I guess I just feel differently because I don't find this at all. Conversations seem too separated and orchestrated to me. And yet you can hit on them within moments of meeting them.Clonedzero wrote...
well of course it does. the way the DA2 party members were handled was alot better. they felt like actual people and their entire dialogue sequences couldnt be done in one sitting like they could in DA:O lol. which made the relationships feel alot more real to me.errant_knight wrote...
I don't disagree about that, but it doesn't have much relation to feeling close to them.Clonedzero wrote...
what i really liked about the DA2 party was that they felt like a dysfunctional family of close-friends while the DA:O party felt like more of a collection of adventurers who otherwise wouldnt be involved with each other but are united by a common goal.
seeing the party members interacting with each other in cutscenes without you added ALOT to the whole party dynamic i think.
i remember my first DA:O playthrough i was so eager to talk to everyone all the time i burnt through their entire dialogue trees/sequences like before i even made it halfway through the game so no one ever had anything new to say and it really bummed me out and completely ruined the whole feeling of being actual friends with them or them being real people since they were completely spent dialogue wise so half the game they barely said anything to me so it felt really weird. DA2 sorta forces that to be more spread out and gradual which i think is a good thing.
I think I figured out why I feel distanced from my companions....
#26
Posté 17 mars 2011 - 08:20
#27
Posté 17 mars 2011 - 08:22
#28
Posté 17 mars 2011 - 08:23
sylvanaerie wrote...
Sorry I guess it's either really late and brain lag isn't letting me comprehend your issue or else you aren't explaining what the problem is to a way I can understand it. Either way, it's late and I'm off to bed.
It's 2:30 here, so that's probably not helping.
#29
Posté 17 mars 2011 - 08:26
well impact on the plot is related to interaction.errant_knight wrote...
I think it's odd that you're rating the characters based on plot impact rather than interaction, personality, or how much fun they added to the game. How does that have anything to do with this?
sten has absolutely no impact on the plot, i barely cared about him ever. he's utterly pointless.
leliana is the best non-important character in DA:O, easily.
Wynne is preachy and annoying despite being absolutely awesome gameplaywise.
zevran is pretty much pointless comic relief
oghren is even shallower comic relief
shale again, comic relief.
morrigan and alistair are the only real meaningful followers in DA:O. theres just honestly alot more depth to the DA2 characters overall.
varric and isabella while providing mostly comic relief they are still deep characters which are alot more than just being comic relief. however after exhausting oghrens and zevrans entire dialogue trees ic ant remember anything really memorable aside from comic relief. same with shale (being a cheap overrated HK-47 rip-off).
and aside from Fenris i feel all the characters in DA2 are alot more involved in the story. they jump into conversations alot more often i mean alot of the more important storyline elements are because of different companions in DA2.
and again, the ability to pretty much exhaust all of a companions dialogue in ONE SITTING really takes you out of the whole developing a connection with them. for example after getting out of lothering you can hit redcliffe real fast, then return to the camp after he told you he's the heir. then exhaust his ENTIRE dialogue tree aside from the goldanna sidequest whichi will pop up in 20 minutes anyways. that feels really cheap and disconnects me far more than anything that happens in DA2.
#30
Posté 17 mars 2011 - 08:29
This really isn't what I'm talking about--which is my disconnect from the DA2 characters.Clonedzero wrote...
well impact on the plot is related to interaction.errant_knight wrote...
I think it's odd that you're rating the characters based on plot impact rather than interaction, personality, or how much fun they added to the game. How does that have anything to do with this?
sten has absolutely no impact on the plot, i barely cared about him ever. he's utterly pointless.
leliana is the best non-important character in DA:O, easily.
Wynne is preachy and annoying despite being absolutely awesome gameplaywise.
zevran is pretty much pointless comic relief
oghren is even shallower comic relief
shale again, comic relief.
morrigan and alistair are the only real meaningful followers in DA:O. theres just honestly alot more depth to the DA2 characters overall.
varric and isabella while providing mostly comic relief they are still deep characters which are alot more than just being comic relief. however after exhausting oghrens and zevrans entire dialogue trees ic ant remember anything really memorable aside from comic relief. same with shale (being a cheap overrated HK-47 rip-off).
and aside from Fenris i feel all the characters in DA2 are alot more involved in the story. they jump into conversations alot more often i mean alot of the more important storyline elements are because of different companions in DA2.
and again, the ability to pretty much exhaust all of a companions dialogue in ONE SITTING really takes you out of the whole developing a connection with them. for example after getting out of lothering you can hit redcliffe real fast, then return to the camp after he told you he's the heir. then exhaust his ENTIRE dialogue tree aside from the goldanna sidequest whichi will pop up in 20 minutes anyways. that feels really cheap and disconnects me far more than anything that happens in DA2.
