mhendon wrote...
Hmmmm I loved Alistair and I still do. I found the party in Origins to be less depressing all together and the Blight gave the entire game a single focus. There was always a clear reason for doing what you were doing even though a lot of people aren't moved by the "ancient evil" thing.
As for DAII, I found the characters to be somewhat one dimensional, like they were all defined by a single viewpoint save for Varric and Aveline who more accurately were defined by no viewpoint at all. In their case, I didn't see it as a bad thing because they had a personality-Varric was a sometimes sweet, sometimes a scoundrel storyteller, while Aveline was the DA equivalent of a modern working woman, balancing a career and love, semi-adopting Hawke. Isabella was defined by her ****tiness, Fenris really was broody and mean to mages, Anders was CRAZY, Carver/Bethany were the second-child, Sebastion was MR. Righteous. While this is probably oversimplifying them, these aspects of their personalities were so dominate that they seemed shallow. Finally, the rise to power thing seemed seriously directionless sometimes. We didn't even have a central villian till the very very end.
Dream Party:
Alistair
(awakening) Anders 
Merrill
Fenris (Can't...resist...the broody...)
The last spot is a rotation of all the DA:O characters.
Morrigan was a cold-hearted ****.
Alistair was a mindless goofball.
Leliana was a gullible ditz.
Sten was an angry comtemptuous giant.
Shale was a wisecracking piece of rock.
Zevran was a gay elf obsessed with making love.
Wynne was a preachy old school teacher.
Oghren was a drunken good-for-nothing.
Dog was a slobbery mutt.
See what I did there? You can play the trait game for pretty much any character in existence.