An Exhaustive Discussion on the Merits and Demerits of Dragon Age 2
#101
Posté 17 mars 2011 - 05:29
Personally, I fear that if we always have a voiced protagonist, we will not get a choices of races back. I don't mind having to be human in this game, but I don't want it to be that way in every game.
#102
Posté 17 mars 2011 - 06:54
#103
Posté 17 mars 2011 - 07:11
#104
Posté 17 mars 2011 - 07:22
Additionally, armor in Origins could be mage robes, light, medium, heavy, and massive. In DA2, we essentially have mage armor, rogue armor, and warrior armor. Personally, my rogues ended up in light armor in Origins, and my warriors in heavy armor, so the DA2 change was effectively cutting out the medium and heavy armor. Also, since all companions have fixed armor, having too many kinds of armor would have been pointless. However, I would have preferred that Bioware better defined niches for what kind of character should wear medium or heavy armor, rather than just loosing the concepts.
Also, it seemed like the amount of armor sets in the game was drastically limited.
#105
Posté 17 mars 2011 - 07:26
Or they'll kill off the Warden in a totally epic way that saves Hawke's life. Either way works for me.
#106
Posté 17 mars 2011 - 07:34
#107
Posté 17 mars 2011 - 07:46
The cost would only really be relevant if the Warden is the main character next time. There is no way they put all that story into Hawke, and expect you not to have him back.
Plus, Bioware is such a diverse company that they may be able to pull it off. I believe that DA:O and DA2 were just the warm-ups to an even better game. If they manage to fuse the good points of both games, I will be more than content, I'll be genuinely thrilled.
#108
Posté 17 mars 2011 - 07:57
#109
Posté 17 mars 2011 - 08:28
Lord_Saulot wrote...
I think that depends on what kind of game Dragon Age 3 is meant to be. During the period before Origins' release, Bioware defended their not having a voiced protagonist by explaining that there were design limitations that would result. In Dragon Age 2, they were willing to accept those limitations to accomplish their design goals. But what goals will they have for Dragon Age 3?
Personally, I fear that if we always have a voiced protagonist, we will not get a choices of races back. I don't mind having to be human in this game, but I don't want it to be that way in every game.
Lord_Saulot wrote...
what I
fear is that more voice actors recording largely the same lines would
be seen as a prohibitive expense. In DA2, two actors recorded Hawke's
lines, one male and one female. In a game with the other races
available, would we need six (two for each race)? Or even more (if we
have different Origins that need to sound distinct)? Would Bioware want
to use their time and money that way? And, if they did, what other
areas of the game would suffer?
Pretty much this.
I am hoping they're going with what suits the game they want to create. I hardly think each game needs to reinvent the wheel. Each game is its own monster and should be treated accordingly.
That said, it'd be expensive to give the variety DAO did and have different voice-overs for each. But it'd be kind of... terrible to give one voice-over, even if we ignore the accents. So when backed into a corner, the choice becomes... spend a lot of time and money, probably more than the result justifies, making multiple voice-overs. Or, eliminiate choosing between species in future games. I'm hoping neither happens. If I am required to play only one species, I'd rather it be for story purposes, or story purposes that work within the budget, not because of the budget only.
Besides, as great as Jo Wyatt was, I really prefer having a silent protagonist, though I realize that's a dying camp these days. There is something to be said for hearing the snarky or sad line voiced.
#110
Posté 17 mars 2011 - 08:36
Hawkeyed Cai Li wrote...
Besides, as great as Jo Wyatt was, I really prefer having a silent protagonist, though I realize that's a dying camp these days. There is something to be said for hearing the snarky or sad line voiced.
Good points. Both ways have their advantages and disadvantages. My fear is that voiced protagonists will be seen as "progress" rather than simply an equally valid way of doing things with different advantages and disadvantages.
#111
Posté 17 mars 2011 - 08:39
Lord_Saulot wrote...
I thought of another change I would like to discuss. In Origins, weapons and armor were arranged into tiers, while in DA2, there were no tiers and their armor rating or dps were particular to the item and not the tier. I kind of liked the tiers, but I am not sure they contributed anything substantial, so I am not surprised that Bioware got rid of them.