#31
Posté 17 mars 2011 - 08:35
I probably felt closer to Aveline and Merrill than anyone else. Aveline is sort of the only family Hawke has left after Leandra's death. Merrill is forced from her clan into a strange world and she sort of uses Hawke as a life-line.
Verric and Isabela were more my buddies than my close friends.
I think part of it is that the Warden's experience with their companions is more intense. For a year or two, you know that your PC is seeing them day and night. Even if you don't like them, there's a sort of forced intimacy as they get up together, journey together, eat meals together, bathe together, and fall asleep together.
DA II companions have their own lives. The PC is simply a part of it.
#32
Posté 17 mars 2011 - 08:37
#33
Posté 17 mars 2011 - 08:43
Perhaps I would have connected to Bethany better. Unfortunately, I played a mage, so.... yeah. I liked Merrill (the actor is wonderful), but the blood magic thing got in the way.Maria Caliban wrote...
Errant, what did you think of Bethany?
I probably felt closer to Aveline and Merrill than anyone else. Aveline is sort of the only family Hawke has left after Leandra's death. Merrill is forced from her clan into a strange world and she sort of uses Hawke as a life-line.
Verric and Isabela were more my buddies than my close friends.
I think part of it is that the Warden's experience with their companions is more intense. For a year or two, you know that your PC is seeing them day and night. Even if you don't like them, there's a sort of forced intimacy as they get up together, journey together, eat meals together, bathe together, and fall asleep together.
DA II companions have their own lives. The PC is simply a part of it.
Maybe you're right about the difference in intensity. Maybe I'm just expecting a closer friendship than is realistic. Or maybe I just don't like them as much. I suppose that's possible, too.
#34
Posté 17 mars 2011 - 08:43
sgreco1970 wrote...
yeah, you dont feel much like you've had any victories together and grown as a party -you always feel like a loose association.
I dont agree with that at all
in DA2 the Companions actualy LIKE eachother, in DAO every one semed to be at eachothers throats with few exceptions
here u have Freinds ships between the Companions
Isabela and Verric treat merril like their little sister
Sebastian councils Fenris on his faith
Bela and Avaline Become BFFs
Anders is a dick but in act 1 & 2 he makes an effort to be some what freindly
The Companions in DA2 actualy feel like a family were as in most Bioware games they feel like a squad of mercs at best
#35
Posté 17 mars 2011 - 08:48
Personally, I felt a close attachment to Carver and constantly hoped that he would join me again during each encounter post-Deep Roads. Thankfully, he finally did. I also felt rather close to Aveline. I think, for me, it's because these two were there right from the beginning, right from the escape from Lothering together. I didn't feel as close to anyone else as I did for these two. The only person after that would likely be Sebastian, and yet he's still further down the line. I tried with Anders, but his last personal quest irked me (and, apparently, for good reason).
Isabela and Varric were more like buddies. Merrill was sweet, but I had issues with her. Then there's only Fenris left, isn't there? I missed obtaining A Bitter Pill somehow, so our relationship just never flourished.
#36
Posté 17 mars 2011 - 08:53
MerchantGOL wrote...
in DA2 the Companions actualy LIKE eachother, in DAO every one semed to be at eachothers throats with few exceptions
I almost always ran around with Alistair, Leliana, and Wynne. They all seemed to like each other. I did eventually play through parts of the game with each character just to test reactions and no one seemed to overly hate another companion. There was bickering and disagreements, but we also saw this in DAII. Despite that, there still seemed to be genuine care or concern in both games as well.
#37
Posté 17 mars 2011 - 09:00
She was the only one that would pop around and chat and actually refer to me as friend all the time. She would want me to help on her tasks for no other reason than she trusted me.
There was no romance between us as i play a female and don't "do" same sex, so there wasn't even that.
She was nice and got herself a crush and then eventually a hubsband and she involved me in all for it, just because...
I do really understand what you are saying. There were so many strong conflicting opinions and so many ulterior motives that it was difficult to feel that they were part of your team for any other reason than necessity, even when friendly.
Friendship and interaction with each other is all very well, Merchant, but i was perfectly satisfied with the interaction between them during travel and dialogue. They bantered about all those things that you listed just walking around. When i would visit someone and another character was already there and just leaving after spending time together, i felt more out of the loop than anything.
