For DA3, the Warden must die.
#26
Posté 16 mars 2011 - 08:30
#27
Posté 16 mars 2011 - 08:30
Dante Angelo wrote...
If warden does die It would have to happen offscreen. Due to the changes that happened to the models. Imagine if your Warden was an Elf and they appeared in DA:III you probably wouldn't know it was them due to the fact that the elves got a new lookHelena Tylena wrote...
I, too, would much rather have the Warden die early on in the game, preferably without them appearing on screen at all,
Exactly. I can envision Hawke finding their way to a house to meet with the Warden, only to have it explode right before they reach it. Something like that.
#28
Posté 16 mars 2011 - 08:30
What do I get from DA2, quite frankly I think its strong points are great companions, Flemeth growing even more into one of the most intriguing characters to come out of an rpg in years (mind you Kate Mulgrew's VO is excellent for that NPC). What gutted the story in DA2 was the lack of using the family and romances to push the drama along and bind you even more in the world. Overall DA2 to me had much better writing and some very very funny banter and a much more endearing PC.
It has issues, the biggest is the modula consolised design... load screens just wanted me to punch a kitten. Overall I have enjoyed DA2 moreso then DA:O's story, however the combat trees are overly simplified and not that inspiring.
#29
Posté 16 mars 2011 - 08:34
yeah, i thought about that. had a few interesting ideas, i think flemeth would be the perfect killer fo the warden. (especially if you "killed" her in DA:O). playing as hawke who's going to meet up with the warden after recieving a letter from them only to find flemeth standing over a burned and mangled body (so you dont have to import the face in lol)I.AM.DUNCAN wrote...
It would be interesting if Hawke is the main character and part of the story is to search for the Warden. Then you find him/her in the deep roads killing Darkspawn or something like that.
then flemeth can continue manipluating hawke into doing something cool like waking up another old god or something like that. then hawke has to kill it or something, i dunno. just toying with ideas.
#30
Posté 16 mars 2011 - 08:38
#31
Posté 16 mars 2011 - 08:47
Helena Tylena wrote...
There's two genders and ten origins (counting elf and human mage as different plus each possible Orlesian Warden), that's twenty possible starting conditions. And those are just the start. How is the game going to keep track of the Warden's personality? If I destroyed the Sacred Ashes, did I do that because I want power? Because I'm anti-religious? Because I thought it would be funny? That's one choice that can have three different reasons, but the game has NO WAY OF KNOWING which reason. The number of variables are too large to create a character that's not on the player's control, but is still the same character.
If the Warden becomes the player character, then wha of Hawke?
Agree. It would be a great challenge for writers. But it's not impossible. Of course, it won't be the same character.. but there is some solid explanation for this: Warden will be at least ten years older than in DAO. It's long enough to forget something or be changed somehow. Still, all his/her choices can be summed up in few moral archetypes which can reflect your DAO character.
Again, i agree that it's big challenge for developers. And some players would be unhappy with such import. But i personally think, it could be really cool and revolutionary feature.
Modifié par cteve, 16 mars 2011 - 09:02 .
#32
Posté 16 mars 2011 - 08:57
#33
Posté 16 mars 2011 - 09:44
i think that would be even more upsetting to people who had "happy endings" planned for their warden. instead of their envisioned ending the game retells how they spent their life after the blight? i think killing him off would be better than that because then at least people can assume the warden spent those years doing whatever they wanted, then the warden found something out and wanted to warn Hawke or get his help or something, then ended up dying before meeting up with him. that'd be more satisfying for them i think.cteve wrote...
Helena Tylena wrote...
There's two genders and ten origins (counting elf and human mage as different plus each possible Orlesian Warden), that's twenty possible starting conditions. And those are just the start. How is the game going to keep track of the Warden's personality? If I destroyed the Sacred Ashes, did I do that because I want power? Because I'm anti-religious? Because I thought it would be funny? That's one choice that can have three different reasons, but the game has NO WAY OF KNOWING which reason. The number of variables are too large to create a character that's not on the player's control, but is still the same character.
If the Warden becomes the player character, then wha of Hawke?
Agree. It would be a great challenge for writers. But it's not impossible. Of course, it won't be the same character.. but there is some solid explanation for this: Warden will be at least ten years older than in DAO. It's long enough to forget something or be changed somehow. Still, all his/her choices can be summed up in few moral archetypes which can reflect your DAO character.
Again, i agree that it's big challenge for developers. And some players would be unhappy with such import. But i personally think, it could be really cool and revolutionary feature.
while their warden will be killed, they can still have control over their version of the warden up until their death. having the game just sorta go "well its been awhile so your warden changed" would feel like a slap in the face to alot of people.
#34
Posté 16 mars 2011 - 11:45
Modifié par sevalaricgirl, 16 mars 2011 - 11:47 .
#35
Posté 17 mars 2011 - 04:55
#36
Posté 17 mars 2011 - 05:02
What I'm really hoping for is that we have a new PC, we have our Warden (and their LI, if at all possible), and Hawke and their LI, with Hawke and the Warden as cameos who are there to explain what really happened and perhaps some advice.
