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Xbox mods?


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#51
Mark B

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shumworld wrote...

Its possible to mod an Xbox 360? Dude can someone post a tutorial on how to do so.


Not the clearest tutorial, but it's an active thread with links to all of the tools required.  For most things the firstblight editor is the way to go.

[Editing Saves Xbox 360/PC] Models/Effects/Abilities/FriendRivalry/Bugfixes

#52
graavigala85

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Sevec wrote...

Thanks! Took me a while to figure out, but now I've got Hawke in Bethany's robes, Anders in his romance outfit and Aveline in Meredith's armor! (Not to mention the epic upgrades to everyone's weapons)


im interested how this is done

#53
Mark B

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graavigala85 wrote...

Sevec wrote...

Thanks! Took me a while to figure out, but now I've got Hawke in Bethany's robes, Anders in his romance outfit and Aveline in Meredith's armor! (Not to mention the epic upgrades to everyone's weapons)


im interested how this is done


Try here.

#54
SerKnightly

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So much troll in here, but:

LilyasAvalon wrote...

I'm curious as to why mods are so limited on the consoles, is it because it's harder to code or something?


In a certain sense. I can't see anyone making an MDK for the console version of a game. If you own both, there's still difficulty in getting your mods onto a console, since they're intentionally designed to restrict your ability to access and modify data. Not to say it isn't doable, but very tedious stuff.

Modifié par SerKnightly, 21 avril 2011 - 01:41 .


#55
PachecoKid

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 The wiki has a list of properties for weapons. Though they're not always clear about what they do. Just convert the decimal index to hexadecimal for the First Blight editor. Here is the link:

http://dragonage.wik...t_of_Properties

@Wiglin

There seems to be more to the damage factor than just a simple multiplier.  At least when you have the "improves with level-up" power in place, the damage seems to also be tied to your level. The damage/power factor also seems to dictate how much something improves per level. At some point I will try to figure out the actual formula, assuming it is not overly complicated like the one for Fadeshear.

Also, here is a handy converter to get from decimal to hex (for the less mathematically inclined in the audience):

decimal-converter.php

#56
godlike13

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sliknik18 wrote...

So... You're using a S&S as a Mage? By eliminating the class requirement for the weapons in First Blight. How does attack work? Does increasing magic increase Attack and DPS? Are the attack animations goofy? What about spellcasting? Has anyone else done this, how's it working out?

Sorry for all the questions, I'm intrigued by this I guess.


Well, it works, but over all its pretty game breaking IMO.

Spells happen with a simple slash (including spells like Firestorm), for some reason the cool downs are dramatically decreased to like a second, and the DPS is handled the same as they would with staffs.

#57
RaphaelHalfmoon

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Hi dudes!
I'd like to swap out Bethany for Carver in DA2 for Xbox 360. Could anyone tell me how flag I have to change?
Is it possible change that during the game?
Thanks!

#58
Sakanade

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squidney2k1 wrote...

it really is just a few pc-gaming ****s that ruin this community. Sad, really.


There's a lot worse on these boards than a few PC gamers that have god complexes.

Trust me, a lot worse.

Modifié par Sakanade, 19 juin 2012 - 12:43 .