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Why no real epilogue?


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#26
AlexXIV

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Arrtis wrote...

Too bad Bioware has terrible game testers.

Well ...

Mass Effect, great game.
Dragon Age:Origins, great game.
Mass Effect 2, great game.

And the older titles are also all very good. I like even Jade Empire even if it wasn't successful. Thing is just if you don't have time to test a game thoroughly, and/or no time to make changes, then you cannot expect good results.

Modifié par AlexXIV, 17 mars 2011 - 01:19 .


#27
Kingthlayer

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Kabraxal wrote...

Big Mac Heart Attack wrote...

Dangerfoot wrote...

Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


What decisions that you make in DAO do you feel should have been better implemented in DA2?  The games take place in different areas of Thedas.


The variations on what could happen with the Dalish or the Circle given what Origin your character was.  Releasing demons into the world if you had chosen that.  A notable difference in the Chantry or attitude towards given certain choices revolving around the Ashes or a Dwarven Chantry.  The impact Sten would have in returning to the Qunari... really, there is nothing at all on that one.  

They just needed subtle shifts and hints littered all around that made each import feel different in various ways.  As it stands, the world is basically the same at the beginning of each game and at the end.  There is little real variation. 


Aren't they two completely different Dalish tribes?  I do agree what happened in the Circle in Ferelden should have been mentioned more other than a few lines from Cullen.

As for Sten the blight is ended during the one year time frame at the beginning of the game where Hawke is a smuggler/merc.  Which would mean that Sten returing to Par Vollen would have been right around or after the Arishok was sent to retrieve the relic.  Which is why none of that is mentioned in DA2.

#28
Arrtis

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I believe games should be thoroughly tested.

#29
Kabraxal

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Big Mac Heart Attack wrote...

Kabraxal wrote...

Big Mac Heart Attack wrote...

Dangerfoot wrote...

Kabraxal wrote...

Dangerfoot wrote...

The epilogue in DAO was really just crap.
"Remember how you built a Chantry in Orzamar? Well that guy got stabbed, and they tore down his Chantry."
"Remember how you made Harrowmont King of Orzamar? Well he got killed by one of Aeducan's supporters."
"Basically everything you thought that you accomplished and would have an effect on the next game was totally undone by forces outside of your control. Why did you even make choices in this game anyway?"


DAO was better at it then DA2... really, you have little choice in what happens in DA2. Free a certain mage... kill her in a later act.  Help try to find a killer, pain.  Refuse or help Anders... the same stupid thing occurs.  Templar, mage... doesn't matter, same basic sequence of events.  

There is little variation in DA2 compared to DOA. 

While this is true, 90% of the varriations in DAO got completely ignored in DA2. I like seeing my impact on the world in games like this. Seems like they keep dropping the ball on that aspect of this series. ME does it a lot better.


What decisions that you make in DAO do you feel should have been better implemented in DA2?  The games take place in different areas of Thedas.


The variations on what could happen with the Dalish or the Circle given what Origin your character was.  Releasing demons into the world if you had chosen that.  A notable difference in the Chantry or attitude towards given certain choices revolving around the Ashes or a Dwarven Chantry.  The impact Sten would have in returning to the Qunari... really, there is nothing at all on that one.  

They just needed subtle shifts and hints littered all around that made each import feel different in various ways.  As it stands, the world is basically the same at the beginning of each game and at the end.  There is little real variation. 


Aren't they two completely different Dalish tribes?  I do agree what happened in the Circle in Ferelden should have been mentioned more other than a few lines from Cullen.

As for Sten the blight is ended during the one year time frame at the beginning of the game where Hawke is a smuggler/merc.  Which would mean that Sten returing to Par Vollen would have been right around or after the Arishok was sent to retrieve the relic.  Which is why none of that is mentioned in DA2.


Not entirely sure. But still, Merrill should have been a bit different or altered more than what she did given a Dalish Origin.  But it aesthetically stays the same as a dwarf commoner run.

Really, if they just made the world feel different in any real form based on what happened in Origins then what happens in DA2... as it stands, choice only seems like an illusion.

#30
Dangerfoot

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Kabraxal wrote...

The variations on what could happen with the Dalish or the Circle given what Origin your character was.  Releasing demons into the world if you had chosen that.  A notable difference in the Chantry or attitude towards given certain choices revolving around the Ashes or a Dwarven Chantry.  The impact Sten would have in returning to the Qunari... really, there is nothing at all on that one.  

They just needed subtle shifts and hints littered all around that made each import feel different in various ways.  As it stands, the world is basically the same at the beginning of each game and at the end.  There is little real variation. 

Pretty much all this. In my DAO file, Allistair ordered the templars to build a mage tower free of templar rule. That would have been a huge deal, obviously, but they let me do it, along with countless other things, and then they couldn't fit those things into their second game. I understand why, it's just kind of frustrating.