[Request] Level scaling Armor of Champion
#1
Posté 16 mars 2011 - 09:27
Is it posible to create items that looks like Champions Set, but their bonuses would scale according to current level and that set would be awarded to player in the Prologue?
If so is anyone willing to create some kind of mod or provide files for override folder please?!
I just wanna look awesome for my second, third runs through game =)
Thank you all in advance for any input or suggestions =)
#2
Posté 16 mars 2011 - 10:16
#3
Posté 16 mars 2011 - 10:24
Sunnie22 wrote...
I can mod them to evolve, and they would be awarded to you if you use some other mod that awards them to you in the prologue (already exists). I'll try and do these armor pieces today sometime...
i know that might take loads of coding or somthing but could u do that for every item? or do u need to do each one by one?
and not like a general guide line for all items for example all swords increase +5 attk every lv or somthing.
Not sure im not a modder srry =P
Just i dont wanna ruin my game by getting the best gear early on.
#4
Posté 16 mars 2011 - 10:24
http://dragonagenexu....php?id=1448891
Perhaps someone could pull out the bits he's got there, and post as a separate mod.
Modifié par translucentwolf, 16 mars 2011 - 10:25 .
#5
Posté 16 mars 2011 - 10:26
#6
Posté 16 mars 2011 - 10:30
translucentwolf wrote...
Someone over that DragonageNexus did so. He placed them directly into save games at the start of Kirkwall though:
http://dragonagenexu....php?id=1448891
Perhaps someone could pull out the bits he's got there, and post as a separate mod.
Not necessary. You just need to get the .uti files from designerresources.erf, add the item properties in there (same way you'd add them to a save game), and then you're done. Then you either use one of the prologue mods--or more elegantly, just use Gibbed's additem mod and add them yourself with console commands.
With that additem mod, there's no longer a need to rely on somebody's save game for things like this, or save edit to begin with. I'm really busy right now, but I was planning to do something similar when I start a new game so I could share it when I do. However, that won't be for a few days and I'm sure somebody might do it before me since it's pretty easy, it just takes time to go through each item of the 3 sets.
#7
Posté 16 mars 2011 - 10:31
Each individual item would have to be edited, which means that is not going to happen any time soon.Ironhammer500 wrote...
Sunnie22 wrote...
I can mod them to evolve, and they would be awarded to you if you use some other mod that awards them to you in the prologue (already exists). I'll try and do these armor pieces today sometime...
i know that might take loads of coding or somthing but could u do that for every item? or do u need to do each one by one?
and not like a general guide line for all items for example all swords increase +5 attk every lv or somthing.
Not sure im not a modder srry =P
Just i dont wanna ruin my game by getting the best gear early on.
#8
Posté 16 mars 2011 - 10:33
Emperor Iaius I wrote...
translucentwolf wrote...
Someone over that DragonageNexus did so. He placed them directly into save games at the start of Kirkwall though:
http://dragonagenexu....php?id=1448891
Perhaps someone could pull out the bits he's got there, and post as a separate mod.
Not necessary. You just need to get the .uti files from designerresources.erf, add the item properties in there (same way you'd add them to a save game), and then you're done. Then you either use one of the prologue mods--or more elegantly, just use Gibbed's additem mod and add them yourself with console commands.
With that additem mod, there's no longer a need to rely on somebody's save game for things like this, or save edit to begin with. I'm really busy right now, but I was planning to do something similar when I start a new game so I could share it when I do. However, that won't be for a few days and I'm sure somebody might do it before me since it's pretty easy, it just takes time to go through each item of the 3 sets.
This,
I will be fixing the actual item files, not a save game. Took me a couple days to come up with a way to edit DA2 UTIs that didnt break something, so I'll do the champion set this afternoon.
#9
Posté 16 mars 2011 - 10:34
Sunnie22 wrote...
Each individual item would have to be edited, which means that is not going to happen any time soon.Ironhammer500 wrote...
Sunnie22 wrote...
I can mod them to evolve, and they would be awarded to you if you use some other mod that awards them to you in the prologue (already exists). I'll try and do these armor pieces today sometime...
i know that might take loads of coding or somthing but could u do that for every item? or do u need to do each one by one?
and not like a general guide line for all items for example all swords increase +5 attk every lv or somthing.
Not sure im not a modder srry =P
Just i dont wanna ruin my game by getting the best gear early on.
