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I think I figured out why I feel distanced from my companions....


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#101
TJPags

TJPags
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Well, I think the biggest problem is, you can't talk to these people.

Only when you get a quest can you talk to them. And that's a brief conversation, along the lines of "Hawke, I need to get a tool to fix this mirror, but I'm afraid of the Keeper. Will you help me?" "Okay Merrill".

No chance to talk to her about how she first found the demon, why she became interested in the mirror, why Marethari let her take it from the clan, what she thinks of Kirkwall, the Circle, or anything, really.

To me, they weren't "friends" the way the people in DAO were - they were people who I ran around with, and who were useful for fights, and sent me on errands.

#102
DanielleTHM

DanielleTHM
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Tigress M wrote...

*waves hello to errant*

I have very mixed feelings about the companion interaction in DA2. Like Errant, I didn't end my first playthrough feeling as connected with them as I felt at the end of my first Origin playthrough. For me, like so many others, it was the limited interaction. I actually LIKED not being able to enter cutscenes with them while exploring (got really tired of getting blood-spattered roses from Alistair in DAO thanks to misclicks after fights). BUT, I would have much preferred being able to go visit them and chat about something *I* wanted to talk about, at least once an act.

What I'd really like to see is a combination of Origins and DA2 in the companion interactions in DA3. To me, a perfect system would be something like this:

-- Give us more companion interaction. Let us go visit them for a chat when we feel like it AS WELL as when they want to talk. A combination of PC initiated chats and NPC initiated chats would go really far in helping to build a connection, I think.
-- Give us more companion reaction (especially LI) to events. (I was very very pleased to see Hawke's LI come console her after her mother died. I want more of this!)
-- Keep it coming with the party banter.  DA2 improved on an already awesome aspect of DAO and I just want to see more of it.
-- Have our LI's make a few moves once in awhile (give us a rose or recite bad poetry).
-- Restrict conversations to home or camp.
-- Continue to allow us glimpses of our friends interacting with each other.  This was a great addition to DA2.
-- Let us keep friends who agree to disagree (I really like the rivalry as opposed to the hate stuff in DAO).


I wholeheartedly agree. I found it a little strange that your companions would just repeat the same line over and over after a while. Especially if said companion is your LI and living with you. It seems like the perfect direction to go is to "frankenstein" the companion systems of DA:O and DA2.