It surprised me to see some people praising Dragon Age 2 as the best game from BioWare yet, when
that was not clearly the case. It’s obvious that there are many areas of the
game which are lacking, the bland UI, the re-use of the incredibly flawed
equipment system in which 90% of the loot you can pick up can’t be used, the
repetitive and tiring side-quests, the story in which your choices have no affect the outcome, and a combat system marred by terrible controls and enemies that popped outta nowhere. But even with all those technical flaws, I should have liked this game more than I did, I mean, it’s still Dragon Age. I loved Origins. The background of the world was rich and interesting. And it was made by Bioware, famed for their excellent characters and writing. But for some reason, with Dragon Age 2, something just felt lacking. Aside from Varric and Bethany, I just couldn’t find myself liking the other companions that much.
And then I saw David Gaider say something interesting, that because they didn’t infinite time or resources, the developers had to prioritize what was important and focus on those
areas. Fair enough. But then I finally realized why there were people who
thought this was the best game ever from BioWare and why I thought it was one of
the worse. They neglected the straight male audience, the average gamer, opting
to make design choices that would appeal to only small groups of people.You only have to
play Dragon Age 2 for a few hours as Male Hawke to see why a person who identifies
himself by his sexual preference would praise BioWare for Dragon Age 2. There has
been no other game in history that has ever gone so far and to dedicate so many
resources for them. Two of the three male companions make a move on male Hawke
upon minutes of meeting him. The designers decided to spend time upon an
element of the game that would be enjoyed by less than 1% of its players and
would make the experiences of a much greater portion of players worse. Instead
of what could have been two male companions in which you could have been great
friends with, you have two gay companions in which you have awkwardly turned
down. How weird would Mass Effect 2 be once Garrus was recruited, he started to
make advances on you? You know, kind of like Anders, an established straight character
in Awakenings.
This is just one example of design choices made by the designers of Dragon Age 2 in which the average
gamer feels alienated. After experiencing the lame romances designed for the
straight male, I laughed when I remembered David Gaider saying that they spent
much more time on romances this time around. You have a choice between a loose pirate with STDs and an anorexic elf. Did the designers not see how these choices would only appeal
to a small portion of their audience?
From comments like David Gaiders declaring that he used Twilight as in inspiration for Dragon
Age 2 romance, an obvious attempt at appealing to the teenage girls and having
Aveline, a woman warrior clearly designed to appeal to feminists who decry the
lack of strong women in video games, the average gamer got shafted in Dragon
Age 2. And it showed in the MetaCritic user reviews. I seriously recommend you
read some of them; while a few the negative reviews are troll posts, most of them have have substance. You
have a small portion of players loving the game, and the vast majority disappointed with it it.
Now, I’m not against trying to bring in more people and making the game appeal to a wider audience,
but when you neglect to make your core audience happy, you’ll end up with a
mediocre game. Instead of first making sure you have great game, with a great
cast of characters that’ll appeal to the majority of your players and THEN add
in those extra features that’ll appeal to those players, you instead made those
players your priority and neglected essential elements of the game. In Dragon Age, a game with a much longer development
time, you had one gay companion Zevran. He was clearly a late addition made
after everything was almost perfect. That’s the model that should have been
followed.
I have hard time sympathizing with the excuse that you didn’t have enough resources to make new
environments or give us the ability to make choices that actually matter in the
story (like maybe side with the Qunari), a feature that would have been enjoyed
by everyone, yet had enough time to write gay love. And I don’t want hear
any bull about how different people do different stuff; you could have always
used the money to hire different people.
BioWare was given an incredibly short amount of time to produce a RPG by EA. I’m sure the
developers knew that they could not make a game that would appease EVERYONE in so little time, why then did they not choose to focus on the vast majority? Rather than a game that 99% of fans would call an extraordinary
game, we have a game that 30% of the fans hate, 60% of the fans find mediocre
and 1% of the fans love. I’m sure many would dispute these statistics, claiming
that feminists and homosexuals make up a far greater portion of than 1%, using
evidence of the population of BioWare social forum as evidence. What those
people fail to realize is that the vast majority[/b] of male gamers will not waste time posting on a forum. Millions of people bought and loved Dragon Age. The number of posts in the thread clamouring for
more homosexuality doesn’t even reach 1% of that number. I certainly did not
find the need to post until now. I thought, I’ve been happy with every single
game from BioWare, I’d have nothing to say. If anyone else feels the same way,
please find the time to register and speak up. Dragon Age 2 is no doubt a
product made with input from its fans, it’s just a shame BioWare focused on
feedback from a group of people who represented so few. In the end, the Dragon
Age 2’s failure is partially our fault..
Modifié par Bastal, 17 mars 2011 - 06:13 .




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