Thats what i feared probaly some 400-1000 items i guess in the database idk just guessing so yea ohwell.
I guess the champ stuff is ok but i didnt like idea of an end game item right at the start lol.
#10
Posté 16 mars 2011 - 10:36
#11
Posté 16 mars 2011 - 10:42
#12
Posté 16 mars 2011 - 11:02
Shasow wrote...
Try http://www.dragonage...p?id=2203&tab=3
This is a savegame edit... what I will do is fix the item in the back end.
#13
Posté 16 mars 2011 - 11:05
It's possible, but just adding the property to make an item evolve generally nerfs it pretty badly since the item was originally designed to be used at a certain level range. The items level will need to be adjusted dynamically depending on what range it was designed for, which will make it impossible to just run a batch and have everything come out ok.Emperor Iaius I wrote...
Theoretically, since one would be adding the same property to every uti file, it might be possible to do it with a batch script, but such things are beyond my powers. You would have to ensure that it appended it to the end of the properties strings.
#14
Posté 17 mars 2011 - 01:34
#15
Posté 17 mars 2011 - 03:02
Sunnie22 wrote...
Shasow wrote...
Try http://www.dragonage...p?id=2203&tab=3
This is a savegame edit... what I will do is fix the item in the back end.
Still good
Edit: nevermind
Modifié par Marixus99.9, 17 mars 2011 - 03:13 .
#16
Posté 17 mars 2011 - 04:41
I'll start working these over now...
#17
Posté 17 mars 2011 - 04:42
Please be as specific as you can, like what programs to use to open things.. things to watch out to modify. Thanks in advance
#18
Posté 17 mars 2011 - 10:48
EDIT: Will the Items have removed attribute requirments too?
Modifié par DraCZeQQ, 17 mars 2011 - 10:55 .
#19
Posté 17 mars 2011 - 11:52
This would be great, thanks - I'll likely use them when I get round to my second playthroughSunnie22 wrote...
Alright, I finally got all the champion armor dug out of the data files
I'll start working these over now...
#20
Posté 17 mars 2011 - 12:06
Sunnie22 wrote...
Alright, I finally got all the champion armor dug out of the data files... who ever thought it was a good idea to save files named as the hash should be shot!
I'll start working these over now...
I love you
#21
Posté 17 mars 2011 - 04:35
DraCZeQQ wrote...
Thank you Sunnie22 for your effort, really appreciate it ... and good luck with changes =) And if using AddItem mod is the easiest, please just post here the modified item files and item codes so i can add them =)
EDIT: Will the Items have removed attribute requirments too?
Yes, there will be no attribute requirements other than class restriction.
Keep in mind that since they will be evolving, the stats will be in line with other equipment normally found at your level and current act.
#22
Posté 17 mars 2011 - 05:31
Sunnie22 wrote...
DraCZeQQ wrote...
Thank you Sunnie22 for your effort, really appreciate it ... and good luck with changes =) And if using AddItem mod is the easiest, please just post here the modified item files and item codes so i can add them =)
EDIT: Will the Items have removed attribute requirments too?
Yes, there will be no attribute requirements other than class restriction.
Keep in mind that since they will be evolving, the stats will be in line with other equipment normally found at your level and current act.
Perfect!
#23
Posté 17 mars 2011 - 05:34
#24
Posté 17 mars 2011 - 06:26
I am going to use the mage version of the Champions boots for an example.
The Boots stats are as follows:
Normal-
101 armor
1 rune slot
+18 mana/stamina
+52 attack
+2 mana/stamina regen
requires 31 willpower/magic
Evolving-
@ level 4
18 armor
+4 mana/stamina
+13 attack
+2 mana/stamina regen
@ level 24 the item has its full normal stats
101 armor
+18 mana/stamina
+52 attack
+2 mana/stamina regen
The issue becomes this...
The average level of Hawke at the end of act 3 is level 22. That means that when you get the champion armor normally in act 3, Hawke is approximately lev 19-20. If that hawke wears the evolving set at that same level, there will be a loss of stats and armor rating from the normal version.
To compensate for this loss I can increase the number of rune slots by 3 for each piece, this would allow you guys to compensate for the nerf via runes of your own choosing.
Let me know what you all think... but for now I'll proceed with this set and add 3 rune slots to each.





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