to kill him/her in DA3.
Modifié par cteve, 16 mars 2011 - 08:19 .
#18
Posté 16 mars 2011 - 08:19
If warden does die It would have to happen offscreen. Due to the changes that happened to the models. Imagine if your Warden was an Elf and they appeared in DA:III you probably wouldn't know it was them due to the fact that the elves got a new lookHelena Tylena wrote...
I, too, would much rather have the Warden die early on in the game, preferably without them appearing on screen at all,
#19
Posté 16 mars 2011 - 08:20
#20
Posté 16 mars 2011 - 08:21
#21
Guest_I.AM.DUNCAN_*
Posté 16 mars 2011 - 08:21
Guest_I.AM.DUNCAN_*
#22
Posté 16 mars 2011 - 08:26
#23
Posté 16 mars 2011 - 08:26
#24
Posté 16 mars 2011 - 08:27
cteve wrote...
All Wardens in DAO have fixed surnames just as Hawke, and it could be used for voiceovers. Then, warden's features (moral and visual) could be taken from imported save game.
So I don't see any real reason to kill him/her in DA3.
There's two genders and ten origins (counting elf and human mage as different plus each possible Orlesian Warden), that's twenty possible starting conditions. And those are just the start. How is the game going to keep track of the Warden's personality? If I destroyed the Sacred Ashes, did I do that because I want power? Because I'm anti-religious? Because I thought it would be funny? That's one choice that can have three different reasons, but the game has NO WAY OF KNOWING which reason. The number of variables are too large to create a character that's not on the player's control, but is still the same character.
If the Warden becomes the player character, then wha of Hawke?
#25
Posté 16 mars 2011 - 08:29
Uh, silly daydreaming aside, the Warden will most likely only appear in a cut-scene, mute and dies soon after or disappears forever. Or perhaps the Warden's disappearance refers to Morrigan and the Eluvian? Meh, I have no idea. I guess we'll see in a couple of years?





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