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For DA3, the Warden must die.


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#26
Soulcheg

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Sweet Jesus, why so bloodthirsty? Let the Warden be a major questgiver in DA3 at least, no needless brutal killings more, pls.

#27
Helena Tylena

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Dante Angelo wrote...

Helena Tylena wrote...

I, too, would much rather have the Warden die early on in the game, preferably without them appearing on screen at all,

If warden does die It would have to happen offscreen. Due to the changes that happened to the models. Imagine if your Warden was an Elf and they appeared in DA:III you probably wouldn't know it was them due to the fact that the elves got a new look


Exactly. I can envision Hawke finding their way to a house to meet with the Warden, only to have it explode right before they reach it. Something like that.

#28
Wompoo

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The Warden was one very forgetable un-inspiring character, long may he rot in the Deep Roads. DA2 has some of the best companions and companion banter and dialogue I have come across in any rpg made in the last 15 years. Hawke is a superior character to the muted warden or the forgetable Shepard. DA2 dispite some inconsistencies within the story is also a far better tail then the b grade scifi of the ME series. ME2 was a collection of very short predictable companion stories tthrown together with an absolutely laughable ending (mind you DA:O and DA2's endings are forgetable as well, something BW fails at repeatedly).

What do I get from DA2, quite frankly I think its strong points are great companions, Flemeth growing even more into one of the most intriguing characters to come out of an rpg in years (mind you Kate Mulgrew's VO is excellent for that NPC). What gutted the story in DA2 was the lack of using the family and romances to push the drama along and bind you even more in the world. Overall DA2 to me had much better writing and some very very funny banter and a much more endearing PC.

It has issues, the biggest is the modula consolised design... load screens just wanted me to punch a kitten. Overall I have enjoyed DA2 moreso then DA:O's story, however the combat trees are overly simplified and not that inspiring.

#29
Clonedzero

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I.AM.DUNCAN wrote...

It would be interesting if Hawke is the main character and part of the story is to search for the Warden. Then you find him/her in the deep roads killing Darkspawn or something like that. 

yeah, i thought about that. had a few interesting ideas, i think flemeth would be the perfect killer fo the warden. (especially if you "killed" her in DA:O). playing as hawke who's going to meet up with the warden after recieving a letter from them only to find flemeth standing over a burned and mangled body (so you dont have to import the face in lol)

then flemeth can continue manipluating hawke into doing something cool like waking up another old god or something like that. then hawke has to kill it or something, i dunno. just toying with ideas.

#30
errant_knight

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I'd much rather play a character I created and have a real connection to than what is essentially a n NPC over which I have more control. I like Hawke, and I wouldn't mind playing him again in a DLC that gives us more of an ending, or seeing him appear in DA3, but if I play either again, I'd rather it be the warden. That being said, I don't think we'll see Hawke outside of DLC, and I don't think we'll be playing either in DA3. I will be royally pissed off if they kill my warden or Hawke, or do to any of the DA:O companions what they did to Anders.

#31
cteve

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Helena Tylena wrote...
There's two genders and ten origins (counting elf and human mage as different plus each possible Orlesian Warden), that's twenty possible starting conditions. And those are just the start. How is the game going to keep track of the Warden's personality? If I destroyed the Sacred Ashes, did I do that because I want power? Because I'm anti-religious? Because I thought it would be funny? That's one choice that can have three different reasons, but the game has NO WAY OF KNOWING which reason. The number of variables are too large to create a character that's not on the player's control, but is still the same character.
If the Warden becomes the player character, then wha of Hawke?


Agree. It would be a great challenge for writers. But it's not impossible. Of course, it won't be the same character.. but there is some solid explanation for this: Warden will be at least ten years older than in DAO. It's long enough to forget something or be changed somehow. Still, all his/her choices can be summed up in few moral archetypes which can reflect your DAO character.

Again, i agree that it's big challenge for developers. And some players would be unhappy with such import. But i personally think, it could be really cool and revolutionary feature.

Modifié par cteve, 16 mars 2011 - 09:02 .


