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Mage - Strategy Guide - Question For Main Attributes Page


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#1
Insoluble25x

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On the page it says the following:

"There is a sweet spot for leveling up that makes most efficient use of the attribute points spent. To maintain an optimal value, you need to invest roughly 1.25 points per level (in other words, 5 points every 4 levels) in your primary attribute for attack, and 1 point of Cunning per level for optimal defense. The effect on derived attributes – such as attack, defense, damage and armor – is that a small investment sees little return, but ramps up quickly as you approach the optimal value for that level. Attribute points above that optimal value will still increase the character’s power but will give diminishing returns in effectiveness."

Would this benefit a Mage? I made a thread not a while ago about whether I should invest in Cunning or Consistution. I was told that Consistution would be a wise choice from the two. Thing is, I don't feel convinced... unless the strategy guide is useless. But from what I see on the chart below that text, for mage, it says that the primary attributes should be Magic, duh, and the secondary attribute should be Willpower and Cunning. Could this be a typo or an actual "optimal" path? :huh:

Modifié par Insoluble25x, 17 mars 2011 - 07:24 .


#2
Grumpy Old Wizard

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My mage is in NM about to hit Act 3. So far I have 32 in willpower and everything else in Magic. You need all the damage you can eek out as mages do low DPS.Higher Magic also means higher magic resistance.

#3
Stalky24

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I have completed Hard without any troubles with War Mage build, now trying it for solo NM

#4
Insoluble25x

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So in other words, Cunning and Constitution is optional?

#5
Altima Darkspells

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Defense is, uh, okay, I guess. Still, you have to remember that enemy special skills (like backstab used by the nasty, nasty rogues) will always hit.

Also remember that damage will knock around your mage if it exceeds her fortitude and does a certain amount of her total hit points. So, in the end, it would probably be wiser to invest in constitution and rock armor (even if not going for Primal Mastery). And armor runes.

Remember, optimal just means efficient. You can still go past that. Besides, all the defense numbers and percentages are based off normal enemies. Elites and bosses will hit more often, for harder, and you'll hit less for less.

Lastly, mage equipment also has willpower requirements. My mages went 2:1 magic to willpower until they hit 31 willpower and then I started investing into constitution.

For companions, you can get away with less willpower, especially if you have Rally on your warrior, which basically should be called "Never Run out of Mana/Stamina Ever" skill.

#6
koshindan

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Cunning is pretty suboptimal as a defense skill. It only applies to auto attacks and even then never completely negates the damage. A much better plan is to pick up armor and HP which will also help against special attacks and blood magic, if you have it.

#7
Insoluble25x

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Altima Darkspells wrote...

Defense is, uh, okay, I guess. Still, you have to remember that enemy special skills (like backstab used by the nasty, nasty rogues) will always hit.

Also remember that damage will knock around your mage if it exceeds her fortitude and does a certain amount of her total hit points. So, in the end, it would probably be wiser to invest in constitution and rock armor (even if not going for Primal Mastery). And armor runes.

Remember, optimal just means efficient. You can still go past that. Besides, all the defense numbers and percentages are based off normal enemies. Elites and bosses will hit more often, for harder, and you'll hit less for less.

Lastly, mage equipment also has willpower requirements. My mages went 2:1 magic to willpower until they hit 31 willpower and then I started investing into constitution.

For companions, you can get away with less willpower, especially if you have Rally on your warrior, which basically should be called "Never Run out of Mana/Stamina Ever" skill.


Thank you for your time in writing that, that's what I needed :)

Modifié par Insoluble25x, 17 mars 2011 - 08:03 .


#8
Raencloud

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Just completed the game on NM as a mage. I didn't get the strategy guide and did minimal outside research so I wasn't even aware of this magic ratio. I raised willpower to 31 and put everything else into magic. I ended up getting the +att rune and a +1 att ring so my final willpower was at 39 with somewhere around 90 magic.

I pretty much followed this for all my characters (using Varric, Aveline, and Anders). I raised Varric to 40 cunning for lockpicking, and then the rest into dex (in hindsight I could have put a lot more into cunning but I didn't pick up accuracy until during the final mission). Aveline had 41 str for a weapon and the rest into con. For Anders I went a little more balanced because I wanted more mana from willpower, but still mostly into Magic.

In all honesty, it would have been a lot easier if I hadn't been so extreme. I often had to reload if I made even the smallest mistakes because 3 of my characters had about 100 hp and could get 1 shot. I had to be very strategic (borderline cheesy) and in some cases I "broke" encounters by running long distances away so that I could break up spawns.

Specifically with regards to cunning/defense - Isabela was the only character I tried to go that route with and I wasn't having great success. Having more Con may have helped, but I found playing her to be very tedious because if any ranged attacked her it basically locked her down. Furthermore, even with 75%+ defense and savvy I still didn't feel like I could stand and tank much of anything. Suffice to say I wasn't very impressed with defense as a stat, but I'm going to explore it a lot more in my next play through. Hopefully I can figure it out a bit.

#9
Insoluble25x

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Raencloud wrote...

Just completed the game on NM as a mage. I didn't get the strategy guide and did minimal outside research so I wasn't even aware of this magic ratio. I raised willpower to 31 and put everything else into magic. I ended up getting the +att rune and a +1 att ring so my final willpower was at 39 with somewhere around 90 magic.

I pretty much followed this for all my characters (using Varric, Aveline, and Anders). I raised Varric to 40 cunning for lockpicking, and then the rest into dex (in hindsight I could have put a lot more into cunning but I didn't pick up accuracy until during the final mission). Aveline had 41 str for a weapon and the rest into con. For Anders I went a little more balanced because I wanted more mana from willpower, but still mostly into Magic.

In all honesty, it would have been a lot easier if I hadn't been so extreme. I often had to reload if I made even the smallest mistakes because 3 of my characters had about 100 hp and could get 1 shot. I had to be very strategic (borderline cheesy) and in some cases I "broke" encounters by running long distances away so that I could break up spawns.

Specifically with regards to cunning/defense - Isabela was the only character I tried to go that route with and I wasn't having great success. Having more Con may have helped, but I found playing her to be very tedious because if any ranged attacked her it basically locked her down. Furthermore, even with 75%+ defense and savvy I still didn't feel like I could stand and tank much of anything. Suffice to say I wasn't very impressed with defense as a stat, but I'm going to explore it a lot more in my next play through. Hopefully I can figure it out a bit.


Looking forward to it.

#10
Sriep

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Being optimal is all very good in theory, however in general I think it is best to do what your good at as well as possible and not bother about weaknesses. IMHO just ditch it in just two attributes.

Modifié par Sriep, 17 mars 2011 - 10:58 .