This list takes into account everything. Damage, durability, survivability, support, and CC.
Tier 1:
Ranged Rogue/Archer
Damage: The best in the game
Durability: Poor
Survivability: The best in the game
Support: Average
CC: Average
Support/CC Mages
Damage: Poor
Durability: Poor
Survivability: Below average
Support: The best in the game
CC: Great
Tier 2:
2H Warrior
Damage: Great
Durability: Great
Survivability: Below average
Support: Great
CC: Great
Sword and Board Warriors:
Damage: Great
Durability: The best in the game
Survivability: Good
Support: Great
CC: Good
Tier 3:
Damage Mages
Damage: Above average
Durability: Above Average
Survivability: Below Average
Support: Poor
CC: Average
Tier 4:
Dual Wield Rogues
Damage: Great
Durability: Above average
Survivability: Great
Support: Average
CC: Average
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Tier explanations:
Tier 1: These classes have a job, and they're the absolute best at it. You can run 3 ranged rogues instead of a support mage, but a support mage makes the game so much easier. Don't get me wrong, 3 ranged rogue party is stupid good, but you can replace 1 ranged rogue with a support mage and do just fine. These 2 classes are a weclome addition to any team.
Tier 2: These 2 have the same job, and are equally good at it for different reasons. 2H warriors are better for fights like High Dragon, where you know the spawn points and can instagib the dragonlings. Whereas sword and board warriors are good on single target fights like Rock Wraith(as shown by rumination888) - Rock Wraith adds cant be AoE'd in any viable manner, better to just focus boss down and pick off adds.
Tier 3: Damage mages aren't last place simply because they're ranged and do damage.
Tier 4: DW Rogues are outclassed in every single facet of the game by every other damage dealer. They have a cool niche on Rock Wraith fight where you can get him down in 4 minutes 15 seconds as tested by me today, but that's about all they have going for them.
Modifié par sevenplusone, 18 mars 2011 - 06:42 .





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