Selig wrote...
Think for a moment, if you were forced to be imprisoned in a tower for a birth defect. Able to walk its halls freely and study your birth defect, but not able to leave or put that defect to any use. Step out of line or make one wrong move and death or loss of everything you are are the only two options you get. Your captors give you no leniency, and the only way you will ever leave this life is death or escape - and escape means death if they catch you.
I think this is why the mages you meet are jerks. Repressed their entire lives, they finally escape with the thought of survival on their mind. Everyone is suspicious of them. Anyone could report them to the templars and end their freedom or their lives. And all of this because of something some unrelated people did a thousand years ago, they are being punished for it.
This is reaching though. Quite a bit of Mages seems well adjusted. Like if you goto the Gallows they are students wandering the Squares. They are not all locked up in a tower and have nothing to do. They have lives. It is no different than a on-campus academy where you cannot leave the campus unless the teacher excuse you.
There are definitely restricted freedom, but when you have a bunch of people who are always armed, wouldn't you restrict their freedom? Like they have to pass a profeciency test before they can carry their weapon (or in the mage case, mix with normal society). Or like you cannot attack people with the weapon without consequence that is higher than if you attacked them with your fists (just like our society).
What the Templars at Kirkwall under the Overzealousness of Meredith (even before Act 2) is extreme, but so are some of the people's view that mages deserve to be free just like normal people without
any oversight.
Templars have oversights as well. They are governed by superiors and the Chantry. You cannot blame 1 bad leadership for an entire system. There are bad people in every situation, the robustness of a system is how quickly/well those bad apples are rooted out.
In the case of Kirkwall they BOTH utterly failed. The Circle should also be policying itself and by all account they failed MISERABLY. One can just as easily argu that if the Circle had kep better reins on itself that Meredith would not have been so extreme. Because Blood Mages keep poping up so she has to constantly excaliate her efforts which in turns churns out MORE blood mages. It is a vicious cycle and the blame cannot be so completely laid on one side or the other. It is on both the leadership's faults. I personally blame the Grand Cleric. As a person whom both leaders respect, she should have used her infulence to protect her flock. But I understand why Bioware had to keep her out of it, or else the game has no climatic ending - nor the pointless destruction. The whole story is just a pooch-screw because Bioware already wrote the conclusion and just ramroded a bunch of unrealistic events together to lead to it. Everyone had to be stubborn and bull-headed and one-dimensional to make it work, because the story required bigotry and insensitivity - and that is what had to happen.