Ok ... read through it. And I agree with pretty much everything except the combat part (I'm a rpg-player on the pc since Baldurs Gate btw).
I think that the example used was how unnecessary were all the
individual books depicted in the background of the Circle Tower. I disagree strongly with this. That sense
of detail and complexity is largely what made Origins not just an enjoyable game, but a masterful game.
I wholeheartedly agree. The little things and the hidden corners and details made Dragon Age: Origins so great. I posted on another aspect of this problem yesterday:
http://social.biowar...87861/1#6590242 However, that reminds me of a rather odd choice: why do specializations require no unlocking now?
Good question. Why doesn't anyone of my party comment on the fact that I just used blood magic in combat?
I have seen a few criticisms of the story on the forums, but overall I thought the story was quite good, in fact,
better than Origins.
Indeed. I prefer the story of DA2, not the rather "generic" story of Dragon Age: Origins with the ancient evil to defeat.
However, I would prefer that you could have some discussions with companions at your own prodding, instead of just
as part of specific quests.
Yes, I miss this a lot.
But in Dragon Age 2, the majority of encounters involve a system where, when you have almost defeated the enemies, a whole swarm of new ones appear, often out of nowhere, coming from all directions.
I absolutely hated this "feature", it completely destroyed the immersion (along with the ridiculous exploding corpses).
But on the PC, the loss of the detachable camera makes controlling a party in combat clumsy and awkward in
comparison to the fine control one had in Origins. I do not think that is what Bioware wanted in this case,
and I hope they will reconsider this decision.
Another thing that has made the combat less visceral is the loss of the finishers.
I agree with these two points. The loss of the detachable camera is horrible and the exploding corpses are ridiculous.
But apart from that, I really love the direction the combat is going. So I have to disagree with your opinion that faster = worse. It feels much more intense now and I enjoy every fight I can find and look forward to it.
But they overdid it slightly. The rogue teleporting and jumping and the warrior charges should be toned down a bit, so that you can see the movement (the warrior and rogue running very fast towards the enemy ... If someone charges you in combat from a distance of 5 metres, he is very fast on top of you with simple sprinting, no need for a "teleport"). I really hope Bioware decides to put a bit more emphasis on realism in the next game without slowing it down too much.
In short: Keep the fast paced, intense tactical combat. But please get rid of the waves of enemies, the exploding corpses and the "teleports".
It seems most people agree that fast-paced combat is great, as long as the realism isn't thrown overboard (teleports, exploding corpses, ridiculous over-the-top jumps by rogues).
Seriously Bioware, bring back the realism please!
Modifié par Bachmors, 17 mars 2011 - 09:53 .