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Two-Handed Tank


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#1
Maria Caliban

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Is there a good build for a two-handed tank? I'd like to get through the game without Aveline this time.

The prima guide has suggested 5 points in str per 4 levels, 1 point of cun each level, and one point in con or willpower per level.

#2
mesmerizedish

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Do you mean for the PC, for Fenris, or for either?

Obviously, the defender tree is good for survivability, and the battlemaster(?) tree is good for control. One of the prongs of Fenris's specialization seems quite appropriate for tanking. It's heavy on defense and magic resistance.

#3
upsettingshorts

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Well, even if you don't want to play on Nightmare, the Vanguard guide will still work - even moreso to stupidly easy levels as your melee of death won't kill your companions who get in the way. Occasionally due to boredom I've dropped down the difficulty and done the same thing. The guide (and thus my character) doesn't even have the 2HW feating into any Taunt or defensive skills, still is the only heavy in the party.

Modifié par Upsettingshorts, 17 mars 2011 - 03:52 .


#4
Malanek

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Maria Caliban wrote...
The prima guide has suggested 5 points in str per 4 levels, 1 point of cun each level, and one point in con or willpower per level.

I think that is too low on con, especially early you need at least one point per level to equip decent armour. I would suggest 2 str 1 con most of the time. Then if you find yourself short on prerequisites just bump it around a bit. You do need a bit of willpower, but only as much as necessary and will depend on what talents you pick - there are no simple rules for it. I would forget about cunning altogether on a 2hw, any point you would put into cun is better in con.

#5
mesmerizedish

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Malanek999 wrote...

I think that is too low on con, especially early you need at least one point per level to equip decent armour. I would suggest 2 str 1 con most of the time. Then if you find yourself short on prerequisites just bump it around a bit. You do need a bit of willpower, but only as much as necessary and will depend on what talents you pick - there are no simple rules for it. I would forget about cunning altogether on a 2hw, any point you would put into cun is better in con.


I agree that constitution is probably better than cunning (based on my experience with Aveline). The lack of high-grade +defense items combined with the diminishing returns of cunning's defense bonus as you level makes it difficult it achieve a reasonable defense score without strength or constitution taking too heavy a hit. In the end, I found that the extra health is better protection than defense.

[EDIT] I should mention that I play on hard. It may be entirely different at nightmare. Not sure what difficulty you enjoy, Maria :P

Modifié par ishmaeltheforsaken, 17 mars 2011 - 04:13 .


#6
Plinky4

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A big part of success as 2h tank is finding nice "hammers" to capitalize on the nutty amount of staggers you'll be pooping out with every swing. Kickback, chain lightning and crushing prisons will all do hot damage, hence the popularity of the Varric/Merril/Anders team. Izzy is quite good too as explosive and lacerate both get boosts from stagger, but I kept accidentally mauling her in the face every time I went on a faceroll rampage.

As for stats, I kept str/con even until 31 con to wear champion gear, then I drizzled a bit of willpower (5 points? 10 points? very subjective) and finally pumped str all the way to the moon.

Beware, even on NM this will make most of the game rather easy. I'm finding myself having a hard time with other classes/builds.

#7
Ziggeh

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My Hawke is a two handed chap and I didn't feel like bowling about with a second, so I piled Fenris high with all the defensive toggles and passives his little willpower could muster (he has exactly 30 stamina left in the bank, freeing him for taunts) and swapped him out with Aveline whenever I felt he needed airing out.

Works just as well, mostly. I've discovered bosses tend to eat him up, critical hits I assume, as well as all those status effects Ave's immune to.

#8
Maria Caliban

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ishmaeltheforsaken wrote...

Do you mean for the PC, for Fenris, or for either?


For the PC.

Obviously, the defender tree is good for survivability, and the battlemaster(?) tree is good for control. One of the prongs of Fenris's specialization seems quite appropriate for tanking. It's heavy on defense and magic resistance.

Yes, I used him as a tank sometimes in my previous game with Merrill and Isabela. It was a bit tricky at times, but that's because my PC was poorly specced.

Plinky4 wrote...

A big part of success as 2h tank is finding nice "hammers" to capitalize on the nutty amount of staggers you'll be pooping out with every swing. Kickback, chain lightning and crushing prisons will all do hot damage, hence the popularity of the Varric/Merril/Anders team. Izzy is quite good too as explosive and lacerate both get boosts from stagger, but I kept accidentally mauling her in the face every time I went on a faceroll rampage.

As for stats, I kept str/con even until 31 con to wear champion gear, then I drizzled a bit of willpower (5 points? 10 points? very subjective) and finally pumped str all the way to the moon.

Beware, even on NM this will make most of the game rather easy. I'm finding myself having a hard time with other classes/builds.


Cool. Thank you. :)

Modifié par Maria Caliban, 17 mars 2011 - 07:14 .


#9
Altima Darkspells

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Well, it depends on what difficulty you're playing on and what other characters you wish to take in your party.

Is your tank going to be the only warrior in your party? Because Rally is ridiculously good.

I'd definitely recommend the Reaver specialization. Both because it can pump out some fantastic damage, but because it comes with a self-heal, which will come in handy if you roll without a healer (my two hander playthrough had Merrill as my party-mage). Blood Frenzy+Cleave+Whirlwind will wipe out most weak enemies, which will restore a good portion of the warrior's stamina.

Templar spec is also decent. The bonus damage against spellcasters and fade creatures is nice, and Magic Resistance stacks with Damage Resistance.

Armistice and Goad are good rogue skills for controlling threat when your warrior has taunt in cooldown.

Sustainables can be used. Bravery is decent, as is Turn the Blade with Battle Synergy, but at that point, you're eating pretty heavily into your stamina.

The other classes can do some decent support for your tank, too. Archers (Varric) can use an upgraded hail of arrows to limit chipping damage your tank will inevitably take. Horror and/or Petrify are fantastic for locking down elites and bosses. Especially those nasty rogues who seem all too happy to ignore the tank and go straight for the backstab on mages.

#10
SlamminHams

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 If you run Hawke as a 2H Tank, you can get away with basically having zero tanking oriented talents, since you can micro the character and dodge nearly every enemy melee attack.  Devour along with the 50% Magic Resistance from the Templar tree is pretty much all you need to stay alive from your end.  Support and heals from your supporting cast of companions.

As for Fenris being an automated 2H Tank, I prefer just going his Tevinter Fugitive tree plus an upgrade Stonewall.  That's all he really needs.

I plan on running (surprise!) Merrill, Anders, and Varric on my current playthrough.

#11
Stensig

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My 2H_tank is build with this guide and It seems to work pretty well once you get the hag of how to tank with 2H as it is quite different then with WnS. In the start ou WILL feel more like a dps then a tank =S

anyway here's the guide. I can recommend it as a 2H_tank in 2nd act, so i really don't know how well it work late game, yet.
http://social.biowar...5/index/6507097

#12
Sedamian

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drop cunning, go with str > constitution > willpower. You just have to worry about flanking until you get the immunity to flanking necklace

#13
Arkalezth

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Here's a good guide:

http://social.biowar...5/index/6396096