#38
Posté 17 mars 2011 - 09:01
Modifié par Lulia, 17 mars 2011 - 09:02 .
#39
Posté 17 mars 2011 - 09:03
The difference is that in DA2, you see a lot of evidence that the party members go out of their way to interact with each other, rather than just with the player. Varric's keeping the Coterie off of Anders's back, Isabela walks out of Anders's clinic after dealing with some disease that Hawke doesn't want to know about, Varric tries to get Merril to go outside because she's been shut up with her mirror too long, etc.
Modifié par Nathan Redgrave, 17 mars 2011 - 09:04 .
#40
Posté 17 mars 2011 - 09:07
HallowedWarden wrote...
MerchantGOL wrote...
in DA2 the Companions actualy LIKE eachother, in DAO every one semed to be at eachothers throats with few exceptions
I almost always ran around with Alistair, Leliana, and Wynne. They all seemed to like each other. I did eventually play through parts of the game with each character just to test reactions and no one seemed to overly hate another companion. There was bickering and disagreements, but we also saw this in DAII. Despite that, there still seemed to be genuine care or concern in both games as well.
Morrigan was nasty to every one
Sten was disdainfull to every one except shale
Zeveran hit on every one so every oenels were slightly disguested by him
No one liked Ogrhen
Wynn , Leliana and Alister got along kinda but their was no real sense of comadrierie
#41
Posté 17 mars 2011 - 09:08
yeah, i really get that feeling too. aveline feels like she's always working to keep everyone from getting arrested lolNathan Redgrave wrote...
@ HallowedWarden
The difference is that in DA2, you see a lot of evidence that the party members go out of their way to interact with each other, rather than just with the player. Varric's keeping the Coterie off of Anders's back, Isabela walks out of Anders's clinic after dealing with some disease that Hawke doesn't want to know about, Varric tries to get Merril to go outside because she's been shut up with her mirror too long, etc.
i remember a banter between merril and aveline that went something like
Merril "so why havent you arrested us?"
aveline: "what?"
Merril : "well we're all criminals of some sort or another? is it because you like hawke? because i like hawke"
aveline "well yeah, i guess"
Merril "because i like hawke ALOT"
im fairly certain i was romancing merril at the time
#42
Posté 17 mars 2011 - 09:08
Carver= Whiny little brother, everything I did no matter what would add up his Rivalry with me, even when I was being the nice guy
Bethany= All I can remember was the very horrible "Where are we going" in the most annoying and whiny voice ever. It was easy to make friends with her, but it was weird because my Femhawke was extremely attractive to look at and Bethany looked like she had been hit by a shoe and had no relationship to my Femhawke
Fenris= So damn ****ing hard to talk to. God damn it. Everything I do he grumbles, moans and mopes about every little thing. I like him better with my Angry Hawke rogue. They kcik ass together, but he's just so damn frustrating. Not even Sten was this bad. With my First Warden, Sten and I became great buds. But Fenris...no. What does Fenris want from me? Oh, but he likes my Mage Goody Guy. And when I say likes...I mean LIKES
Anders= He lost his charm. And I mean I can go for the whole been through hell and back. But he always seemed like a guy who could see the brighter sides of things. But now he's mopey and just so emo. Actually I find him more Emo than Fenris. Fenris is just so angry.
Merill: I want to slap her up the god damn side of the head. This girl is so naive, so dumb, so stupid. That I just. She frustrates me to hell. We also went to the Fade and she sides with a god damn demon.
Isabella: Oh look at me I'm horny and will **** a lamp pole
#43
Posté 17 mars 2011 - 09:17
I'll be honest that when Carver left my thought was "Good riddance." That guy desperately needed to get out of the house and find his own path.errant_knight wrote...
Perhaps I would have connected to Bethany better. Unfortunately, I played a mage, so.... yeah. I liked Merrill (the actor is wonderful), but the blood magic thing got in the way.Maria Caliban wrote...
Errant, what did you think of Bethany?
I probably felt closer to Aveline and Merrill than anyone else. Aveline is sort of the only family Hawke has left after Leandra's death. Merrill is forced from her clan into a strange world and she sort of uses Hawke as a life-line.
Verric and Isabela were more my buddies than my close friends.
I think part of it is that the Warden's experience with their companions is more intense. For a year or two, you know that your PC is seeing them day and night. Even if you don't like them, there's a sort of forced intimacy as they get up together, journey together, eat meals together, bathe together, and fall asleep together.
