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Why no real epilogue?


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29 réponses à ce sujet

#1
eaKephas

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Why is there no epilogue at the end of the game explaining what happened to the main character and his companions?

The ending isn't great, but it would be acceptable with a decent epilogue.

#2
Merced652

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Because then it would be obvious to everyone that no matter what choice you made, or how you RP'd, IT DIDN'T CHANGE ****.

#3
UltiPup

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Because Cassandra does not give two shillings about the companions. The story is told in flashback by Varric. Only events important to Cassandra are told.

#4
Maria Caliban

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Because it's an obvious set up to the expansions and DA III.

"And they all went on their way" means they can stick the companions in wherever and whenever they desire.

#5
Foolsfolly

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Because the ending's a solid let-down in all things.

They didn't half-ass the crap ending.

I really wish there was an epilogue for the characters. I'm interested what happened to Merrill, the Dalish, Sandel, Anders/Justice, and our sibling.

#6
Wulfram

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They probably realised that they always end up contradicting them in the next game.

#7
Pileyourbodies

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I'm glad this game lacked an epilogue like the others had because sadly those epilogues were all wrong! epilogues just limit what you can do in the future without pissing off people who follow the lore.

#8
vigna

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Leave it for DLC I guess.

#9
TJPags

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1.  Because epilogues don't matter, anyway (see dead Anders epilogue)
2.  Because nobody cares about your companions.
3.  Then how can the end be a "cliffhanger"?

#10
MerchantGOL

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Pileyourbodies wrote...

I'm glad this game lacked an epilogue like the others had because sadly those epilogues were all wrong! epilogues just limit what you can do in the future without pissing off people who follow the lore.


This 

The Epilogues Sucked in DA0

#11
Icy Magebane

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The story's not over yet... DLC + DA3 lead in... etc...

#12
Kingthlayer

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I agree with those saying the epilogues sucked, useless etc. An epilogue is good at the end of a series to explain where people went off to and what not, but not when a sequel is clearly on the way.

#13
Foolsfolly

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I loved epilogues!

Especially those about side characters you met. There was that barmaid in Redcliffe that you can give money to and then she has an epilogue that made me smile. There was the perfect ending at the Vigil's Keep defense where a whole order of knights were founded! That was great!

If they didn't want to give us epilogues for the companions they could have at least given us some for the incidental characters.

#14
Dangerfoot

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The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"

#15
Ifandbut01

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I really loved the epilogues is other Bioware games. Jade Empire, Kotor, DA:O and Awakening all had great epilogues. I dont care if some information is contradicted in the next game, I just treat those as "Story based on events in Dragon Age" things.

#16
Kabraxal

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Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

#17
Dangerfoot

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Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.

#18
Kabraxal

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Dangerfoot wrote...

Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


I think it has gotten to the point Bioware should focus less on sequels and more on stand alone titles that offer the variation with closure in the epilogues.  I felt the universes in ME and DA aren't truly effected by what you do because the sequels just cannot account for every variable. 

#19
Arrtis

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The epilogue was the best part of the older game.
No wonder the ending felt empty.
BIoware you suck at all other types of endings.

#20
Dark Specie

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Dangerfoot wrote...
Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


But ME 3 is (currently) slated to be "only" a trilogy, whereas Dragon Age might have far more games than that. Much easier to show the consequences of the things we do within a trilogy than an unknown number of games, wouldn't you say?

Still... Bioware probably went over their heads and knows it. They gave us this amazing gem called DAO... But the thing is, it raised the standard of what we expect from Bioware. So when the standard got drastically lowered with DA2 and/or out expectátions weren't answered (like, many of the epilogues from DAO & Awakening got outright ignored for one reason or another), it's natural that people'll get upset about it...

Modifié par Dark Specie, 17 mars 2011 - 12:57 .


#21
Arrtis

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Bioware needs to come up with something new and fresh.
THeir games are feeling old and stale.Except for the combat I suppose.

#22
Kingthlayer

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Dangerfoot wrote...

Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


What decisions that you make in DAO do you feel should have been better implemented in DA2?  The games take place in different areas of Thedas.

#23
Kabraxal

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Big Mac Heart Attack wrote...

Dangerfoot wrote...

Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


What decisions that you make in DAO do you feel should have been better implemented in DA2?  The games take place in different areas of Thedas.


The variations on what could happen with the Dalish or the Circle given what Origin your character was.  Releasing demons into the world if you had chosen that.  A notable difference in the Chantry or attitude towards given certain choices revolving around the Ashes or a Dwarven Chantry.  The impact Sten would have in returning to the Qunari... really, there is nothing at all on that one.  

They just needed subtle shifts and hints littered all around that made each import feel different in various ways.  As it stands, the world is basically the same at the beginning of each game and at the end.  There is little real variation. 

#24
AlexXIV

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The obvious answer, epilogues are useless. They changed so many things from the Origin and Awakening epilogues that they probably figured not making epilogues is the better choice. I cannot even disagree with that. Funny enough the epilogue as it is has enough glitches to fix. Just be glad it is that short.

Just two examples in the epilogue Varric says only Isabella stays with me, too bad I romanced Merril. And all companions leave the two. Really? Even Bethany? Your sister. Kinda funny that she is the only one of your closer family that you can save and doesn't even get mention. Well it probably won't matter anyway. They will ressurrect her or let her disappear, whatever is easier for the plot. Oh and Anders doesn't get a mention either. He is probably not important enough. I find it funny that the seekers come to look for the Champion but not wonder why the Champion did not only not kill Anders, but also fighted at his side for the mages. But I guess that's all not important. What is important is that you push a button and something awesome happens.

Modifié par AlexXIV, 17 mars 2011 - 01:16 .


#25
Arrtis

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Too bad Bioware has terrible game testers.