Additionally, armor in Origins could be mage robes, light, medium, heavy, and massive. In DA2, we essentially have mage armor, rogue armor, and warrior armor. Personally, my rogues ended up in light armor in Origins, and my warriors in heavy armor, so the DA2 change was effectively cutting out the medium and heavy armor. Also, since all companions have fixed armor, having too many kinds of armor would have been pointless. However, I would have preferred that Bioware better defined niches for what kind of character should wear medium or heavy armor, rather than just loosing the concepts.
Also, it seemed like the amount of armor sets in the game was drastically limited.
I prefer complex systems personally, so I'm obviously biased in my opinion but here it is anyway:
I do prefer the armor categories of Origins, the need to balance defense vs. fatigue was a good system that added more depth to the itemization. I've never been a fan of the different tiers in Origins though, it felt extremely artificial to me.
As with many systems they went overboard with their streamlining process and removed another interesting aspect of the game.
#112
Posté 17 mars 2011 - 09:08
Kendaric Varkellen wrote...
Lord_Saulot wrote...
I thought of another change I would like to discuss. In Origins, weapons and armor were arranged into tiers, while in DA2, there were no tiers and their armor rating or dps were particular to the item and not the tier. I kind of liked the tiers, but I am not sure they contributed anything substantial, so I am not surprised that Bioware got rid of them.
Additionally, armor in Origins could be mage robes, light, medium, heavy, and massive. In DA2, we essentially have mage armor, rogue armor, and warrior armor. Personally, my rogues ended up in light armor in Origins, and my warriors in heavy armor, so the DA2 change was effectively cutting out the medium and heavy armor. Also, since all companions have fixed armor, having too many kinds of armor would have been pointless. However, I would have preferred that Bioware better defined niches for what kind of character should wear medium or heavy armor, rather than just loosing the concepts.
Also, it seemed like the amount of armor sets in the game was drastically limited.
I prefer complex systems personally, so I'm obviously biased in my opinion but here it is anyway:
I do prefer the armor categories of Origins, the need to balance defense vs. fatigue was a good system that added more depth to the itemization. I've never been a fan of the different tiers in Origins though, it felt extremely artificial to me.
As with many systems they went overboard with their streamlining process and removed another interesting aspect of the game.
I never really felt fatigue in Origins, and i played on Hard difficulty. My game still refuses to give me credit for it.
#113
Posté 17 mars 2011 - 09:26
Personally, I fear that if we always have a voiced protagonist, we will not get a choices of races back. I don't mind having to be human in this game, but I don't want it to be that way in every game.
It's more of a question of "Does Bioware want to hear screaming and whining that the Male Elf's voice is the same as the Male Human's?"
Because people would scream. And cry. And claim Bioware sold their souls. Even if Bioware gave them more choice.
#114
Posté 17 mars 2011 - 09:29
Vicious wrote...
Personally, I fear that if we always have a voiced protagonist, we will not get a choices of races back. I don't mind having to be human in this game, but I don't want it to be that way in every game.
It's more of a question of "Does Bioware want to hear screaming and whining that the Male Elf's voice is the same as the Male Human's?"
Because people would scream. And cry. And claim Bioware sold their souls. Even if Bioware gave them more choice.
This why they came up with new accents for different races. Besides, I think the Warden probably won't be the main character in DA3 (assuming there will be one.)
#115
Posté 17 mars 2011 - 09:48
#116
Posté 17 mars 2011 - 10:02
I must admit after 32 hours in game my initial reaction to the game was not fair. It's a good game, but not one of bioware's best. I am not a console player, I own a PS3 for the exclusives that will never get PC ports. So I speak from a PC players perspective only.
With that being said your critiques mirror mine almost exactly so I will save the forums my 24 page critique I have been working on. But again, Bravo!
#117
Posté 17 mars 2011 - 10:27
#118
Posté 18 mars 2011 - 12:03
As a Female gamer I enjoy the fast paced combat don't get me wrong I loved the Slowness of DA:O but sometimes I wanted it faster!!
Modifié par jackygates, 18 mars 2011 - 12:08 .