DA II companions have their own lives. The PC is simply a part of it.
Maybe you're right about the difference in intensity. Maybe I'm just expecting a closer friendship than is realistic. Or maybe I just don't like them as much. I suppose that's possible, too.
Bethany makes me wish I had a little sister in real life. Naturally, this makes the storyline even more a kick in the [gut] but she's nice to have around.
I think the Dalish regard blood magic differently than humans do. The same way they don't believe in 'good' spirits. Merril's probably the only character I've met who was both a blood mage and an all around decent person.
It's probably all of the above as to why you didn't connect to them. It's a pity you didn't find someone you were close to. I thought the characters themselves were all very well done.
#44
Posté 17 mars 2011 - 09:34
So my ideal party setup would have been Carver, Bethany, Varric, Merril (I know that would be 5 including Hawke). All in all the 'Hawke family theme' in the game was a big let down since the family served as nothing but drama. Family drama that overshadowed everything including the rise of the qunari and the mage vs templar conflict. One of the worst implementations I have ever seen in any game or RPGs.
Modifié par AlexXIV, 17 mars 2011 - 09:36 .
#45
Posté 17 mars 2011 - 10:01
In DA2, I felt an instant connection with Varric and Isabella. These are the kind of people I would hang around in real life. Fun loving free spirits. I loved the acting behind Merrill, it just made her adorable, and even despite the fact that she is kind of psycho, I still felt a connection. Aveline was meh to me. She was just too stuffy, but I loved doing her love story quest. That was comedy at its finest. But the character who just rocked my world was Bethany. I felt such a kinship, that when she died in the Deep Roads, I almost lost interest in the game altogether. Then a friend of mine told me that if I left her behind for that one mission she wouldn't die. So, when I got back and saw her being hauled off to the circle I was very angry. As the plot of mages versus templars became more clear, I knew instantly I was going to have to do whatever was necessary to protect Bethany. Then after mother dies, that tug, to go break Bethany out of that prison was so strong, I was getting frustrated with the game waiting for it to happen.
As for the rest of DA2 companions, Anders pissed me off before he betrayed us, I considered refusing to help him on any of his personal quest. Fenris is just annoying, because I could really like him, but the whole mage thing is an issue, as either Bethany is a mage or I am and that puts me at odds with him. I loved though at the end despite all our differences he still sided with me in the final battle. In fact the only companion not on my side was Anders who I gladly killed after he blew up the chantry. Not because he blew it up but for the betrayal. Sebastion is just too wishy washy for my taste, but I didn't dislike him though.
#46
Posté 17 mars 2011 - 10:17
#47
Posté 17 mars 2011 - 10:23
Survival and rising to power, changing and shaping up things can be a mutual goal. Thing is just in the 7 years you don't feel that you change much in Kirkwall at all. May be because you actually don't.Custodire wrote...
I think it derives from not having a mutual goal. In DA:O, right from the beginning, Alistair and Morrigan joined you in uniting the races and saving the world. In DA2, they're just hanging out at the city waiting for something to happen.
#48
Posté 17 mars 2011 - 10:29
AlexXIV wrote...
Survival and rising to power, changing and shaping up things can be a mutual goal. Thing is just in the 7 years you don't feel that you change much in Kirkwall at all. May be because you actually don't.Custodire wrote...
I think it derives from not having a mutual goal. In DA:O, right from the beginning, Alistair and Morrigan joined you in uniting the races and saving the world. In DA2, they're just hanging out at the city waiting for something to happen.
Assuming you yourself have spent the last seven years in the same place - what impact did you have on your hometown in that time? Where is it set in stone, that the world may no longer be the same (wait, it isn't) because one of thousands of refugees has a camera floating behind her head?
The Warden was a hero, hawke is a person. Deal with it.
#49
Posté 17 mars 2011 - 10:31
..figuratively speaking.
#50
Posté 17 mars 2011 - 10:41
And i think the more i played the game the more i enjoyed the idea of making a life in a city and knowing people there who i hang around with and seeing them interact or talk in banter about things they have done like Varric has been checking up on Merrill giving her a ball of string to find her way home and hiring protection to keep an eye on her when she takes late night walks i found the whole thing really sweet and it made the characters more three dimensional than the ones in Origins because i feel like when they are not around they are doing something more than twiddling their thumbs.
So yeah i feel distanced because they are not all in a place together where i can talk to them at will but at the same time i enjoy the new approach because it gives the characters more life.





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