xSHAD0WENx wrote...
bioware/EA isn't seeing my money for this game. however when it drops down to $40 then i'll get it.
Third party suppliers are offering it new for under that price on Amazon, so go ahead.
xSHAD0WENx wrote...
bioware/EA isn't seeing my money for this game. however when it drops down to $40 then i'll get it.
Guest_Ashr4m_*
...Myrmedus
Haristo wrote...
Modifié par Ashr4m, 16 mars 2011 - 09:59 .
Ashr4m wrote...
...Myrmedus
Too make it short. It doesnt make sense. I simply fail to understand how something like this was acpeted by the market. Not to mention that i only know few branches where somethings costs the same just because it is from the same branch.
Modifié par DieHigh2012, 16 mars 2011 - 10:00 .
Modifié par Falls Edge, 16 mars 2011 - 10:12 .
Obviously Bioware/EA trying to get as much money out of the franchise as fast as possible. Which is why i hate EA, they are all about their investors, which is a big problem since this forces them to release games every year and make the development-time as short as possible to have a steady income.
Modifié par MingWolf, 16 mars 2011 - 10:04 .
Guest_Ashr4m_*
Falls Edge wrote...
You obviously don't understand the market or that consumers have no sense, people have defended many choices that actively screw them over, I.e republican party.
Falls Edge wrote...
You obviously don't understand the market or that consumers have no sense, people have defended many choices that actively screw them over, I.e republican party.
Guest_Ashr4m_*
inevitably this will affect investor relations as well. Its bad for business. How many people are holding off buying DA2 because of poor reviews and high prices? If they are doing it just for a steady income, or for some quickie cash to pay off debts, then I might understand the motivation. Still, its probably bad decision making if that is true. Unfortunately, the customers are the first to feel the brunt of this.
Modifié par Ashr4m, 16 mars 2011 - 10:16 .
Ashr4m wrote...
Falls Edge wrote...
You obviously don't understand the market or that consumers have no sense, people have defended many choices that actively screw them over, I.e republican party.
Still i fail to understand this. If i dont like something, i simply dont buy it. Yet this seems to be no option for most consumers nowadays and i simply dont get why. Maybe i simply refuse to believe people are like this ...
(for example: i read in another board, about some people complaining about a game and DRM, so i thought ok, if you dont like it, you wont buy it and state your opinion. Yet the last sentence was "so i will just pirate it". And i got the feeling that for many people buying games is not about choice anymore but some form of necessity. Still its only a game you can buy if you want?)
(sry for my bad english its not my native languange and when i get involved in discussions it tends to get worse)
Modifié par Falls Edge, 16 mars 2011 - 10:15 .
Ashr4m wrote...
Falls Edge wrote...
You obviously don't understand the market or that consumers have no sense, people have defended many choices that actively screw them over, I.e republican party.
Still i fail to understand this. If i dont like something, i simply dont buy it. Yet this seems to be no option for most consumers nowadays and i simply dont get why. Maybe i simply refuse to believe people are like this ...
(for example: i read in another board, about some people complaining about a game and DRM, so i thought ok, if you dont like it, you wont buy it and state your opinion. Yet the last sentence was "so i will just pirate it". And i got the feeling that for many people buying games is not about choice anymore but some form of necessity. Still its only a game you can buy if you want?)
(sry for my bad english its not my native languange and when i get involved in discussions it tends to get worse)
Ashr4m wrote...
I havent bought the game, but i played the demo and read a lot of reviews, i have to admit i was really looking forward to this game until i actually played the demo ...
what i dont get:
- They had the engine ready
Seems like a lot of stuff have change. the entire artstyle for one. I'm sure it used a bit of customization, especially in a short development time.
- They reused music
Find me a game that doesn't
- They reused locations and animations
Animations is reasonable. Its not like Bioware had been big on that at any point. Its not like its overly noticable eiter. The locations are frustrating, though not the end of the world when it comes to the game.
- the development-time was pretty short
Yes, adn it led to some notable flaws. I'm actually surprised how much the game has with the development time though.
- there is less content
The shorter development time. That said, its not a small amount of content in any regards. DA:O had so much to do I never bothered doing any of all of it.
- there werent any costs to create a new engine
Tweaking, I'm sure. Building a new enginme probably wasn't the bulk of the development anyways. It doesn't seem to make much of a difference.
- they were already expirienced with the tools
So?
Yet the game costs 60 dollars? How does this add up?
My personal opinion, i think this game is crap when
you mesure it as the succesor of DAO, it is medicore if you mesure it as
a stand-alone-game coming from bioware, and it would be medicore or
even good if it was from someone else. And by looking at how it was made it is a rip-off.
Nope. Its not mediocre. Especially coming form someone who has yet to play the game... In admittance, I enjoyed DA:O more, but DA2 is syill great imo
Obviously Bioware/EA trying to get as much money out of the franchise as fast as possible. Which is why i hate EA, they are all about their investors, which is a big problem since this forces them to release games every year and make the development-time as short as possible to have a steady income.
*Sigh*. Are you surprised? It was rushed to make a release in an optimum timeline to go with Bioware's other two big projects. Its big business. Adnw ith the success video games have had. It'll only get bigger.
