Modifié par XOGHunter246, 17 mars 2011 - 12:54 .
To everyone else who is disappointed with DA2, how could Bioware make amends?
#26
Posté 17 mars 2011 - 12:52
#27
Posté 17 mars 2011 - 12:53
I hope for many things to change in DA 3, Many were stated by Errant_Knight.
But if they remove spawn points and enemy waves that sucked. Don't make every goddamn quest a bloodbath even when they didn't need to be. And add more interesting characters/lets us interact with them when WE want to not when they want to. I'll be pretty happy.
#28
Posté 17 mars 2011 - 12:54
At this point I don't care about the Warden, Hawke, mr bean, I don't care. For Dragon Age 3, they need to take some time with it (or work harder, yeah, thats right, I said that), lovingly craft it, motivate themselves to NOT reuse the same areas over and over and over. There are no excuses here. I saw and interview (I think) it was from Mike Laidlaw saying something to the effect of "We wanted more content, so we had to reuse some areas, it was a risk"
Tripe, I say! Honestly, I enjoyed DA:2 but Bioware must either think we are extremely stupid (they probably do, seeing some of the comments they make here) or absolutely don't care about us, nor the money we spent. (probably this, too).
Regradless. I will still play and buy Dragon Age 3, but honestly, regardless of story, wardens, hawkes or giant boobs, it must be a better GAME.
Throw a few more quests into the Denerim section of Dragon Age origins and bam, pretty much the same as Dragon Age 2.
Modifié par Johnny20, 17 mars 2011 - 12:58 .
#29
Posté 17 mars 2011 - 12:55
However if the DA franchise keep going this road they will lose sales. Because you can fool people for a while, but not forever. Even the blindest and most loyal fan will at one point just turn to better games. DA2, the way it is presented atm is the weakest Bioware title ever. I don't know if it is the least successful though. I mean finiancial success does not depend on quality, just how much you sell. So if you sell alot of crap for alot of money you can be rich.
Anyway my trust in Bioware/DA (I think ME is doing alot better at this point) is at it's lowest point, and I don't expect them to do anything better or different in future. In the long run I think quality is better than quantity. But obviously EA doesn't think so. They are long enough in business to know. Even if at the expense of the companies they ruined.
Modifié par AlexXIV, 17 mars 2011 - 12:58 .
#30
Posté 17 mars 2011 - 01:00
AlexXIV wrote...
They owe us nothing and they won't make amends anyway.
I know they aren't going to, this is purely a hypothetical.
#31
Posté 17 mars 2011 - 01:01
Everwarden wrote...
For me all it would take is a public apology and acknowledgement of their mistake. A free "fix the end" DLC would sure help, but even if they just accepted fault and assured us it won't happen again in Dragon Age 3 I'd be entirely satisfied.
I don't think we will ever see the apology, however something that at least brings in an ACT 4 to tidy things up a little would be appreciated. I honestly feel like the whole "10 year" marketing spiel was false advertising and I feel cheated out of a final act (Because that was my expectations playing the game), so to make it available is all I would want (Even if I did have to pay extra for it).
#32
Posté 17 mars 2011 - 01:04
Hypotetical? Make DLCs that are worth their money, so if you buy them the overall game improves compared to the price. I don't see that happening though. EA won't give us one byte for free. I'd even be surprised if they patch all the bugs and glitches.Everwarden wrote...
AlexXIV wrote...
They owe us nothing and they won't make amends anyway.
I know they aren't going to, this is purely a hypothetical.
Modifié par AlexXIV, 17 mars 2011 - 01:05 .
#33
Posté 17 mars 2011 - 01:10
#34
Posté 17 mars 2011 - 01:12
XOGHunter246 wrote...
I would like them to make a patch to get rid of some of the bugs and glitches. Improvements on the stupid ai and more banter in DA3 please this game felt more empty and even making the NPCs react when a fights happening (running) instead of just strolling by like it invisable lol (Hightown). I know tactics has improved but it still needs work in my book.
