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[Guide] How to Travel and Do Quests After Beating the Game


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#1
Shasow

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You know how the map locks up after you beat the game, preventing you from traveling anywhere except your home and the Black Emporium? Well, I know how to make it so that you can travel!

First of all, you need to enable your console. Read on it here.

After that, press ~ and type: runscript zz_dae_debug. Then, select the options: World Map Debug -> Initialize World Map -> Act 3.

You should then be able to travel anywhere you want as before you beat the game. Now you ask, why would anyone want to do this? I'm not sure, honostly. I think it's nice to be able to travel where I need to for mods or for searching caves of Darkspawn.

I'm not sure if this may cause any bugs, so have a backup save before you save after doing this.

_________________
To activate secondary quests you may have missed...do these simple steps. These steps do not require you to activate your map (some of them may be, I haven't checked every single quest).

1. Type runscript zz_dae_debug in commands.
2. Click Plot Jump -> Secondary Plots -> One-Offs -> Work with a plot -> Finding Nathalian (you can pick any of them, this is just an example) -> Set Plot flag -> Quest Accepted

There are a bunch of options, and some may and may not work. You have to play around with it. Finding Nathalian is probably the best working quest using this method if you haven't beaten it already.

This may also cause bugs, as with above. There should be a very little number of bugs, if any.

You can also read and download all this here or here.

Modifié par Shasow, 18 mars 2011 - 07:59 .


#2
Cambios

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Shasow wrote...

Now you ask, why would anyone want to do this? I'm not sure, honostly. I think it's nice to be able to travel where I need to for mods or for searching caves of Darkspawn.


First of all, I think it OWNS to be able to move around after you beat the main storyline. I hate how Bioware always wants to lock you out of the game after the main story ends. I always wish I could go back to the main town and talk to NPCs and get some kind of "Hey, nice job!" voice reaction.

Second, have you found anything you can still do at that point? Can you finish quests? Can you do any untaken side quests?

Third, I think this would be a perfect jumping off point for any future player made mods to add levels and such.

#3
Shasow

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Well...the only thing I've really found is some bandits/monsters to kill. Someone needs to add quests through a mod.

#4
Cambios

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Shasow wrote...

Well...the only thing I've really found is some bandits/monsters to kill. Someone needs to add quests through a mod.


This would be really awesome.

So you can't complete unfinished quests?

My first playthrough, I had like 5 quests to finish in the gallows zone, but I never could because as  soon as I went there, it would trigger the "final event."

#5
Thychiz

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Cambios wrote...

Shasow wrote...

Well...the only thing I've really found is some bandits/monsters to kill. Someone needs to add quests through a mod.


This would be really awesome.

So you can't complete unfinished quests?

My first playthrough, I had like 5 quests to finish in the gallows zone, but I never could because as  soon as I went there, it would trigger the "final event."



Correct me if i'm wrong, But upon completion of the game, your journal goes totally empty.. So I assume the game removes all quests once it's complete. :S at least thats what mine did :(, I ended with 300exp to lvl 23 lol.

#6
Cambios

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Thychiz wrote...

Correct me if i'm wrong, But upon completion of the game, your journal goes totally empty.. So I assume the game removes all quests once it's complete. :S at least thats what mine did :(, I ended with 300exp to lvl 23 lol.


Aha. You are right. I remember that. :(

Oh well. I seem to recall my writing desk was wiped out as well.

What if there was a way to wipe out all the "quest completed" flags for Act III, except for main story line quests and completed companion quests? That would then give you quite a lot to keep doing, and with no main story line to trigger you never accidentally finish the world.

And from there, people could start chaining off their modded content, new zones, etc.

#7
Thychiz

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Cambios wrote...

Thychiz wrote...

Correct me if i'm wrong, But upon completion of the game, your journal goes totally empty.. So I assume the game removes all quests once it's complete. :S at least thats what mine did :(, I ended with 300exp to lvl 23 lol.


Aha. You are right. I remember that. :(

Oh well. I seem to recall my writing desk was wiped out as well.

What if there was a way to wipe out all the "quest completed" flags for Act III, except for main story line quests and completed companion quests? That would then give you quite a lot to keep doing, and with no main story line to trigger you never accidentally finish the world.

And from there, people could start chaining off their modded content, new zones, etc.





^^^^^^^^^^^^^ This +1!!

