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Freedom to Choose


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12 réponses à ce sujet

#1
BarroomHero555

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 I've been reading a lot of reviews and I find myself hearing a lot of people, particularly reviewers from the major review sites, saying that they enjoyed how DA 2 gave them the ability to make choices that had impact and that would affect the city over time.  I've played through the game twice and I'm not sure what they are talking about.  I'm not saying this to complain I'm actually starting to question whether i somehow didn't notice the changes that differnt decisions caused.  I played through twice and as far as I can tell the only decision we have, beyond saving/killing a few people on side quests that you may hear from again in a minor way, is the end choice between templar and mages and even that really doesn't affect the end of the game that much.  I'm really curious if I'm just missing it somehow so I would appreciate it if people would post what decisions in particular they felt had impact.

#2
Fidget6

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The biggest choices you can make affect your companions more than anything else. Aside from siding with the mages or the templars. On the first playthrough I found, I felt like I was making a lot of big choices, but when I played through again I realized in the grand scheme of things, not much in the main plot differs no matter how you play.

#3
Pileyourbodies

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You can also chose to kill or not kill one of the 3 leaders of the Qunari religion.

#4
Taleroth

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I've heard it was "the most ambitious attempt" at making choice meaningful. I would have to disagree, but it's definitely Bioware's best attempt.

#5
Raiil

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I feel that we had a lot of choice in the game. We entered a city on the brink and something bad was going to happen, but the repercussions of our actions has already had more of an effect than, say, whether we or one of our cohorts knocked up Morrigan.

#6
Merced652

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Valentia X wrote...

I feel that we had a lot of choice in the game. We entered a city on the brink and something bad was going to happen, but the repercussions of our actions has already had more of an effect than, say, whether we or one of our cohorts knocked up Morrigan.


Thats not really a fair comment to make seeing how that whole story is held hostage. Since it hasn't exactly been told all we can really say is that morrigan's story has a hell of a lot more potential than DA2's mediocre plot. If this game was them making choice meaningful then why even give it to us?

Modifié par Merced652, 17 mars 2011 - 04:47 .


#7
Raiil

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Merced652 wrote...

Valentia X wrote...

I feel that we had a lot of choice in the game. We entered a city on the brink and something bad was going to happen, but the repercussions of our actions has already had more of an effect than, say, whether we or one of our cohorts knocked up Morrigan.


Thats not really a fair comment to make seeing how that whole story is held hostage. Since it hasn't exactly been told all we can really say is that morrigan's story has a hell of a lot more potential than DA2's mediocre plot. If this game was them making choice meaningful then why even give it to us?


How is it not fair? There had to be a set up because DA3 is looking to be Dragon Age: Total Warfare and the powder keg had to be lit. So no, we can't choose whether the Chantry goes boom in the night- it had to happen regardless. What we decide is how the forces involved are going to be shaped afterwards.

The mages will be free- but how will they rally? Under the banner of mage freeing Hawke, or under the banner of the dead martyr Anders, slain by the templar lover Hawke?

What choices will the Qunari face when their idol remains lost- will they see us differently if we turn in one of our own to right a wrong?

Have the templars rebelled under our banner, or under their own?


Did we take out most of the blood mages, or have we sent them to cause more chaos?


Did we aid the Grey Wardens on their quest?


And so on and so forth. The repercussions aren't quite as immediate as a slideshow ending, but they've left so many doors open for us.

#8
BarroomHero555

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yes you can choose to kill the arishok or not or you can choose several paths with your companions but how does it affect the main narrative is my question. I mean how does it affect Act 3 if you kill the arishok or not at the end of Act 2? How are the quests or narrative different? How does killing or sparing varric's brother affect the story other than his personal one? I had Varric spare his brother when given the option does that change how he responds to fenris considering killing his sister? If it does change how he responds does it have any real affect or is it just different dialogue? I just feel like my choices should have consequence beyond the ability to choose in and of itself.