Also is it just me I never got the same feeling from this game as DAO because choices mattered in DAO.
I don't understand how choices mattered in DAO more than DA2. Every single decision you made ended in the exact same fight at the end. Maybe with the epilogue at the end they had the illusion of mattering more but in reality it did not..
#35
Posté 17 mars 2011 - 01:14
AlexXIV wrote...
Hypotetical? Make DLCs that are worth their money, so if you buy them the overall game improves compared to the price. I don't see that happening though. EA won't give us one byte for free. I'd even be surprised if they patch all the bugs and glitches.
I think they'll patch up the major bugs, but it will be a snowy day in hell before we get more than that.
Our DLC is going to be pointless side missions unrelated to the story that you can do in any act with no consequences at all and the only effect to the rest of the game at large will be shiny loot. I hope I'm wrong, but I think anyone reading this, even a shill, knows that I'm not.
#36
Posté 17 mars 2011 - 01:15
#37
Posté 17 mars 2011 - 01:21
Big Mac Heart Attack wrote...
I don't understand how choices mattered in DAO more than DA2.
Let me explain the difference. Both games had a main story where the protagonist makes decisions, and both end in a pre-determined boss fight. Seems similar, right?
Wrong! In Origins the choices you made actually have a long-lasting* ripple effect on the entire world of Thedas, molding the world for years and even decades to come! Killing the Archdemon is the least of the changes the warden had on the world at large! You determine what happens to the dwarves as a people, the fate of the holiest relic in the world (I, personally, took a whiz on those ashes), and your actions (or inactions) decide the fate of Redcliffe. This is, of course, among other choices large and small, but those are the first that popped into my head.
Compare that to Dragon Age 2. What choices do you make that ripple across the world? *crickets* Yeah, none. The effect you have is pre-determined, all the 'choices' you make are illusions as you choo-choo along the plot railroad.
*Long-lasting, in this context, means until Darth Gaider retcons them.
#38
Posté 17 mars 2011 - 01:27
Everything else is an improvement, especially the graphics. Coming back from DA2 to DA:O is like looking at focused photo and then looking at unfocused photo.
#39
Posté 17 mars 2011 - 01:28
#40
Posté 17 mars 2011 - 01:29
Zenstrive wrote...
The only thing I am disappointed with DA2 is the recycled areas and the fact that we have no controls on the finale.
Everything else is an improvement, especially the graphics. Coming back from DA2 to DA:O is like looking at focused photo and then looking at unfocused photo.
We'll just have to agree to disagree there, because I couldn't disagree more.
#41
Posté 17 mars 2011 - 01:33
Zenstrive wrote...
The only thing I am disappointed with DA2 is the recycled areas and the fact that we have no controls on the finale.
Everything else is an improvement, especially the graphics. Coming back from DA2 to DA:O is like looking at focused photo and then looking at unfocused photo.
DA:O is almost unplayble for me now i have to admit
#42
Posté 17 mars 2011 - 01:33
I am in the dissapointed crew and I don´t think I deserve an apology. They did their job and I found it it is now quite what I expected; my fault I guess...
However, I will add that I hope next Dragon Age game takes its time and the result does not feel rushed, not more nor less.
For Dragon Age 2 I would really love a "Varric´s Untold Tales", a redux like in The Witcher that simply refines what is already there. Something like taking another year to get a more complete and fleshed out game.
For me too, but it´s because the momory leak issue and how terribly slow it gets.MerchantGOL wrote...
Zenstrive wrote...
The only thing I am disappointed with DA2 is the recycled areas and the fact that we have no controls on the finale.
Everything
else is an improvement, especially the graphics. Coming back from DA2
to DA:O is like looking at focused photo and then looking at unfocused
photo.
DA:O is almost unplayble for me now i have to admit
Modifié par Statulos, 17 mars 2011 - 01:34 .
