CaptainVanguard wrote...
Granted, the re-use of Kirkwalls constant areas can be a bit tedious but at the same time the counter-point would be how the story revolves around it.
Again, without saying anything of the spoilers:
The story makes the area and the actions you perform within it key to events, thats what makes the balancing point here. Granted, you dont see alot of the outside world or alot of variety amoung places (minor nitpick, it'd be nice to see more) its still relevent to what it wants to show us.
Hawke's character story belongs there and I personally believe that the game gives a much more "interesting" atmosphere than its predacessor.
NOW dont get me wrong:
Origins, was great, it introduced Dragon Age with an interesting tale with some new spins on old ideas, however...
Dragon Age 2 stands out by being different, and I like that, it dares to push itself one step further. It isnt perfect but give it a few months, dlc or an expansion, or even wait till DA 3 and im sure you'll see exactly why its relevant.
Do not judge a game by a demo, keep in mind alot of the features from the full game were excluded from the demo, thereby, anyone judging by the demo alone isnt giving the game its just fairness.
The key point I will make without spoiling the story:
Dragon Age 1 was too oriented towards a heroic fantasy setting, betraying the intended purpose of Bioware's attempt to make it darker, grittier, personal.
Dragon Age 2 hits that in its story by literally being a true dark-fantasy.
Anyone who actually plays this game all the way through, doing all the side-quests might be able to appriciate that more than someone who either didnt play it at all or just did the main quests.
I love this game, and I look forwards to what Dragon Age 3 brings us as ive said before...
My only pointer would be: Keep the atmosphere of Dragon Age 2... its the story of DA 2 that sets itself apart, but dare to do something new, try to surprise us even more than you've done.
This is looking to be an impressive trilogy, but that said, why stop at 3?
Not to jump the gun here, but Dragon Age seems to be perfect for a franchise and given where its already going, I hope to see many more games after DA 3, weather prequals or sequals to the current story.
I played it all the way through, eventually. Took me quite awhile to actually push my way through the "raining men" mob fights, cut and pasted dungeons, and little annoying "run and fetch" side quests.
I know that there was a good story some where in there, it popped its little head out every once in awhile, but when it did BAM!!!!, there came the repitiion hammer with the same fights, quests, and areas to bash it back down.
Those are just some of the things that ruined this game for me.
I know that Bioware tried, and I give them props for the attempt. But they failed.
BTW, I would not call this a dark fantasy game. I saw very little that was actually dark about it other than a few questionable choices.