#9
Clonedzero

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the choices happen all the time i dont really understand the complaint there isnt any choices that effect anything.

i made choices in act one that would come back and bite me in the ass or reward me in act 2 or 3.

like i know for a fact since i killed the blood mage prostitute in act 1 she never sent me the letter talking about some evil books or something, so i never got the side quest to find and destroy the evil books. (i think you can still do it with her being dead, but no one tells you about it, but since no one told me about it i didnt know about it lol)

just tons of things i noticed how my choices from one act would impact and return in the next. i actually felt like my choices mattered MORE in DA2 than in DA:O because in DA:O all they really effect is the epilogue, in DA2 they effect actual gameplay and quests.

#10
Raiil

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It changes who you can face the final bosses with- let me tell you, trying to do end game without a tank? Not fun, at all. XD

In-game, yes, it's mostly dialogue, but I believe some things change depending on what you chose previously- some quests may open, some dialogue with side line characters will change (getting to talk to the little elf girl I saved was actually very appealing), and as I said, the scope beyond is insanely open.

#11
BarroomHero555

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Valentia X wrote...

Merced652 wrote...

Valentia X wrote...

I feel that we had a lot of choice in the game. We entered a city on the brink and something bad was going to happen, but the repercussions of our actions has already had more of an effect than, say, whether we or one of our cohorts knocked up Morrigan.





Thats not really a fair comment to make seeing how that whole story is held hostage. Since it hasn't exactly been told all we can really say is that morrigan's story has a hell of a lot more potential than DA2's mediocre plot. If this game was them making choice meaningful then why even give it to us?


How is it not fair? There had to be a set up because DA3 is looking to be Dragon Age: Total Warfare and the powder keg had to be lit. So no, we can't choose whether the Chantry goes boom in the night- it had to happen regardless. What we decide is how the forces involved are going to be shaped afterwards.

The mages will be free- but how will they rally? Under the banner of mage freeing Hawke, or under the banner of the dead martyr Anders, slain by the templar lover Hawke?

What choices will the Qunari face when their idol remains lost- will they see us differently if we turn in one of our own to right a wrong?

Have the templars rebelled under our banner, or under their own?


Did we take out most of the blood mages, or have we sent them to cause more chaos?


Did we aid the Grey Wardens on their quest?


And so on and so forth. The repercussions aren't quite as immediate as a slideshow ending, but they've left so many doors open for us.




So you are making the assumption that it will be similar to our choice about whether or not to spare the rachni queen or save the Council in Mass Effect 1 carried over to Mass Effect 2...I guess that is plausible but it still doesn't lead to impact within dragon age 2 itself and I was under the impression that the entire point of having the game span 10 years in one location was that we could see how our decisions played out over time and I am looking for specific examples of that actually happening not hopes, however well founded, for impact in future games or dlc

Modifié par BarroomHero555, 17 mars 2011 - 05:10 .


#12
BarroomHero555

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Clonedzero wrote...

the choices happen all the time i dont really understand the complaint there isnt any choices that effect anything.

i made choices in act one that would come back and bite me in the ass or reward me in act 2 or 3.

like i know for a fact since i killed the blood mage prostitute in act 1 she never sent me the letter talking about some evil books or something, so i never got the side quest to find and destroy the evil books. (i think you can still do it with her being dead, but no one tells you about it, but since no one told me about it i didnt know about it lol)

just tons of things i noticed how my choices from one act would impact and return in the next. i actually felt like my choices mattered MORE in DA2 than in DA:O because in DA:O all they really effect is the epilogue, in DA2 they effect actual gameplay and quests.


How does it have an impact on the main narrative? I get that you get to do some different side quests depending on what choices you make but im asking for impact on the main story that happens within this game and not some future game or dlc

#13
Supernerd82

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One thing a lot of reviews are referring to is how your dialogue choices accrue overtime and actually determine Hawke's overall personality. If you make 100% snarky/charming dialogue choices, Hawkes voice, after a certain point will almost always have an undercurrent of snark. It also completely changes some lines. For example, if you tell Merril you want her to move in with you after starting the romance Hawke replies "I love you Merril. Actually I was hoping you could move in with me" if you have chosen mostly diplomatic/helpful choices. If you're snarky he'll say "I was thinking of scandalizing the neighbors by having my Dalish lover move in with me".