After beating the game I decided to start over, this time with a staff that actually did good damage. My main goal was to be able to use the Staff of Parthalon the whole game without being overpowered. Here are some of my findings.
%Physical Chance is working for me, as I had +91% on the Razor DLC and was hitting for 100 damage at level 5 with a 10 strength. This was on my mage after removing the two handed requirement.
Adding Varik's improve on level up works but drops the base damage in half, be sure to adjust the base damage value from 1 to 2 to make sure the base damage stays at its original amount.
It also appears that % fire damage does not increase the additional +fire damage on a staff, only the base damage. For instance I had an edited staff that did 22 fire damage with a modded +88 fire damage and +13% fire damage. The 22 would increase but every hit was always 88. This may be common knowledge, but I did not notice this when playing through the game the first time.
Here are some more equipment values and some staffs with their values.
%Critical Chance(451) modifier of 5 = 26% Crit Chance
%Physical Damage (459) modifier of 10 = +91% Physical Damage
%Physical Damage (459) modifier of 5 = +46% Physical Damage
3EA: +Magic Stat
BBA: Requirement: Mage
45E: +%Spirit Damage
45D: +%Nature Damage
1518: Weapon = Staff (adjust the modifier to increase base damage)
0962: +Damage to Demon's and Undead
2711: Base Weapon Damage = Fire
13EC: adusting this value's modifier on the Razor two handed sword increased its base damage.
Staff of Parthalon (all modifiers are 1)
22 Fire Damage, +2 Magic, +24 Mana, +13% Fire Damage
1518: Weapon = Staff
BBA: Requirement Mage
1F40: Runes Slots
45A: %Fire Damage
44D: +Mana/Stamina
3EA: +Magic Stat
2711: Base Damage = Fire
1F3F: ?
Torch of Falon Din (all non rune modifiers are 1)
42 Fire Damage, +16% Fire Damage, +4 Cold Damage, +8 Fire Damage
2711: Base Damage = Fire
1518: Weapon = Staff
BBA: Requirement: Mage
1740: Rune Slots
7D2: +Fire Damage
45A: %Fire Damage
2B60: ?
Final Thought {act 3 black emporium staff}
48 Physical Damage, +104 Mana, +4 Magic, +33% Nature, +33% Spirit, 5% Chance to Regenerate 9% Mana/Stamina
1518: Weapon = Staff
BBA: Requirement: Mage
89D: ? Modifier = 2
3EA: +Magic Stat
1F40: Rune Slots
44D: +Mana/Stamina
45E: +%Spirit Damage
45D: +%Nature Damage
C82: ?
2B60: ? (I think this is the 5% Chance to Regenerate 9% Mana/Stamina, but when I plugged this value into the staff of parthalon the 9% dropped to 5%)
Modifié par Wiglin, 24 mars 2011 - 02:49 .