There are spoilers in here. Just warning ya.
I'm having trouble believing that the OP was fair at all, considering all he did was bash the game. I didn't see any positive aspects whatsoever.
I disagree, but don't shoot me for saying so. There were issues with DA2, and I'm not going to minimize that. For example, the numerous bugs and issues with the game, like how Sebastian's second quest can trap you in a room and make you crash every time you zone out of it, or how Bioware didn't have the common courtesy to test the game on a single-core machine and realize that the game couldn't save on it prior to release.
Also, the copy and paste dungeons that made me extremely bored after the first couple of times of seeing the same cave flipped a different way. And the delivery, no dialogue quests felt really cheap.
For my final criticism, but not the final issue I see with the game, would be the completely unfocused main story. You dance around the main issues in the game because they can, honestly, take up 4 hours of your time in the game. Only about an hour of the 14 hours I spent from the beginning to the end of Act 1 was spent getting maps for the expedition. Most of the game was side-quests, diluting the main story to the point that it felt unimportant except for the progression of the game.
Issues aside, however, it was a fantastic game. People don't seem to appreciate some of the more subtle aspects that make Bioware a great company. Let me first point out the music in the game. This is coming from a musician, each piece (aside from some of the repetitive, low brass dominant battle music) had this phenomenal power and emotion to it. May I remind you of Fenris's main theme, soft vocals over a lone lead violin (complemented by the rest of the string section, but dominated by that first violinist). It was heartbreaking, telling the story of a troubled elf with no home and no memories except those to remind him of vengeance against those who turned him into what he was. That was only one of many incredible pieces.
Secondly, the characters seem to be criticized a lot, but they are simply misunderstood, I believe. These people were not shallow or underdeveloped, they simply led their own lives. They were led by Hawke, but their lives did not revolve around him/her. They were, in my opinion, less forgiving and less fond of the other companions. To some, this is annoying, but I find it to be a refreshing change from origins, where everyone got along perfectly (with the exception of Morrigan). Everyone was appeased in such dramatically different ways, you cannot make a single decision in DA2 that raises friendship without raising rivalry in another companion (so long as both were there). I do not understand how corporate laziness factors into this companion depth, as it's just a different perspective. The companions carried this game, hands down. Each one had lengthy side quests that took the ENTIRE game to complete. In origins I could leave Lothering, talk to Leliana in camp and get her approval up to 90 by just talking to her over and over, plus the gifts. Then we'd kill some mercenaries, go to Denerim and find Marjolaine, then talk to her in camp. Poof! Leliana is hardened! Woo! Or Alistair, where I'll learn about his sister and then talk to her, then harden Alistair. Woo! I can have a foursome! In DA2, We gradually learn more about these characters over years. Isabela lies to you and betrays you (twice, depending on decisions and side-quests chosen), and she won't actually fall for you until late in Act 3 (after doing sidequests larger than anything Origins has to offer in every single act.) So what if you can't talk to them outside their homes? So what if you can't sleep with them whenever you please? Now those are shallow reasons to hate a character, considering the likes of Anders, Isabela and Fenris are far more complex than many of the Origins companions (Anyone else ever notice the hypocrisy that Fenris has when it comes to magisters enslaving people, yet the circle of magi enslaves mages?)
The sad thing is that DA2 succeeds spectacularly in very subtle ways. I picked up on them right away, but I don't think everyone did. Anyone else notice how the templar/mage conflict was expanded upon throughout the entire game? Hawke's mother is killed by a blood mage. Ser Alrik abuses mages for his own sadistic pleasures (Anders even mentions at one point that rape in the circle of magi is not uncommon). The game does not let you choose the comfortable moral high ground. Ever. To some, that's a turn-off, but to me, it's incredible. You have to pick between the lesser of two evils (which is open to interpretation), not the clear right or wrong. Blood mages often turn into psychopathic killers due to demon influence, but templars are prone to violence and oppression. Both sides have moderates that seem decent fellows, worthy of respect. Both sides also have extremists that would willingly murder to keep their opinions afloat. There are mages who think highly of templars, templars who think highly of mages.
In the first game, I was completely certain that templars were bad and that siding with mages was the obvious right thing to do. The writing in Origins allowed only that, as it did not focus on the templar's plight nearly so much. It focused on the mages suffering and toned down mage evildoing. After DA2, I'm not so sure. A mage murdered Hawke's mother, after all. Anders blew up a church and killed the only possibility of a bloodless settlement between Orsino and Meredith.
The uncomfortable grey morality, complemented by the incredibly sophisticated writing makes this game so very pleasurable. Every quest with a choice usually makes it difficult to do so. There are exceptions, like Meeran's quest to kill Lord Harriman (Harimann sent food and aide to Ferelden during the Blight, leading him to be hated by nobles and having them hire mercenaries to kill him), but those are few and far between.
And please, don't anyone say that the final boss wasn't awesome. Meredith started questioning her beliefs, her righteousness, after you start to overpower her. She ponders whether she is the insane one, not them, if she was doing something wrong. Having the final boss, an unrelenting, super-powered nightmare capable of animating statues vocally state her self-doubts made me smile in a sad way.
Anyway, I'm rambling now. This games has its faults. I will not diminish them. A year, or even six months, more of development would have made this a much better, much more varied game. However, the faults are outweighed by its accomplishments. Don't bother labeling me a fanboy or being "blind" in some way. I simply disagree. I'm eagerly awaiting Dragon Age 3, and I hope I get more of where DA2 succeeded.
Mix the plot progression and variety of Origins with the moral greyness, companions and unsettling social commentary of DA2 and we'll have a perfect game. Or close to it.
Modifié par sandslayer76, 17 mars 2011 - 11:31 .