#8
Vaelfor

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You can still do a few quests. I got a random quest to kill some mercenary organisation.
I even did the Undying Xebenkek (sp.?) Ach. By using the runscript zz_lgt_debug menu.

#9
Shasow

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There are ways to go back in time through the zz_dae_debug command. And there might be ways to trigger a quest without going back. I'll play with it and see.

Modifié par Shasow, 17 mars 2011 - 09:35 .


#10
Cambios

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I hope more people work with this, and figure out a way to make the game "playable" after the end of the main quest.

This is one of Bioware's biggest weaknesses on these games: their stubborn insistence that when the main story ends, the game ends.

#11
Shasow

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OK! I found a way to add quests through the command...here it is...it's kind of long and has many choices:

1. Type runscript zz_dae_debug in commands
2. Click Plot Jump -> Secondary Plots -> One-Offs -> Work with a plot -> Finding Nathalian (you can pick any of them, this is just an example) -> Set Plot flag -> Quest Accepted

Try that...it may have some bugs...and you might not be able to travel to a specific area (you'd have to do go back and choose plot jump if you can't travel to the area). I think you don't have to plot jump for most quests though. It'll probably just automatically set the area for you to travel to.

For Finding Nathalian, you don't have to plot jump...or even use the unlock map method...to travel to the area.

You could also choose some other stuff...like instead of One-Offs, you can redo Act quests and stuff...just play around with it.

You can also revisit areas, like if you click investigate instead of one-offs...you can go back to that dragon fight (you can fight it if you haven't already, I think)...or if you click deep roads, you'll teleport there. A bunch of stuff you can do.

Modifié par Shasow, 17 mars 2011 - 10:54 .


#12
Cambios

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Nice work so far on this!

#13
skylr616

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------------------------------------------------------------------------------
Give us a toolset Bioware! Pleeeeeeaaaaassssseeee!
------------------------------------------------------------------------------

*aghem*

Did anyone else hear that? hmmm...

#14
Shasow

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Until then...this will have to do.

#15
daywalker03

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Cambios wrote...

I hope more people work with this, and figure out a way to make the game "playable" after the end of the main quest.

This is one of Bioware's biggest weaknesses on these games: their stubborn insistence that when the main story ends, the game ends.


You forgot the "in my opinion", didn't you? In my opinion, this is the greatest strength of Bioware games, as it enhances the feeling of a living world.

#16
Irish Coffee

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I just bookmarked this thread because it is full of awesomesauce.

Great work guys!

#17
Maclimes

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Cambios wrote...

I hope more people work with this, and figure out a way to make the game "playable" after the end of the main quest.

This is one of Bioware's biggest weaknesses on these games: their stubborn insistence that when the main story ends, the game ends.


Mass Effect 2 didn't do that. After you beat the game, you're still flying around in the Normandy. You can still do quests, mine resources, talk to companions, explore planets, the whole nine yards. If you didn't romance anyone yet, you can even do that, complete with cutscenes and all.

#18
Shasow

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daywalker03 wrote...

Cambios wrote...

I hope more people work with this, and figure out a way to make the game "playable" after the end of the main quest.

This is one of Bioware's biggest weaknesses on these games: their stubborn insistence that when the main story ends, the game ends.


You forgot the "in my opinion", didn't you? In my opinion, this is the greatest strength of Bioware games, as it enhances the feeling of a living world.


Well, in most people's opinions, we don't like beating a game and being forced to put it in a drawer to never be seen again just because we can't do anything after beating it.

#19
Cambios

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daywalker03 wrote...

Cambios wrote...

I hope more people work with this, and figure out a way to make the game "playable" after the end of the main quest.

This is one of Bioware's biggest weaknesses on these games: their stubborn insistence that when the main story ends, the game ends.


You forgot the "in my opinion", didn't you? In my opinion, this is the greatest strength of Bioware games, as it enhances the feeling of a living world.


First, I hate this trend of idiot internet morons who are so clueless they have to be explicitly told when something is an opinion. If you actually need "in my opinion" there, you are a total buffoon.

Second, when the main story ends and you get credits, if that's how you like it to end, great. Stop! The game makes a "final save" that you can load, but for some silly reason you can't do anything. That's dumb.

The situation as they have now only satisfies one camp. If that "final save" was actually playable, and you could keep running around the city if you CHOSE too, then EVERYONE would get to have it their way.

Understand? Or are you really so addle brained that you can neither understand this point, nor understand that obviously posts on a game message board are opinions.