The Moral of DAII [A few spoilers]
#1
Posté 17 mars 2011 - 05:54
Act I: You're a hobo, you raise money, you get betrayed, and your other sibling dies.
Act II: You're rich, your mum dies, and you kill some guy with horns.
Act III: Your friend or lover starts a war between mages and templars, and your other jackass friend may incite war on the entire city if you don't kill the friend who caused said war. And both sides turn out to be d*cks.
Moral of the Story: Your life sucks.
#2
Posté 17 mars 2011 - 05:57
Act 2...Yeah thats pretty much it except you need not kill the Arishock
Act 3. Anders can be your rival and still does it but yeah basically right.
#3
Posté 17 mars 2011 - 06:01
Well for Act One, the alternates aren't as good really.Pileyourbodies wrote...
Your sibling need not die in act one and you're not exactly a Hobo as you're well respected in whatever organization you came out of.
Act 2...Yeah thats pretty much it except you need not kill the Arishock
Act 3. Anders can be your rival and still does it but yeah basically right.
And for Act 2, I could put, you now have a pirate captain hunting ya down,.
#4
Posté 17 mars 2011 - 06:05
Myusha wrote...
Prologue: Your first sibling dies.
Act I: You're a hobo, you raise money, you get betrayed, and your other sibling dies.
Act II: You're rich, your mum dies, and you kill some guy with horns.
Act III: Your friend or lover starts a war between mages and templars, and your other jackass friend may incite war on the entire city if you don't kill the friend who caused said war. And both sides turn out to be d*cks.
Moral of the Story: Your life sucks.
That's about it in a nutshell.
#5
Posté 17 mars 2011 - 06:21
#6
Posté 17 mars 2011 - 06:24
#7
Posté 17 mars 2011 - 06:28
#8
Posté 17 mars 2011 - 06:30
#9
Posté 17 mars 2011 - 06:31
"It's lonely at the top"
#10
Posté 17 mars 2011 - 06:49
Sebastian lost his family, his lands, his old life to a crazed mage + demon combo. The only person he could turn to was killed by his friends's friend. His faith defiled (and possibly he has to wage a war to avenge the Chantry)
Anders is in an inner fight with a spirit, that is semi-possessing him. He is full of anger and hate. He couldn't be any sourer. And he kills a lot of innocent people by betraying his friends (he isn't too happy about it, he just sees this as a duty). He is possibly executed for things he does consider crime too.
Merril loses someone she learned really loved her. She loses the only thing she is fighting for, her clan. She is hated, feared and very lonely without a place in life. She is drifting, but she is not exactly happy either. After all she kind of killed her "mother".
Your sibling: either an apostate mage that has the right of annulment called on her, or an overshadowed brother, that copes with being so much less then you. Both losing their sibling and mother and father. Or they get to be Gray Wardens, and we know that is ain't fun either.
Isabella: whatever she does, she has either Qunari or Castillion or both chasing her for a life. She will never be able to stop from running. She lost her ship, her crew. She might be shallow, but not being on the sea any more is not the life she seeks.
Varrick: betrayed by his brother, who went crazy on him and he indirectly caused this whole mess with Meredith's idol-abomination and is kidnapped by the Chantry, while having to worm his way out with a story. He is a very caring person, a real father figure in the game with a lot of common sense and he has to stand by and atch as the life of his friends collapses.
Aveline had to decide if her husband is to be killed because he was corrupted. Then she was backstabbed by her captain and had to make a little guard revolution. She built up the guard in this town and must see it fall appart (at least she got to be happy and married for a bit)
Fenris: he didn't only had to suffer through the creation of the markings, he had to learn it was his own doing and the reason he was doing it for, the good he wanted to achieve was not good at all. His sister hated him for it. A part of him is still a slave and he must constantly battle himself. Not to mention any Traventer magistrate would love to see him as their pet any time. Oh, and his biggest fear just became reality: mages revolted and a new Empire is about to be born. Not to mention he had to travel with and endure an abomination that escalted this process.
The moral isn't, that Hawke's life sucks.
The moral is: in the time of chaos, everyone suffers.
#11
Posté 17 mars 2011 - 06:50
#12
Posté 17 mars 2011 - 07:09
#13
Posté 17 mars 2011 - 07:11
Lianaar wrote...
The moral isn't, that Hawke's life sucks.
The moral is: in the time of chaos, everyone suffers.
^ This.
#14
Posté 17 mars 2011 - 07:14
#15
Posté 17 mars 2011 - 07:21
#16
Posté 17 mars 2011 - 07:24
Not to mention you get enough warning to learn what you can expect:
Hurled in chaos you fight and the world collapses. When that point comes: LEAP. Only through falling will you learn whether you can fly. (those are things Flemeth said to you at various points of the game).
A dark fantasy role playing game: this for me promises a setting where life is tough and hard, generally sucks, but you manage somewhow. Or at least try to.
Modifié par Lianaar, 17 mars 2011 - 07:24 .
#17
Posté 17 mars 2011 - 07:34
Don't throw $60 at an unfinished game that has slightly over 1 year of rushed development and charges even more money on DLC's for the other half of the game.
Thanks Bioware, this game has taught me a vital life lesson.
#18
Posté 17 mars 2011 - 07:35
I think why people are upset more than anything is because regardless of the choices you make, ****ty scenarios are forced on you.
I would have liked it if it were at least possible to save your mother, choose between your brother and sister, and persuade people based on decisions you made throughout the game. All of the people I helped throughout the game had no impact on the ending.
#19
Posté 17 mars 2011 - 07:38
I would have liked a mixture of Origins and II.
On the other side, even if your impact is not as strong, the role playing that surrounds it is very different. And I value that.
#20
Posté 17 mars 2011 - 07:39
lltoon wrote...
The moral of DA:II,
Don't throw $60 at an unfinished game that has slightly over 1 year of rushed development and charges even more money on DLC's for the other half of the game.
Thanks Bioware, this game has taught me a vital life lesson.
I hope you're joking. Sure the game had it's problems but if you don't think it's worth $60 than you're an idiot. The game took me 55 hours to complete and had a story that kept me involved. If this game isn't worth the money to you, than no game out there is. Most games have 4-8 hours of gameplay.
I can't think of a better developer to spend $60 on then BioWare.
#21
Posté 17 mars 2011 - 07:42
Modifié par VictorianTrash, 17 mars 2011 - 07:42 .
#22
Posté 17 mars 2011 - 07:52
#23
Posté 17 mars 2011 - 08:05
:lol:QFTVictorianTrash wrote...
Moral of the story: Templars are mean drug-addicts with some serious withdrawal episodes.
#24
Posté 17 mars 2011 - 08:16
NvVanity wrote...
Reminds me of the Citizen Kane story theme.
"It's lonely at the top"
That should've been the subtitle for DA2.
"Dragon Age II: Citizen Hawke"
#25
Posté 17 mars 2011 - 09:08
Icy Magebane wrote...
Huh... and here I've been playing games my whole life to have fun and get a break from the pressures of real life. I never thought I'd see the day when games would try to teach me a bunch of "lessons" that I already knew. Let's just keep the drama and heartbreak to reality where it belongs. That's not why I play video games.
Dragon Age 3 has you play the Steward of Val Royeaux. The Steward earns their name saving the Empress from an assassin's blade but most of the gameplay deals with paying bills on time and getting a second job just to afford the hovel you live in now.
Eventually, you put your children through collegue and hope they do better than you did.





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