Man Orsino is a Jerk
#1
Posté 16 mars 2011 - 08:19
But I mean, If you side with him he just runs off!! Hes like "Oh yeah, glad you survived..." if you make it to the gallows, just kind of abandons you.. Whereas Meredith actually fights by your side and helps you. Whats up with that?
#2
Posté 16 mars 2011 - 08:22
Also there is no "siding" with Meridith or Orsino. You fight both either way. You're siding with mages or the templars.
#3
Posté 16 mars 2011 - 08:24
Modifié par Icy Magebane, 16 mars 2011 - 08:25 .
#4
Posté 16 mars 2011 - 08:25
Modifié par Nonoru, 16 mars 2011 - 08:27 .
#5
Posté 16 mars 2011 - 08:25
#6
Guest_I.AM.DUNCAN_*
Posté 16 mars 2011 - 08:27
Guest_I.AM.DUNCAN_*
#7
Posté 16 mars 2011 - 08:28
#8
Posté 16 mars 2011 - 08:29
Actually, you're siding with the Mages or Meredith. The Mage position is one shared by all Mages. The Templar position is one that's entirely dictated by Meredith, until her reveal. The Templars effectively back down when she turns nuts. But the Mages never stop trying to not be murdered.RevengeofNewton wrote...
Also there is no "siding" with Meridith or Orsino. You fight both either way. You're siding with mages or the templars.
The fact of the matter is that Meredith could have avoided the war entirely had she chosen. The Mages could too, technically, but only by an act tantamount to suicide.
Modifié par Taleroth, 16 mars 2011 - 08:31 .
#9
Posté 16 mars 2011 - 08:30
#10
Posté 16 mars 2011 - 08:30
#11
Posté 16 mars 2011 - 08:32
The man confused being an advocate with being an accomplice, and in hiding and even encouraging blood mages and apostates, fueled the very crisis he was supposed to be mitigating. He had none of the wisdom, or reliability, that made First Enchanter Irving successful.
#12
Posté 16 mars 2011 - 08:39
Taleroth wrote...
Actually, you're siding with the Mages or Meredith. The Mage position is one shared by all Mages. The Templar position is one that's entirely dictated by Meredith, until her reveal. The Templars effectively back down when she turns nuts. But the Mages never stop trying to not be murdered.RevengeofNewton wrote...
Also there is no "siding" with Meridith or Orsino. You fight both either way. You're siding with mages or the templars.
The fact of the matter is that Meredith could have avoided the war entirely had she chosen. The Mages could too, technically, but only by an act tantamount to suicide.
If the Templar's didn't agree with Meredith, there would be no world at the brink of war. I'm not saying every Templar wants to kill every mage in the world, however, considering they (I assume 'they' to mean the majority) broke off from the Chantry to kill the mages, it says enough about the order. You choose mages, or templars. Meredith is just an extremist.
The Templars who rebelled would have done so regardless of if the mages in other Circles rebelled, after seeing or hearing about what happenned in Kirkwall.
#13
Posté 16 mars 2011 - 08:52
Nonoru wrote...
I liked(still like him) the character at first but when i played by siding with templars and knew that he was aware of the killer of the Hawke's mother,i was happy to kill him.Something i was sad to do on my first playthrough.
Wow, I didn't know that! I've played through twice, but sided with the mages both times, so I didn't realize he knew about your mum's murderer. Why on earth would he keep that to himself?
Well, I really liked the guy until now. Friggin' twerp. <_<
Did this have a context? Or was it just a malicious "by the way I knew, muahahaha!" moment?
#14
Posté 16 mars 2011 - 08:59
That greater war is not what you're choosing, however. You're only choosing your involvement in the Kirkwall battle. That is entirely from Meredith.XX-Pyro wrote...
Taleroth wrote...
Actually, you're siding with the Mages or Meredith. The Mage position is one shared by all Mages. The Templar position is one that's entirely dictated by Meredith, until her reveal. The Templars effectively back down when she turns nuts. But the Mages never stop trying to not be murdered.RevengeofNewton wrote...
Also there is no "siding" with Meridith or Orsino. You fight both either way. You're siding with mages or the templars.
The fact of the matter is that Meredith could have avoided the war entirely had she chosen. The Mages could too, technically, but only by an act tantamount to suicide.
If the Templar's didn't agree with Meredith, there would be no world at the brink of war. I'm not saying every Templar wants to kill every mage in the world, however, considering they (I assume 'they' to mean the majority) broke off from the Chantry to kill the mages, it says enough about the order. You choose mages, or templars. Meredith is just an extremist.
The Templars who rebelled would have done so regardless of if the mages in other Circles rebelled, after seeing or hearing about what happenned in Kirkwall.
And no, there's no assurance that the other Templars would have rebelled. There's too many factors. The Mages are rebelling because they see weakness AND because they have reason to fear Templars finding petty excuse to murder them. The Templars are going rogue for revenge AND because their Mages are rebelling. The people most responsible for all of these are Anders and Meredith, if either had acted differently, the outcome may have been different.
Modifié par Taleroth, 16 mars 2011 - 09:01 .
#15
Posté 16 mars 2011 - 09:04
Honestly why did Orsino even panic? It's not like i had any problem killing the blighters. 3 mages that all had petrify, telekinetic prison, nukefist and rain of fire. And a dwarf that has a friggin repeating crossbow.
Naturally as a mage I had no choice really considering that I'm pretty sure that if they're willing to butcher every circle mage in town then as an apostate I would have much worse fate.
#16
Posté 16 mars 2011 - 09:07
Mahtisonni wrote...
Naturally as a mage I had no choice really considering that I'm pretty sure that if they're willing to butcher every circle mage in town then as an apostate I would have much worse fate.
According to the loading screen, the right of annulment roughly means "kill every mage we can find before we grow bored or within two days of travel time"
#17
Posté 16 mars 2011 - 09:30
Which saddened me, I liked the dude up to the reveal.
#18
Posté 16 mars 2011 - 09:31
Coward? Say what you will about the wisdom of his action (and I would, at length, but I don't have time), but he knew that becoming a Harvester was a death sentence. He gave his life to protect the fleeing mages, enduring unspeakable horror in the process. Foolish, not very honorable with his allies right there, but tragically heroic.AndersIsLush wrote...
I liked him at first, seemed like a decent guy. But when he turned to blood magic and became an abomination I thought he was a coward.
#19
Posté 16 mars 2011 - 10:24
#20
Posté 17 mars 2011 - 12:31
My party killed every templar that entered without getting a single speck of blood on their clothes with my fighters in backup! We crushed the templars who came in and he suddenly goes mental?!? I was like lolwut?
I don't mind that we have to fight him but at least make the scenario have a tiny shred of sense. Just make meredith and a load of templars come from the back or wherever (or just teleport them in as everyone in the DAII universe except your party can summon reinforcements from thin air) and have them surround your party so it looks like all is lost then it makes sense for him to use a last resort crazy spell! Rant Ended





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