Hi Tigress! I'd agree with you about most of that except that I much prefer the option to talk outside of camp, making some things more immediate. For example, it worked much better for me to ask Alistair why he didn't tell be about his lineage while we were still in Redcliffe spending the day getting ready for the siege, than waiting until we got back to camp. And after repeated playthroughs, sometimes I just wanted to mix it up. It kept the game from feeling exactly the same on every playthrough, even while taking a similar path.Tigress M wrote...
*waves hello to errant*
I have very mixed feelings about the companion interaction in DA2. Like Errant, I didn't end my first playthrough feeling as connected with them as I felt at the end of my first Origin playthrough. For me, like so many others, it was the limited interaction. I actually LIKED not being able to enter cutscenes with them while exploring (got really tired of getting blood-spattered roses from Alistair in DAO thanks to misclicks after fights). BUT, I would have much preferred being able to go visit them and chat about something *I* wanted to talk about, at least once an act.
What I'd really like to see is a combination of Origins and DA2 in the companion interactions in DA3. To me, a perfect system would be something like this:
-- Give us more companion interaction. Let us go visit them for a chat when we feel like it AS WELL as when they want to talk. A combination of PC initiated chats and NPC initiated chats would go really far in helping to build a connection, I think.
-- Give us more companion reaction (especially LI) to events. (I was very very pleased to see Hawke's LI come console her after her mother died. I want more of this!)
-- Keep it coming with the party banter. DA2 improved on an already awesome aspect of DAO and I just want to see more of it.
-- Have our LI's make a few moves once in awhile (give us a rose or recite bad poetry).
-- Restrict conversations to home or camp.
-- Continue to allow us glimpses of our friends interacting with each other. This was a great addition to DA2.
-- Let us keep friends who agree to disagree (I really like the rivalry as opposed to the hate stuff in DAO).
I'm not sure how I feel about the rivalry thing. It worked well with Carver, but I never really got why Fenris stuck around.





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