#43
Posté 17 mars 2011 - 01:33
Everwarden wrote...
Big Mac Heart Attack wrote...
I don't understand how choices mattered in DAO more than DA2.
Let me explain the difference. Both games had a main story where the protagonist makes decisions, and both end in a pre-determined boss fight. Seems similar, right?
Wrong! In Origins the choices you made actually have a long-lasting* ripple effect on the entire world of Thedas, molding the world for years and even decades to come! Killing the Archdemon is the least of the changes the warden had on the world at large! You determine what happens to the dwarves as a people, the fate of the holiest relic in the world (I, personally, took a whiz on those ashes), and your actions (or inactions) decide the fate of Redcliffe. This is, of course, among other choices large and small, but those are the first that popped into my head.
Compare that to Dragon Age 2. What choices do you make that ripple across the world? *crickets* Yeah, none. The effect you have is pre-determined, all the 'choices' you make are illusions as you choo-choo along the plot railroad.
*Long-lasting, in this context, means until Darth Gaider retcons them.
You mean the Dwarves who if you put one guy on the throne he's killed anyways? That's pretty much BioWare telling you right there that only one decision mattered here and if you made the wrong one they fixed it for you.
Redcliffe was almost decimated before you get there in the first place, you save a few dozen people if that. I doubt anyone other than Eamon cares about Redcliffe. Hell I walked away from them and then Alistair came up to me in camp and thanked me for saving it.
What are the real options regarding the ashes? You can either pour the blood on them or not tell anyone about it, both lead to the same ending of noone seeing them again. Or you can open it up the public, they're not used for anything important.
DAO is just as much a "choo-choo along the plot railroad" as DA2.
#44
Posté 17 mars 2011 - 01:39
Big Mac Heart Attack wrote...
You mean the Dwarves who if you put one guy on the throne he's killed anyways? That's pretty much BioWare telling you right there that only one decision mattered here and if you made the wrong one they fixed it for you.
Er.. no. In the epilogue one is a good king who is a bad person, and one is a bad person who is a good king. If they have retconned that in DA2, that doesn't change that this was a significant choice with consequences in the original game.
Redcliffe was almost decimated before you get there in the first place, you save a few dozen people if that. I doubt anyone other than Eamon cares about Redcliffe. Hell I walked away from them and then Alistair came up to me in camp and thanked me for saving it.
It's the difference between a village surviving and carrying on and being snuffed out. That strikes me as significant.
What are the real options regarding the ashes? You can either pour the blood on them or not tell anyone about it, both lead to the same ending of noone seeing them again. Or you can open it up the public, they're not used for anything important.
Well, in this case they've retconned it so that the choice -doesn't- matter at all, but if you defiled the ashes originally you could kill Leliana and Wynne.
DAO is just as much a "choo-choo along the plot railroad" as DA2.
Nope! Sorry.
#45
Posté 17 mars 2011 - 01:44
#46
Posté 17 mars 2011 - 01:48
Everwarden wrote...
Big Mac Heart Attack wrote...
You mean the Dwarves who if you put one guy on the throne he's killed anyways? That's pretty much BioWare telling you right there that only one decision mattered here and if you made the wrong one they fixed it for you.
Er.. no. In the epilogue one is a good king who is a bad person, and one is a bad person who is a good king. If they have retconned that in DA2, that doesn't change that this was a significant choice with consequences in the original game.Redcliffe was almost decimated before you get there in the first place, you save a few dozen people if that. I doubt anyone other than Eamon cares about Redcliffe. Hell I walked away from them and then Alistair came up to me in camp and thanked me for saving it.
It's the difference between a village surviving and carrying on and being snuffed out. That strikes me as significant.What are the real options regarding the ashes? You can either pour the blood on them or not tell anyone about it, both lead to the same ending of noone seeing them again. Or you can open it up the public, they're not used for anything important.