#32
Magicman10893

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I think the Warden should be something like the next big Darkspawn boss like the Architect or maybe even an Archdemon somehow. Think about it, the Warden goes to the Deep Roads because he is getting older and getting the "calling" like Duncan would have (especially considering my Warden looks 30 at the start of Origins) and goes to die in battle, only for his super awesome fighting skills to overpower the Darkspawn long enough to be corrupted into some sort of monster. Then Hawke has to kill him as a final boss to save (insert DA3 setting here).

#33
Clonedzero

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cteve wrote...

Helena Tylena wrote...
There's two genders and ten origins (counting elf and human mage as different plus each possible Orlesian Warden), that's twenty possible starting conditions. And those are just the start. How is the game going to keep track of the Warden's personality? If I destroyed the Sacred Ashes, did I do that because I want power? Because I'm anti-religious? Because I thought it would be funny? That's one choice that can have three different reasons, but the game has NO WAY OF KNOWING which reason. The number of variables are too large to create a character that's not on the player's control, but is still the same character.
If the Warden becomes the player character, then wha of Hawke?


Agree. It would be a great challenge for writers. But it's not impossible. Of course, it won't be the same character.. but there is some solid explanation for this: Warden will be at least ten years older than in DAO. It's long enough to forget something or be changed somehow. Still, all his/her choices can be summed up in few moral archetypes which can reflect your DAO character.

Again, i agree that it's big challenge for developers. And some players would be unhappy with such import. But i personally think, it could be really cool and revolutionary feature.

i think that would be even more upsetting to people who had "happy endings" planned for their warden. instead of their envisioned ending the game retells how they spent their life after the blight? i think killing him off would be better than that because then at least people can assume the warden spent those years doing whatever they wanted, then the warden found something out and wanted to warn Hawke or get his help or something, then ended up dying before meeting up with him. that'd be more satisfying for them i think.

while their warden will be killed, they can still have control over their version of the warden up until their death. having the game just sorta go "well its been awhile so your warden changed" would feel like a slap in the face to alot of people.

#34
sevalaricgirl

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I want Hawke back and Anders, leading the mages into revolution. I want my warden to stay happily married to Alistair. There's nothing wrong with happy endings.  I certainly don't want either of them dead, but I do love Hawke.  

Modifié par sevalaricgirl, 16 mars 2011 - 11:47 .


#35
NinjaRogue

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I was okay with not playing the Warden in this game, I will not be okay with not being able to play Hawke.

#36
Raiil

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I want my warden to show up, maybe be controllable for a minute or so, but not be the main character. You can port over flags for major decisions and have them referenced- maybe have them assist a PC in their search to save Thedas from whatever the big bad is.


What I'm really hoping for is that we have a new PC, we have our Warden (and their LI, if at all possible), and Hawke and their LI, with Hawke and the Warden as cameos who are there to explain what really happened and perhaps some advice.


And then I want to be forced to choose to have one party sacrifice themselves.

Part of this is selfish because I would send my Hawke and Anders hurtling towards death so they can atone for their sins (mostly on Anders's side) and so they can find peace, as they're both very scarred characters, but it's also because it would be a nice polish on the story- even if happiness is possible, there's no such thing as happily ever after- just life and the rest of it.

#37
Auroras

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If my Warden dies in DA3, I, like many others, will most probably throw a hissy fit.

I guess I'm just more attatched to my Warden than Hawke.

And I would like to play as a different protagonist in DA3. Just putting that out there. ;)

#38
JJDrakken

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No

#39
Clonedzero

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aww, i knew alot of people would probably hate this idea since ive noticed alot of people are super attached to their wardens.

they're WARDENS they're basically destined to die in the deeproads in their 40's anyways, why not give them a meaningful death in the intro of DA3? :)

#40
dakphillips

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I would prefer if we were to play Hawke in DA3. If they took the same route in the next game as they did with the Warden in DA2, (if the game is roughly the same quality) I would probably not buy any subsequent releases. They've created a great world, and shown the ability to write very interesting characters. But if every previous games hero just vanishes it would feel like spinning their wheels until the series isn't profitable. We barely got any interaction or info on Flemeth and what larger game could be at play here. And they really forced us down one avenue for how events in this game affect Thedas seeing as how you cannot walk a 'middle' path and either side tries to kill you anyways.

My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.

#41
Raiil

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dakphillips wrote...