#119
Posté 18 mars 2011 - 01:03
I think it is important that people realize that those corners could have been cut because of EA or because of the project scope. Ultimately, I truly hope that DA III ties both games together and turns out to be a true masterpiece.
Please Bioware, I implore you all to dedicate the time to make an epic game.
#120
Posté 18 mars 2011 - 01:20
soccerchick wrote...
Hey, I'm back. But in response to the voiced protagonist, I think that now that Bioware has distinct accents for different races ( ex: Dalish- Irish/Welsh), they may be able to make multiple-voiced Wardens. After all, I wouldn't mind having my City Elf talk with an Irish accent. It would finally give him an excuse to get drunk!
Or they'll kill off the Warden in a totally epic way that saves Hawke's life. Either way works for me.
Or they could do the old: "you were found as a baby and raised by a friendly xx".
Throw in some comments about an unusual dialect for your race and the problem is solved!
#121
Posté 18 mars 2011 - 01:46
Tony77A wrote...
soccerchick wrote...
Hey, I'm back. But in response to the voiced protagonist, I think that now that Bioware has distinct accents for different races ( ex: Dalish- Irish/Welsh), they may be able to make multiple-voiced Wardens. After all, I wouldn't mind having my City Elf talk with an Irish accent. It would finally give him an excuse to get drunk!
Or they'll kill off the Warden in a totally epic way that saves Hawke's life. Either way works for me.
Or they could do the old: "you were found as a baby and raised by a friendly xx".
Throw in some comments about an unusual dialect for your race and the problem is solved!
Like Alistair? Rased by big slobering dogs from the anderfels?
Modifié par jackygates, 18 mars 2011 - 01:47 .
#122
Posté 18 mars 2011 - 02:07
jackygates wrote...
Tony77A wrote...
soccerchick wrote...
Hey, I'm back. But in response to the voiced protagonist, I think that now that Bioware has distinct accents for different races ( ex: Dalish- Irish/Welsh), they may be able to make multiple-voiced Wardens. After all, I wouldn't mind having my City Elf talk with an Irish accent. It would finally give him an excuse to get drunk!
Or they'll kill off the Warden in a totally epic way that saves Hawke's life. Either way works for me.
Or they could do the old: "you were found as a baby and raised by a friendly xx".
Throw in some comments about an unusual dialect for your race and the problem is solved!
Like Alistair? Rased by big slobering dogs from the anderfels?
If Alistair was raised by dogs, then Fenris grew up in a magical pixie land where he spent his childhood dancing through the chocolate forests and gumdrop mountains.
.............. On second thought, that's probably true.
The Alistair thing, I mean. Fenris would never dance.<_<
#123
Posté 18 mars 2011 - 02:12
@Jon Vael: I look forward to reading your impressions too! And I also hope that Bioware puts in all the time necessary to make the next game as great as Origins.
#124
Posté 18 mars 2011 - 02:13
JohnEpler wrote...
Yalision wrote...
JohnEpler wrote...
It was a lengthy read! But thanks for posting it - it's quite detailed and you defend your points well.
Just letting you know that it has been read and taken into consideration!
Mr. Epler, just what is it that you do at Bioware and how are these suggestions passed forward from the forums? If you can even answer that. I'm simply curious if these are saved and printed out, or points are brought up at meetings on a dry-erase board. Thanks!
I'm a Cinematic Designer, which is to say that my job is to make conversations more visually interesting, as well as handle cutscene duties where appropriate.
As to how this feedback is passed on - well, I copy/paste the posts that are outside of the big Constructive Criticism thread and then e-mail it on to myself. I've also been collecting e-mails from folks on these forums, as well as other forums. I'll be collecting it all, categorizing the feedback (Gameplay, Story, etc.) and then sending it along to the appropriate people.
I'll also be going through the Constructive Criticism thread and giving it the same treatment. One step at a time, thoughWhere the feedback goes from there, I don't know! It will all be read, though.
Impressive dedication to user feedback! Considering such a large corporation, knowing you dedicate yourself to your community so much is rather comforting.
#125
Posté 18 mars 2011 - 02:14





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