I think this is really sad. Gaming industry was fighting to get aknoledged as artform for decades, yet now they became some sort of assembly line workers ...
Movies and TV are considered an art. Its treated very similarly fro what i can see. Same with other 'artforms'. The more of a structure and team is involved in creating art, the more streamlined it will be.
Not to mention i lost my faith in Bioware. They screwed up the game, their reputation, they even screwed up public relations so hard that i have gone from "i like this company" to "i dont care" ...(its rather upsetting to see how fast they destroyed their good image ...)
Good to know you haven't played the game then.
Falls Edge wrote...
A mistake from lazy posting.
Ashr4m wrote...
inevitably this will affect investor relations as well. Its bad for business. How many people are holding off buying DA2 because of poor reviews and high prices? If they are doing it just for a steady income, or for some quickie cash to pay off debts, then I might understand the motivation. Still, its probably bad decision making if that is true. Unfortunately, the customers are the first to feel the brunt of this.
Well i think your wrong here. When you are looking for investors its important to have a steady income. For example some years ago there were many small developers. They made one game, it took them years and huge invetments. They had almost no income until they actually released the game. So it was "either this game flops and "kills" us, or we get income". And theres the problem, investors dont want risk, and they dont want to wait years. So for investors its best if you just do it like EA, small games, released at frequent intervals. You may not get as much from one game as you would if you would bet all your money on one game. Yet you get assurance that even if one game fails, it will just be compensated by all the others you can make, not to mention if you release tham in such small intervalls they most likely are way less risky too make.
And im pretty shure, they have cut the costs on DA2 so much, that it will be profit-making pretty soon.
Modifié par MingWolf, 16 mars 2011 - 10:21 .
Ashr4m wrote...
I havent bought the game, but i played the demo and read a lot of reviews, i have to admit i was really looking forward to this game until i actually played the demo ...
what i dont get:
- They had the engine ready
- They reused music
- They reused locations and animations
- the development-time was pretty short
- there is less content
- there werent any costs to create a new engine
- they were already expirienced with the tools
Yet the game costs 60 dollars? How does this add up?
My personal opinion, i think this game is crap when
you mesure it as the succesor of DAO, it is medicore if you mesure it as
a stand-alone-game coming from bioware, and it would be medicore or
even good if it was from someone else. And by looking at how it was made it is a rip-off.
Obviously Bioware/EA trying to get as much money out of the franchise as fast as possible. Which is why i hate EA, they are all about their investors, which is a big problem since this forces them to release games every year and make the development-time as short as possible to have a steady income.
I think this is really sad. Gaming industry was fighting to get aknoledged as artform for decades, yet now they became some sort of assembly line workers ...
Not to mention i lost my faith in Bioware. They screwed up the game, their reputation, they even screwed up public relations so hard that i have gone from "i like this company" to "i dont care" ...(its rather upsetting to see how fast they destroyed their good image ...)
Modifié par Falls Edge, 16 mars 2011 - 10:25 .
Guest_Ashr4m_*
Modifié par Ashr4m, 16 mars 2011 - 10:30 .
Falls Edge wrote...
Ashr4m wrote...
Falls Edge wrote...
You obviously don't understand the market or that consumers have no sense, people have defended many choices that actively screw them over, I.e republican party.
Still i fail to understand this. If i dont like something, i simply dont buy it. Yet this seems to be no option for most consumers nowadays and i simply dont get why. Maybe i simply refuse to believe people are like this ...
(for example: i read in another board, about some people complaining about a game and DRM, so i thought ok, if you dont like it, you wont buy it and state your opinion. Yet the last sentence was "so i will just pirate it". And i got the feeling that for many people buying games is not about choice anymore but some form of necessity. Still its only a game you can buy if you want?)
(sry for my bad english its not my native languange and when i get involved in discussions it tends to get worse)
I rented it because I didn't think it was worth buying based off of who I talked to and what I saw, but I did give them the benefit of a doubt by renting it, and so far all I've experienced is a myriad glitches/bugs and a relatively fun but lazily crafted game.
All it means is that at its core the game is okay but not a must have. Even though they advertise it as such.
Silvermaul wrote...
Baldur's Gate II -> Gameplay > 150 hours. Replayability -> Awesome
DA II -> Gameplay 25-30 hours. Replayability None
Ashr4m wrote...
lx_theo wrote...
- they were already expirienced with the tools
So?
*Sigh*. Are you surprised? It was rushed to make a release in an optimum timeline to go with Bioware's other two big projects. Its big business. Adnw ith the success video games have had. It'll only get bigger.
Good to know you haven't played the game then.
Well, if they have already expirience with the tools they probably can work faster and more efficient.
Well, not really im just dissapointed that a company like bioware would jump on that "train" so willingly. Lets say i may was a bit naive here, or lets say i wanted to be
Well the last statmenet i made was more about their public relations (DRM, EA bans (yes it was a "mistake" after the PR-apocalypse (who would have guessed that ...)), faked user-reviews (and what EA/Bioware thinks about it), Moderators in this board, recycled maps and what they think about that)
Modifié par lx_theo, 16 mars 2011 - 10:33 .