And then I want to be forced to choose to have one party sacrifice themselves.
Part of this is selfish because I would send my Hawke and Anders hurtling towards death so they can atone for their sins (mostly on Anders's side) and so they can find peace, as they're both very scarred characters, but it's also because it would be a nice polish on the story- even if happiness is possible, there's no such thing as happily ever after- just life and the rest of it.
#37
Posté 17 mars 2011 - 05:07
I guess I'm just more attatched to my Warden than Hawke.
And I would like to play as a different protagonist in DA3. Just putting that out there.
#38
Posté 17 mars 2011 - 05:11
#39
Posté 17 mars 2011 - 05:16
they're WARDENS they're basically destined to die in the deeproads in their 40's anyways, why not give them a meaningful death in the intro of DA3?
#40
Posté 17 mars 2011 - 05:16
My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.
#41
Posté 17 mars 2011 - 05:19
dakphillips wrote...
I would prefer if we were to play Hawke in DA3. If they took the same route in the next game as they did with the Warden in DA2, (if the game is roughly the same quality) I would probably not buy any subsequent releases. They've created a great world, and shown the ability to write very interesting characters. But if every previous games hero just vanishes it would feel like spinning their wheels until the series isn't profitable. We barely got any interaction or info on Flemeth and what larger game could be at play here. And they really forced us down one avenue for how events in this game affect Thedas seeing as how you cannot walk a 'middle' path and either side tries to kill you anyways.
My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.
Hm, I think I like that too. So long as they die heroically, and with a pithy comment. Although for those of us who have LI's tagging along, it might be painful. My fem Amell is chancellor to King Alistair, who IIRC disappears with her. Maybe they could just meet and then rejoin at the end?
#42
Posté 17 mars 2011 - 05:19
In theory they could give us the choice of playing either character, but then the issue is turned into how to involve the character you didn't pick without detracting from the story but either way people will complain. I just hope Bioware does it right.
#43
Posté 17 mars 2011 - 05:27
yeah, my ideal DA3 would be to play as Hawke again on the run, and then the Warden sends Hawke a lettter to meet up since the warden found something out and wanted hawkes help, and then you find the warden dead and it leads to a mystery. maybe involving flemeth in some way. her being the wardens murderer or simply being present when you find the dead warden.dakphillips wrote...
I would prefer if we were to play Hawke in DA3. If they took the same route in the next game as they did with the Warden in DA2, (if the game is roughly the same quality) I would probably not buy any subsequent releases. They've created a great world, and shown the ability to write very interesting characters. But if every previous games hero just vanishes it would feel like spinning their wheels until the series isn't profitable. We barely got any interaction or info on Flemeth and what larger game could be at play here. And they really forced us down one avenue for how events in this game affect Thedas seeing as how you cannot walk a 'middle' path and either side tries to kill you anyways.
My ideal situation for DA3 would be playing as Hawke again. Having a simple and quick interaction with the Warden wherein he/she dies in an act that progresses the overarching plot of the series (whatever that may be). That way we could import how our Warden looked, but not have to deal with the messy details as I think Bioware figured out are quite difficult in DA2 (as evidenced by Lellianas possible resurrection). And on a personal not, I hope it takes place in Nevarra if were confined to one region.
Hawke is a great character and easily continued, the warden is just a loose ends issue and would make writing a bit hard. so my stance stands, they have to DIE. make their death important, make the beginning of the game about finding out WHY they died and WHO killed them. give them a fitting death, make it super significant im all for that. but having them alive is just too much of a liability to the story i think.
#44
Posté 17 mars 2011 - 05:34
If he needed to die, let me choose how he goes out. Don't sit there and write it out for me.
Modifié par VictorianTrash, 17 mars 2011 - 05:36 .
#45
Posté 17 mars 2011 - 05:41
#46
Posté 17 mars 2011 - 05:45
Vilegrim wrote...
Herr Uhl wrote...
Clonedzero wrote...
at the end of DA2 its hinted at both Hawke and the warden (i assume if the DA:O warden is dead then they're talking about the orliasian warden from awakening) are missing and its somehow connected. this is a massive hint at the next game in the series suggesting they will both be involved in the story of the next game.
It could be lampshading Bioware changing protagonist every game too.
I hope not. Hawke is a far stronger character than shep (weaker game stronger character) so that would be a waste.
Shepard's the man. I'm sorry but I strongly disagree.
#47
Posté 17 mars 2011 - 05:47
We get the cameo, the warden gets a heroic death saving people from darkspawn, game can continue from there.
#48
Posté 17 mars 2011 - 05:49
#49
Posté 17 mars 2011 - 10:38
You are a consummate fool if you think Bioware would kill off both lead characters from the first games. Its my bet that they will both be making rather important appearances in DA3, remember Flemeth drops hints about both of them and fate.
I hope the next game has us fighting with the Wardens again.





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