I would prefer if we were to play Hawke in DA3. If they took the same route in the next game as they did with the Warden in DA2, (if the game is roughly the same quality) I would probably not buy any subsequent releases. They've created a great world, and shown the ability to write very interesting characters. But if every previous games hero just vanishes it would feel like spinning their wheels until the series isn't profitable. We barely got any interaction or info on Flemeth and what larger game could be at play here. And they really forced us down one avenue for how events in this game affect Thedas seeing as how you cannot walk a 'middle' path and either side tries to kill you anyways.

My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.


Hm, I think I like that too. So long as they die heroically, and with a pithy comment. Although for those of us who have LI's tagging along, it might be painful. My fem Amell is chancellor to King Alistair, who IIRC disappears with her. Maybe they could just meet and then rejoin at the end?

#42
nomzy

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The only way I can really see the warden being in DA3 is if he/she is a playable character, since were the only ones that know what their personality is, the reasons behind the decisions that were made etc. Personally I wouldn't mind them giving the warden a voice, but that's just me and as someone also pointed out earlier they all have fixed last names so it can be used, not to say it would be easy, but it's there. However if they absolutely must kill the warden, it really needs to be done tastefully.
In theory they could give us the choice of playing either character, but then the issue is turned into how to involve the character you didn't pick without detracting from the story but either way people will complain. I just hope Bioware does it right.

#43
Clonedzero

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dakphillips wrote...

I would prefer if we were to play Hawke in DA3. If they took the same route in the next game as they did with the Warden in DA2, (if the game is roughly the same quality) I would probably not buy any subsequent releases. They've created a great world, and shown the ability to write very interesting characters. But if every previous games hero just vanishes it would feel like spinning their wheels until the series isn't profitable. We barely got any interaction or info on Flemeth and what larger game could be at play here. And they really forced us down one avenue for how events in this game affect Thedas seeing as how you cannot walk a 'middle' path and either side tries to kill you anyways.

My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.

yeah, my ideal DA3 would be to play as Hawke again on the run, and then the Warden sends Hawke a lettter to meet up since the warden found something out and wanted hawkes help, and then you find the warden dead and it leads to a mystery. maybe involving flemeth in some way. her being the wardens murderer or simply being present when you find the dead warden.

Hawke is a great character and easily continued, the warden is just a loose ends issue and would make writing a bit hard. so my stance stands, they have to DIE. make their death important, make the beginning of the game about finding out WHY they died and WHO killed them. give them a fitting death, make it super significant im all for that. but having them alive is just too much of a liability to the story i think.

#44
What?

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I'd much prefer finishing things up with my Warden. Too many loose ends a sudden death would not, in the least, fix.







If he needed to die, let me choose how he goes out. Don't sit there and write it out for me.

Modifié par VictorianTrash, 17 mars 2011 - 05:36 .


#45
NRO TYN

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seems like The Warden is more of a legend then Hawke, but thats just my 2 cents

#46
AshesandDust

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Vilegrim wrote...

Herr Uhl wrote...

Clonedzero wrote...

at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.


It could be lampshading Bioware changing protagonist every game too.



I hope not. Hawke is a far stronger character than shep (weaker game stronger character) so that would be a waste.


Shepard's the man. I'm sorry but I strongly disagree.

#47
Azjurai

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Would be sort of nifty to have a large battle with a horde of darkspawn (architect or his vengeful follwoers tie-in?), see the warden-commander in the iconic armor (which would be fairly easy to make race/gender wise) - never speaking - take on a massive wave and finally be taken down by some new enemy, a trio or ogres or something similar.

We get the cameo, the warden gets a heroic death saving people from darkspawn, game can continue from there.

#48
Raiil

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Maybe the new hero of the game can carry out a mission on request for a dying, or just departing, Warden? You know, got places to be and ****es to kill, be a love and do this for me.

#49
BrainDiver

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It is not said that The Warden/Hawke are dead at all, it is said they have disappeared.

You are a consummate fool if you think Bioware would kill off both lead characters from the first games. Its my bet that they will both be making rather important appearances in DA3, remember Flemeth drops hints about both of them and fate.

I hope the next game has us fighting with the Wardens again.