Well, in this case they've retconned it so that the choice -doesn't- matter at all, but if you defiled the ashes originally you could kill Leliana and Wynne.DAO is just as much a "choo-choo along the plot railroad" as DA2.
Nope! Sorry.
If Harrowmont is put on the throne he is killed in the epilogue. Because you feel Redcliffe was significant doesn't make it so. And especially not a long-lasting ripple effect on the entire world of Thedas. And your arguement for the Ashes being important is that it can be used to kill off or get rid of certain party members? Like giving Isabela to the Qunari? Like giving Fenris back to his master? Like having Sebastian running away to get the army of Starkhaven after you?
#47
Posté 17 mars 2011 - 01:50
Big Mac Heart Attack wrote...
Everwarden wrote...
Big Mac Heart Attack wrote...
You mean the Dwarves who if you put one guy on the throne he's killed anyways? That's pretty much BioWare telling you right there that only one decision mattered here and if you made the wrong one they fixed it for you.
Er.. no. In the epilogue one is a good king who is a bad person, and one is a bad person who is a good king. If they have retconned that in DA2, that doesn't change that this was a significant choice with consequences in the original game.Redcliffe was almost decimated before you get there in the first place, you save a few dozen people if that. I doubt anyone other than Eamon cares about Redcliffe. Hell I walked away from them and then Alistair came up to me in camp and thanked me for saving it.
It's the difference between a village surviving and carrying on and being snuffed out. That strikes me as significant.What are the real options regarding the ashes? You can either pour the blood on them or not tell anyone about it, both lead to the same ending of noone seeing them again. Or you can open it up the public, they're not used for anything important.
Well, in this case they've retconned it so that the choice -doesn't- matter at all, but if you defiled the ashes originally you could kill Leliana and Wynne.DAO is just as much a "choo-choo along the plot railroad" as DA2.
Nope! Sorry.
If Harrowmont is put on the throne he is killed in the epilogue. Because you feel Redcliffe was significant doesn't make it so. And especially not a long-lasting ripple effect on the entire world of Thedas. And your arguement for the Ashes being important is that it can be used to kill off or get rid of certain party members? Like giving Isabela to the Qunari? Like giving Fenris back to his master? Like having Sebastian running away to get the army of Starkhaven after you?
Last time I put Harrowmount on the throne, he wasn't killed in the epilogue.
#48
Posté 17 mars 2011 - 01:53
#49
Posté 17 mars 2011 - 01:53
Big Mac Heart Attack wrote...
If Harrowmont is put on the throne he is killed in the epilogue.
Not in mine he wasn't. He ruled badly and the dwarves went downhill during his rule.
It's a long lasting ripple because it is, not because I feel it is. Redcliffe existing or not is dependent upon the actions of the Warden.Because you feel Redcliffe was significant doesn't make it so. And especially not a long-lasting ripple effect on the entire world of Thedas.
And your arguement for the Ashes being important is that it can be used to kill off or get rid of certain party members? Like giving Isabela to the Qunari? Like giving Fenris back to his master? Like having Sebastian running away to get the army of Starkhaven after you?
Don't have the Sebastian DLC. But if you give Isabela up she just escapes three days later. Do you hear that CHOO CHOO in the distance? No?
If you give Fenris back to his master that actually might have an effect on the world. I doubt it, but it could happen. Only one man, though. You were just complaining that saving a village isn't relevant, but saving one man from slavery is? Cognitive dissonance if ever I've seen it.
#50
Posté 17 mars 2011 - 01:58
Icy Magebane wrote...
Um... not to interrupt, but you can give Fenris back? Do you get anything good for him?
On my mage I gave him back and got a robe. But then again on my warrior I didn't give him back and I got a chest at the end. So I guess probably not. You do get a letter saying that Fenris had his mind erased again, so there is no possibilty of him coming back to get you.
And for the Harrowmount thing, didn't realize he stays alive only if you also side with Branka.





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